Code:
/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Media / Animation / Generated / ColorAnimation.cs / 1305600 / ColorAnimation.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- using MS.Internal; using MS.Internal.KnownBoxes; using MS.Utility; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Globalization; using System.Runtime.InteropServices; using System.Windows.Media; using System.Windows.Media.Media3D; using System.Windows.Media.Animation; using MS.Internal.PresentationCore; namespace System.Windows.Media.Animation { ////// Animates the value of a Color property using linear interpolation /// between two values. The values are determined by the combination of /// From, To, or By values that are set on the animation. /// public partial class ColorAnimation : ColorAnimationBase { #region Data ////// This is used if the user has specified From, To, and/or By values. /// private Color[] _keyValues; private AnimationType _animationType; private bool _isAnimationFunctionValid; #endregion #region Constructors ////// Static ctor for ColorAnimation establishes /// dependency properties, using as much shared data as possible. /// static ColorAnimation() { Type typeofProp = typeof(Color?); Type typeofThis = typeof(ColorAnimation); PropertyChangedCallback propCallback = new PropertyChangedCallback(AnimationFunction_Changed); ValidateValueCallback validateCallback = new ValidateValueCallback(ValidateFromToOrByValue); FromProperty = DependencyProperty.Register( "From", typeofProp, typeofThis, new PropertyMetadata((Color?)null, propCallback), validateCallback); ToProperty = DependencyProperty.Register( "To", typeofProp, typeofThis, new PropertyMetadata((Color?)null, propCallback), validateCallback); ByProperty = DependencyProperty.Register( "By", typeofProp, typeofThis, new PropertyMetadata((Color?)null, propCallback), validateCallback); EasingFunctionProperty = DependencyProperty.Register( "EasingFunction", typeof(IEasingFunction), typeofThis); } ////// Creates a new ColorAnimation with all properties set to /// their default values. /// public ColorAnimation() : base() { } ////// Creates a new ColorAnimation that will animate a /// Color property from its base value to the value specified /// by the "toValue" parameter of this constructor. /// public ColorAnimation(Color toValue, Duration duration) : this() { To = toValue; Duration = duration; } ////// Creates a new ColorAnimation that will animate a /// Color property from its base value to the value specified /// by the "toValue" parameter of this constructor. /// public ColorAnimation(Color toValue, Duration duration, FillBehavior fillBehavior) : this() { To = toValue; Duration = duration; FillBehavior = fillBehavior; } ////// Creates a new ColorAnimation that will animate a /// Color property from the "fromValue" parameter of this constructor /// to the "toValue" parameter. /// public ColorAnimation(Color fromValue, Color toValue, Duration duration) : this() { From = fromValue; To = toValue; Duration = duration; } ////// Creates a new ColorAnimation that will animate a /// Color property from the "fromValue" parameter of this constructor /// to the "toValue" parameter. /// public ColorAnimation(Color fromValue, Color toValue, Duration duration, FillBehavior fillBehavior) : this() { From = fromValue; To = toValue; Duration = duration; FillBehavior = fillBehavior; } #endregion #region Freezable ////// Creates a copy of this ColorAnimation /// ///The copy public new ColorAnimation Clone() { return (ColorAnimation)base.Clone(); } // // Note that we don't override the Clone virtuals (CloneCore, CloneCurrentValueCore, // GetAsFrozenCore, and GetCurrentValueAsFrozenCore) even though this class has state // not stored in a DP. // // We don't need to clone _animationType and _keyValues because they are the the cached // results of animation function validation, which can be recomputed. The other remaining // field, isAnimationFunctionValid, defaults to false, which causes this recomputation to happen. // ////// Implementation of ///Freezable.CreateInstanceCore . ///The new Freezable. protected override Freezable CreateInstanceCore() { return new ColorAnimation(); } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected override Color GetCurrentValueCore(Color defaultOriginValue, Color defaultDestinationValue, AnimationClock animationClock) { Debug.Assert(animationClock.CurrentState != ClockState.Stopped); if (!_isAnimationFunctionValid) { ValidateAnimationFunction(); } double progress = animationClock.CurrentProgress.Value; IEasingFunction easingFunction = EasingFunction; if (easingFunction != null) { progress = easingFunction.Ease(progress); } Color from = new Color(); Color to = new Color(); Color accumulated = new Color(); Color foundation = new Color(); // need to validate the default origin and destination values if // the animation uses them as the from, to, or foundation values bool validateOrigin = false; bool validateDestination = false; switch(_animationType) { case AnimationType.Automatic: from = defaultOriginValue; to = defaultDestinationValue; validateOrigin = true; validateDestination = true; break; case AnimationType.From: from = _keyValues[0]; to = defaultDestinationValue; validateDestination = true; break; case AnimationType.To: from = defaultOriginValue; to = _keyValues[0]; validateOrigin = true; break; case AnimationType.By: // According to the SMIL specification, a By animation is // always additive. But we don't force this so that a // user can re-use a By animation and have it replace the // animations that precede it in the list without having // to manually set the From value to the base value. to = _keyValues[0]; foundation = defaultOriginValue; validateOrigin = true; break; case AnimationType.FromTo: from = _keyValues[0]; to = _keyValues[1]; if (IsAdditive) { foundation = defaultOriginValue; validateOrigin = true; } break; case AnimationType.FromBy: from = _keyValues[0]; to = AnimatedTypeHelpers.AddColor(_keyValues[0], _keyValues[1]); if (IsAdditive) { foundation = defaultOriginValue; validateOrigin = true; } break; default: Debug.Fail("Unknown animation type."); break; } if (validateOrigin && !AnimatedTypeHelpers.IsValidAnimationValueColor(defaultOriginValue)) { throw new InvalidOperationException( SR.Get( SRID.Animation_Invalid_DefaultValue, this.GetType(), "origin", defaultOriginValue.ToString(CultureInfo.InvariantCulture))); } if (validateDestination && !AnimatedTypeHelpers.IsValidAnimationValueColor(defaultDestinationValue)) { throw new InvalidOperationException( SR.Get( SRID.Animation_Invalid_DefaultValue, this.GetType(), "destination", defaultDestinationValue.ToString(CultureInfo.InvariantCulture))); } if (IsCumulative) { double currentRepeat = (double)(animationClock.CurrentIteration - 1); if (currentRepeat > 0.0) { Color accumulator = AnimatedTypeHelpers.SubtractColor(to, from); accumulated = AnimatedTypeHelpers.ScaleColor(accumulator, currentRepeat); } } // return foundation + accumulated + from + ((to - from) * progress) return AnimatedTypeHelpers.AddColor( foundation, AnimatedTypeHelpers.AddColor( accumulated, AnimatedTypeHelpers.InterpolateColor(from, to, progress))); } private void ValidateAnimationFunction() { _animationType = AnimationType.Automatic; _keyValues = null; if (From.HasValue) { if (To.HasValue) { _animationType = AnimationType.FromTo; _keyValues = new Color[2]; _keyValues[0] = From.Value; _keyValues[1] = To.Value; } else if (By.HasValue) { _animationType = AnimationType.FromBy; _keyValues = new Color[2]; _keyValues[0] = From.Value; _keyValues[1] = By.Value; } else { _animationType = AnimationType.From; _keyValues = new Color[1]; _keyValues[0] = From.Value; } } else if (To.HasValue) { _animationType = AnimationType.To; _keyValues = new Color[1]; _keyValues[0] = To.Value; } else if (By.HasValue) { _animationType = AnimationType.By; _keyValues = new Color[1]; _keyValues[0] = By.Value; } _isAnimationFunctionValid = true; } #endregion #region Properties private static void AnimationFunction_Changed(DependencyObject d, DependencyPropertyChangedEventArgs e) { ColorAnimation a = (ColorAnimation)d; a._isAnimationFunctionValid = false; a.PropertyChanged(e.Property); } private static bool ValidateFromToOrByValue(object value) { Color? typedValue = (Color?)value; if (typedValue.HasValue) { return AnimatedTypeHelpers.IsValidAnimationValueColor(typedValue.Value); } else { return true; } } ////// FromProperty /// public static readonly DependencyProperty FromProperty; ////// From /// public Color? From { get { return (Color?)GetValue(FromProperty); } set { SetValueInternal(FromProperty, value); } } ////// ToProperty /// public static readonly DependencyProperty ToProperty; ////// To /// public Color? To { get { return (Color?)GetValue(ToProperty); } set { SetValueInternal(ToProperty, value); } } ////// ByProperty /// public static readonly DependencyProperty ByProperty; ////// By /// public Color? By { get { return (Color?)GetValue(ByProperty); } set { SetValueInternal(ByProperty, value); } } ////// EasingFunctionProperty /// public static readonly DependencyProperty EasingFunctionProperty; ////// EasingFunction /// public IEasingFunction EasingFunction { get { return (IEasingFunction)GetValue(EasingFunctionProperty); } set { SetValueInternal(EasingFunctionProperty, value); } } ////// If this property is set to true the animation will add its value to /// the base value instead of replacing it entirely. /// public bool IsAdditive { get { return (bool)GetValue(IsAdditiveProperty); } set { SetValueInternal(IsAdditiveProperty, BooleanBoxes.Box(value)); } } ////// It this property is set to true, the animation will accumulate its /// value over repeats. For instance if you have a From value of 0.0 and /// a To value of 1.0, the animation return values from 1.0 to 2.0 over /// the second reteat cycle, and 2.0 to 3.0 over the third, etc. /// public bool IsCumulative { get { return (bool)GetValue(IsCumulativeProperty); } set { SetValueInternal(IsCumulativeProperty, BooleanBoxes.Box(value)); } } #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu

This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- CurrencyManager.cs
- MessageSecurityOverTcpElement.cs
- AsynchronousChannelMergeEnumerator.cs
- MexNamedPipeBindingCollectionElement.cs
- EnumerableRowCollectionExtensions.cs
- ExpressionNode.cs
- CookielessHelper.cs
- Debug.cs
- UrlRoutingModule.cs
- SafeNativeMethods.cs
- XmlSchemaValidator.cs
- ParallelEnumerable.cs
- CollectionTypeElement.cs
- XmlSchemaElement.cs
- ListViewCancelEventArgs.cs
- CacheSection.cs
- DataGridViewColumnCollectionDialog.cs
- EmissiveMaterial.cs
- DataGridViewHeaderCell.cs
- SafeNativeMethodsMilCoreApi.cs
- ClipboardData.cs
- WebEvents.cs
- TouchFrameEventArgs.cs
- ItemsPresenter.cs
- Calendar.cs
- UserPersonalizationStateInfo.cs
- PropertyCollection.cs
- WorkflowRuntimeService.cs
- PopOutPanel.cs
- SoapSchemaImporter.cs
- MouseWheelEventArgs.cs
- RelationshipEndMember.cs
- SimpleTextLine.cs
- XsdBuilder.cs
- WindowCollection.cs
- DataGridViewColumnEventArgs.cs
- MasterPageCodeDomTreeGenerator.cs
- FixedHighlight.cs
- _HTTPDateParse.cs
- ChainedAsyncResult.cs
- CodeMemberEvent.cs
- RegionInfo.cs
- VisualBasicExpressionConverter.cs
- MenuCommands.cs
- Int32RectValueSerializer.cs
- ForwardPositionQuery.cs
- SchemaAttDef.cs
- ParameterModifier.cs
- TypeUtil.cs
- DataGridViewTopRowAccessibleObject.cs
- PropertyDescriptorCollection.cs
- QilNode.cs
- TextRangeBase.cs
- ThreadAbortException.cs
- HiddenFieldPageStatePersister.cs
- ActionFrame.cs
- RequestStatusBarUpdateEventArgs.cs
- UpdatePanelControlTrigger.cs
- AutomationEvent.cs
- GetPageCompletedEventArgs.cs
- ImageClickEventArgs.cs
- InheritanceService.cs
- PrintPreviewDialog.cs
- DesignerActionGlyph.cs
- ModuleBuilder.cs
- ItemList.cs
- ObjectQueryProvider.cs
- CompositeTypefaceMetrics.cs
- PrimitiveDataContract.cs
- Properties.cs
- counter.cs
- CurrencyManager.cs
- UserPreferenceChangedEventArgs.cs
- invalidudtexception.cs
- TextEffect.cs
- DataGridTextBoxColumn.cs
- VirtualPathUtility.cs
- DefaultSettingsSection.cs
- ModelTreeEnumerator.cs
- XPathDocumentNavigator.cs
- MarkupObject.cs
- X509PeerCertificateAuthenticationElement.cs
- CollectionBuilder.cs
- HostingEnvironmentException.cs
- DataGridItem.cs
- SoundPlayerAction.cs
- SmiRequestExecutor.cs
- EpmSourceTree.cs
- XhtmlBasicFormAdapter.cs
- FormatterConverter.cs
- QueryResponse.cs
- AttributeProviderAttribute.cs
- ReferentialConstraint.cs
- SelectorItemAutomationPeer.cs
- Int64.cs
- TextChange.cs
- XmlSchemaElement.cs
- CompositionCommandSet.cs
- SizeAnimationUsingKeyFrames.cs
- MatchAllMessageFilter.cs