Code:
/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Media / HostVisual.cs / 1407647 / HostVisual.cs
//------------------------------------------------------------------------------ // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // Description: // Host visual. // //----------------------------------------------------------------------------- namespace System.Windows.Media { using System; using System.Windows.Threading; using System.Windows.Media; using System.Windows.Media.Composition; using System.Diagnostics; using System.Collections; using System.Collections.Generic; using MS.Internal; using System.Resources; using System.Runtime.InteropServices; using MS.Win32; using System.Threading; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; ////// Host visual. /// public class HostVisual : ContainerVisual { //--------------------------------------------------------------------- // // Constructors // //--------------------------------------------------------------------- #region Constructors ////// /// public HostVisual() { } #endregion Constructors //---------------------------------------------------------------------- // // Protected Methods // //--------------------------------------------------------------------- #region Protected Methods ////// HitTestCore /// protected override HitTestResult HitTestCore( PointHitTestParameters hitTestParameters) { // // HostVisual never reports itself as being hit. To change this // behavior clients should derive from HostVisual and override // HitTestCore methods. // return null; } ////// HitTestCore /// protected override GeometryHitTestResult HitTestCore( GeometryHitTestParameters hitTestParameters) { // // HostVisual never reports itself as being hit. To change this // behavior clients should derive from HostVisual and override // HitTestCore methods. // return null; } #endregion Protected Methods //---------------------------------------------------------------------- // // Internal Methods // //---------------------------------------------------------------------- #region Internal Methods ////// /// internal override Rect GetContentBounds() { return Rect.Empty; } ////// /// internal override void RenderContent(RenderContext ctx, bool isOnChannel) { // // Make sure that the visual target is properly hosted. // EnsureHostedVisualConnected(ctx.Channel); } ////// /// internal override void FreeContent(DUCE.Channel channel) { // // Disconnect hosted visual from this channel. // using (CompositionEngineLock.Acquire()) { DisconnectHostedVisual( channel, /* removeChannelFromCollection */ true); } base.FreeContent(channel); } ////// /// internal void BeginHosting(VisualTarget target) { // // This method is executed on the visual target thread. // Debug.Assert(target != null); Debug.Assert(target.Dispatcher.Thread == Thread.CurrentThread); using (CompositionEngineLock.Acquire()) { // // Check if another target is already hosted by this // visual and throw exception if this is the case. // if (_target != null) { throw new InvalidOperationException( SR.Get(SRID.VisualTarget_AnotherTargetAlreadyConnected) ); } _target = target; // // If HostVisual and VisualTarget on same thread, then call Invalidate // directly. Otherwise post invalidate message to the host visual thread // indicating that content update is required. // if (this.CheckAccess()) { Invalidate(); } else { Dispatcher.BeginInvoke( DispatcherPriority.Normal, (DispatcherOperationCallback)delegate(object args) { Invalidate(); return null; }, null ); } } } ////// /// internal void EndHosting() { // // This method is executed on the visual target thread. // using (CompositionEngineLock.Acquire()) { Debug.Assert(_target != null); Debug.Assert(_target.Dispatcher.Thread == Thread.CurrentThread); DisconnectHostedVisualOnAllChannels(); _target = null; } } ////// Should be called from the VisualTarget thread /// when it is safe to access the composition node /// and out of band channel from the VisualTarget thread /// to allow for the handle duplication/channel commit /// internal object DoHandleDuplication(object channel) { DUCE.ResourceHandle targetsHandle = DUCE.ResourceHandle.Null; using (CompositionEngineLock.Acquire()) { targetsHandle = _target._contentRoot.DuplicateHandle(_target.OutOfBandChannel, (DUCE.Channel)channel); Debug.Assert(!targetsHandle.IsNull); _target.OutOfBandChannel.CloseBatch(); _target.OutOfBandChannel.Commit(); } return targetsHandle; } #endregion Internal Methods //--------------------------------------------------------------------- // // Private Methods // //---------------------------------------------------------------------- #region Private Methods ////// Connects the hosted visual on a channel if necessary. /// private void EnsureHostedVisualConnected(DUCE.Channel channel) { // // Conditions for connecting VisualTarget to Host Visual:- // 1. The channel on which we are rendering should not be synchronous. This // scenario is not supported currently. // 2. VisualTarget should not be null. // 3. They should not be already connected. // if (!(channel.IsSynchronous) && _target != null && !_connectedChannels.Contains(channel)) { Debug.Assert(IsOnChannel(channel)); DUCE.ResourceHandle targetsHandle = DUCE.ResourceHandle.Null; bool doDuplication = true; // // If HostVisual and VisualTarget are on same thread, then we just addref // VisualTarget. Otherwise, if on different threads, then we duplicate // VisualTarget onto Hostvisual's channel. // if (_target.CheckAccess()) { Debug.Assert(_target._contentRoot.IsOnChannel(channel)); Debug.Assert(_target.OutOfBandChannel == MediaContext.CurrentMediaContext.OutOfBandChannel); bool created = _target._contentRoot.CreateOrAddRefOnChannel(this, channel, VisualTarget.s_contentRootType); Debug.Assert(!created); targetsHandle = _target._contentRoot.GetHandle(channel); } else { // // Duplicate the target's handle onto our channel. // // We must wait synchronously for the _targets Dispatcher to call // back and do handle duplication. We can't do handle duplication // on this thread because access to the _target CompositionNode // is not synchronized. If we duplicated here, we could potentially // corrupt the _target OutOfBandChannel or the CompositionNode // MultiChannelResource. We have to wait synchronously because // we need the resulting duplicated handle to hook up as a child // to this HostVisual. // object returnValue = _target.Dispatcher.Invoke( DispatcherPriority.Normal, TimeSpan.FromMilliseconds(1000), new DispatcherOperationCallback(DoHandleDuplication), channel ); // // Duplication and flush is complete, we can resume processing // Only if the Invoke succeeded will we have a handle returned. // if (returnValue != null) { targetsHandle = (DUCE.ResourceHandle)returnValue; } else { // The Invoke didn't complete doDuplication = false; } } if (doDuplication) { if (!targetsHandle.IsNull) { using (CompositionEngineLock.Acquire()) { DUCE.CompositionNode.InsertChildAt( _proxy.GetHandle(channel), targetsHandle, 0, channel); } _connectedChannels.Add(channel); // // Indicate that that content composition root has been // connected, this needs to be taken into account to // properly manage children of this visual. // SetFlags(channel, true, VisualProxyFlags.IsContentNodeConnected); } } else { // // We didn't get a handle, because _target belongs to a // different thread, and the Invoke operation failed. We can't do // anything except try again in the next render pass. We can't // call Invalidate during the render pass because it pushes up // flags that are being modified within the render pass, so get // the local Dispatcher to do it for us later. // Dispatcher.BeginInvoke( DispatcherPriority.Normal, (DispatcherOperationCallback)delegate(object args) { Invalidate(); return null; }, null ); } } } ////// Disconnects the hosted visual on all channels we have /// connected it to. /// private void DisconnectHostedVisualOnAllChannels() { foreach (DUCE.Channel channel in _connectedChannels) { DisconnectHostedVisual( channel, /* removeChannelFromCollection */ false); } _connectedChannels.Clear(); } ////// Disconnects the hosted visual on a channel. /// private void DisconnectHostedVisual( DUCE.Channel channel, bool removeChannelFromCollection) { if (_target != null && _connectedChannels.Contains(channel)) { DUCE.CompositionNode.RemoveChild( _proxy.GetHandle(channel), _target._contentRoot.GetHandle(channel), channel ); // // Release the targets handle. If we had duplicated the handle, // then this removes the duplicated handle, otherwise just decrease // the ref count for VisualTarget. // _target._contentRoot.ReleaseOnChannel(channel); SetFlags(channel, false, VisualProxyFlags.IsContentNodeConnected); if (removeChannelFromCollection) { _connectedChannels.Remove(channel); } } } ////// Invalidate this visual. /// private void Invalidate() { SetFlagsOnAllChannels(true, VisualProxyFlags.IsContentDirty); PropagateChangedFlags(); } #endregion Private Methods //--------------------------------------------------------------------- // // Private Fields // //--------------------------------------------------------------------- #region Private Fields ////// The hosted visual target. /// ////// This field is free-threaded and should be accessed from under a lock. /// private VisualTarget _target; ////// The channels we have marshalled the visual target composition root. /// ////// This field is free-threaded and should be accessed from under a lock. /// private List_connectedChannels = new List (); #endregion Private Fields } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu
This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- ConstrainedDataObject.cs
- ProfileSection.cs
- ParameterRetriever.cs
- ScriptingJsonSerializationSection.cs
- FontStretch.cs
- DataGridTableCollection.cs
- Int64AnimationBase.cs
- SqlDataAdapter.cs
- DetailsViewCommandEventArgs.cs
- CopyNamespacesAction.cs
- IdentitySection.cs
- XamlReader.cs
- CodeAssignStatement.cs
- ParseNumbers.cs
- SerialReceived.cs
- DEREncoding.cs
- WebBrowserUriTypeConverter.cs
- PersonalizationStateQuery.cs
- ManipulationBoundaryFeedbackEventArgs.cs
- HandledMouseEvent.cs
- ImmComposition.cs
- EntityContainerRelationshipSet.cs
- ItemChangedEventArgs.cs
- TabControlToolboxItem.cs
- PageSetupDialog.cs
- FileDataSourceCache.cs
- SafeUserTokenHandle.cs
- UrlAuthorizationModule.cs
- TaskHelper.cs
- RangeValueProviderWrapper.cs
- IntegerFacetDescriptionElement.cs
- TableCell.cs
- SingleTagSectionHandler.cs
- CreateRefExpr.cs
- ImageListStreamer.cs
- IdnMapping.cs
- InstallerTypeAttribute.cs
- EntityRecordInfo.cs
- GroupBoxAutomationPeer.cs
- hresults.cs
- CharEntityEncoderFallback.cs
- SizeAnimationUsingKeyFrames.cs
- FocusManager.cs
- ApplicationServiceHelper.cs
- CacheHelper.cs
- ImageList.cs
- SQLInt16Storage.cs
- ILGenerator.cs
- OleDbConnectionInternal.cs
- QilScopedVisitor.cs
- XamlWriter.cs
- TraceProvider.cs
- DataContractSerializerOperationFormatter.cs
- DebugController.cs
- SamlAuthorizationDecisionStatement.cs
- WSHttpSecurityElement.cs
- GlyphRunDrawing.cs
- RC2CryptoServiceProvider.cs
- AnnotationHelper.cs
- ListViewItem.cs
- SchemaExporter.cs
- ReaderWriterLockWrapper.cs
- StandardMenuStripVerb.cs
- HttpProfileGroupBase.cs
- TargetControlTypeAttribute.cs
- IpcChannelHelper.cs
- BridgeDataRecord.cs
- ButtonBase.cs
- XmlCDATASection.cs
- SymbolPair.cs
- ConfigurationManagerInternalFactory.cs
- RsaKeyIdentifierClause.cs
- InertiaRotationBehavior.cs
- SQLDecimal.cs
- AssemblyHelper.cs
- TypeDelegator.cs
- UnaryNode.cs
- ReaderWriterLockSlim.cs
- ExclusiveCanonicalizationTransform.cs
- ApplicationProxyInternal.cs
- DataFormats.cs
- HttpCacheVaryByContentEncodings.cs
- ProviderConnectionPointCollection.cs
- PathParser.cs
- COM2IDispatchConverter.cs
- CurrentChangingEventManager.cs
- CanExecuteRoutedEventArgs.cs
- MulticastOption.cs
- TransactionContextValidator.cs
- SubqueryRules.cs
- HMACSHA512.cs
- _LocalDataStore.cs
- SendKeys.cs
- PrintingPermission.cs
- WorkflowMarkupSerializationException.cs
- entityreference_tresulttype.cs
- HttpListenerRequestUriBuilder.cs
- HitTestParameters3D.cs
- NetCodeGroup.cs
- FactoryRecord.cs