Code:
/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / ndp / fx / src / xsp / System / Web / Util / FileEnumerator.cs / 1305376 / FileEnumerator.cs
//------------------------------------------------------------------------------ //// Copyright (c) Microsoft Corporation. All rights reserved. // //----------------------------------------------------------------------------- /* * FileEnumerator class * * Copyright (c) 2003 Microsoft Corporation * * Class to efficiently enumerate the files in a directory. The only thing the framework provides * to do this is Directory.GetFiles(), which is unusable on large directories because it returns an * array containing all the file names at once (huge memory allocation). * * An efficient alternative is to use FindFirstFile/FindNextFile, which works but requires a lot * more code. Also, it makes our code base harder to port to non-windows platforms. * * This FileEnumerator class solves both problem, by providing a simple and efficient wrapper. * By working with a single object, it is almost as efficient as calling FindFirstFile/FindNextFile, * but is much easier to use. e.g. instead of: * * UnsafeNativeMethods.WIN32_FIND_DATA wfd; * IntPtr hFindFile = UnsafeNativeMethods.FindFirstFile(physicalDir + @"\*.*", out wfd); * * if (hFindFile == INVALID_HANDLE_VALUE) * return; * * try { * for (bool more=true; more; more=UnsafeNativeMethods.FindNextFile(hFindFile, out wfd)) { * * // Skip false directories * if (wfd.cFileName == "." || wfd.cFileName == "..") * continue; * * string fullPath = Path.Combine(physicalDir, wfd.cFileName); * * ProcessFile(fullPath); * } * } * finally { * UnsafeNativeMethods.FindClose(hFindFile); * } * * we can simply write * * foreach (FileData fileData in FileEnumerator.Create(physicalDir)) { * ProcessFile(fileData.FullName); * } */ namespace System.Web.Util { using System.IO; using System.Collections; /* * This is a somewhat artificial base class for FileEnumerator. The main reason * for it is to allow user code to be more readable, by looking like: * foreach (FileData fileData in FileEnumerator.Create(path)) { ... } * instead of * foreach (FileEnumerator fileData in FileEnumerator.Create(path)) { ... } */ internal abstract class FileData { protected string _path; protected UnsafeNativeMethods.WIN32_FIND_DATA _wfd; internal string Name { get { return _wfd.cFileName; } } internal string FullName { get { return _path + @"\" + _wfd.cFileName; } } internal bool IsDirectory { get { return (_wfd.dwFileAttributes & UnsafeNativeMethods.FILE_ATTRIBUTE_DIRECTORY) != 0; } } internal bool IsHidden { get { return (_wfd.dwFileAttributes & UnsafeNativeMethods.FILE_ATTRIBUTE_HIDDEN) != 0; } } internal FindFileData GetFindFileData() { return new FindFileData(ref _wfd); } } internal class FileEnumerator: FileData, IEnumerable, IEnumerator, IDisposable { private IntPtr _hFindFile = UnsafeNativeMethods.INVALID_HANDLE_VALUE; internal static FileEnumerator Create(string path) { return new FileEnumerator(path); } private FileEnumerator(string path) { _path = Path.GetFullPath(path); } ~FileEnumerator() { ((IDisposable)this).Dispose(); } // Should the current file be excluded from the enumeration private bool SkipCurrent() { // Skip false directories if (_wfd.cFileName == "." || _wfd.cFileName == "..") return true; return false; } // We just return ourselves for the enumerator, to avoid creating a new object IEnumerator IEnumerable.GetEnumerator() { return this; } bool IEnumerator.MoveNext() { for (;;) { if (_hFindFile == UnsafeNativeMethods.INVALID_HANDLE_VALUE) { _hFindFile = UnsafeNativeMethods.FindFirstFile(_path + @"\*.*", out _wfd); // Empty enumeration case if (_hFindFile == UnsafeNativeMethods.INVALID_HANDLE_VALUE) return false; } else { bool hasMoreFiles = UnsafeNativeMethods.FindNextFile(_hFindFile, out _wfd); if (!hasMoreFiles) return false; } if (!SkipCurrent()) return true; } } // The current object of the enumeration is always ourselves. No new object created. object IEnumerator.Current { get { return this; } } void IEnumerator.Reset() { // We don't support reset, though it would be easy to add if needed throw new InvalidOperationException(); } void IDisposable.Dispose() { if (_hFindFile != UnsafeNativeMethods.INVALID_HANDLE_VALUE) { UnsafeNativeMethods.FindClose(_hFindFile); _hFindFile = UnsafeNativeMethods.INVALID_HANDLE_VALUE; } System.GC.SuppressFinalize(this); } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. //------------------------------------------------------------------------------ //// Copyright (c) Microsoft Corporation. All rights reserved. // //----------------------------------------------------------------------------- /* * FileEnumerator class * * Copyright (c) 2003 Microsoft Corporation * * Class to efficiently enumerate the files in a directory. The only thing the framework provides * to do this is Directory.GetFiles(), which is unusable on large directories because it returns an * array containing all the file names at once (huge memory allocation). * * An efficient alternative is to use FindFirstFile/FindNextFile, which works but requires a lot * more code. Also, it makes our code base harder to port to non-windows platforms. * * This FileEnumerator class solves both problem, by providing a simple and efficient wrapper. * By working with a single object, it is almost as efficient as calling FindFirstFile/FindNextFile, * but is much easier to use. e.g. instead of: * * UnsafeNativeMethods.WIN32_FIND_DATA wfd; * IntPtr hFindFile = UnsafeNativeMethods.FindFirstFile(physicalDir + @"\*.*", out wfd); * * if (hFindFile == INVALID_HANDLE_VALUE) * return; * * try { * for (bool more=true; more; more=UnsafeNativeMethods.FindNextFile(hFindFile, out wfd)) { * * // Skip false directories * if (wfd.cFileName == "." || wfd.cFileName == "..") * continue; * * string fullPath = Path.Combine(physicalDir, wfd.cFileName); * * ProcessFile(fullPath); * } * } * finally { * UnsafeNativeMethods.FindClose(hFindFile); * } * * we can simply write * * foreach (FileData fileData in FileEnumerator.Create(physicalDir)) { * ProcessFile(fileData.FullName); * } */ namespace System.Web.Util { using System.IO; using System.Collections; /* * This is a somewhat artificial base class for FileEnumerator. The main reason * for it is to allow user code to be more readable, by looking like: * foreach (FileData fileData in FileEnumerator.Create(path)) { ... } * instead of * foreach (FileEnumerator fileData in FileEnumerator.Create(path)) { ... } */ internal abstract class FileData { protected string _path; protected UnsafeNativeMethods.WIN32_FIND_DATA _wfd; internal string Name { get { return _wfd.cFileName; } } internal string FullName { get { return _path + @"\" + _wfd.cFileName; } } internal bool IsDirectory { get { return (_wfd.dwFileAttributes & UnsafeNativeMethods.FILE_ATTRIBUTE_DIRECTORY) != 0; } } internal bool IsHidden { get { return (_wfd.dwFileAttributes & UnsafeNativeMethods.FILE_ATTRIBUTE_HIDDEN) != 0; } } internal FindFileData GetFindFileData() { return new FindFileData(ref _wfd); } } internal class FileEnumerator: FileData, IEnumerable, IEnumerator, IDisposable { private IntPtr _hFindFile = UnsafeNativeMethods.INVALID_HANDLE_VALUE; internal static FileEnumerator Create(string path) { return new FileEnumerator(path); } private FileEnumerator(string path) { _path = Path.GetFullPath(path); } ~FileEnumerator() { ((IDisposable)this).Dispose(); } // Should the current file be excluded from the enumeration private bool SkipCurrent() { // Skip false directories if (_wfd.cFileName == "." || _wfd.cFileName == "..") return true; return false; } // We just return ourselves for the enumerator, to avoid creating a new object IEnumerator IEnumerable.GetEnumerator() { return this; } bool IEnumerator.MoveNext() { for (;;) { if (_hFindFile == UnsafeNativeMethods.INVALID_HANDLE_VALUE) { _hFindFile = UnsafeNativeMethods.FindFirstFile(_path + @"\*.*", out _wfd); // Empty enumeration case if (_hFindFile == UnsafeNativeMethods.INVALID_HANDLE_VALUE) return false; } else { bool hasMoreFiles = UnsafeNativeMethods.FindNextFile(_hFindFile, out _wfd); if (!hasMoreFiles) return false; } if (!SkipCurrent()) return true; } } // The current object of the enumeration is always ourselves. No new object created. object IEnumerator.Current { get { return this; } } void IEnumerator.Reset() { // We don't support reset, though it would be easy to add if needed throw new InvalidOperationException(); } void IDisposable.Dispose() { if (_hFindFile != UnsafeNativeMethods.INVALID_HANDLE_VALUE) { UnsafeNativeMethods.FindClose(_hFindFile); _hFindFile = UnsafeNativeMethods.INVALID_HANDLE_VALUE; } System.GC.SuppressFinalize(this); } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007.
Link Menu

This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- _SSPISessionCache.cs
- Model3DGroup.cs
- ObjectMemberMapping.cs
- CharacterHit.cs
- ShutDownListener.cs
- CodeParameterDeclarationExpressionCollection.cs
- EmptyImpersonationContext.cs
- TextEditor.cs
- AsyncDataRequest.cs
- ActionFrame.cs
- ToggleButton.cs
- EventSchemaTraceListener.cs
- AuthenticationModuleElement.cs
- XmlSiteMapProvider.cs
- RSAPKCS1SignatureDeformatter.cs
- GenericTypeParameterBuilder.cs
- WinFormsUtils.cs
- TextAutomationPeer.cs
- DataServiceHost.cs
- File.cs
- HttpResponseInternalBase.cs
- CallbackValidatorAttribute.cs
- SessionSwitchEventArgs.cs
- LinqDataSourceEditData.cs
- DNS.cs
- ConfigurationStrings.cs
- MultiTargetingUtil.cs
- Pen.cs
- PageSettings.cs
- EntitySet.cs
- DebugInfoGenerator.cs
- PersistenceTypeAttribute.cs
- WebUtil.cs
- DataRowExtensions.cs
- ProtectedConfiguration.cs
- TreeWalkHelper.cs
- WindowsClientElement.cs
- TreeViewHitTestInfo.cs
- SQLInt32.cs
- XamlGridLengthSerializer.cs
- ThreadSafeList.cs
- HttpConfigurationSystem.cs
- AddInDeploymentState.cs
- HostExecutionContextManager.cs
- DeclarativeCatalogPart.cs
- MouseCaptureWithinProperty.cs
- Int32Rect.cs
- SqlCacheDependencySection.cs
- IgnorePropertiesAttribute.cs
- WeakReference.cs
- SafeFindHandle.cs
- ClientBuildManagerCallback.cs
- ExtensionsSection.cs
- BaseParser.cs
- WrapPanel.cs
- SynchronizedPool.cs
- BitmapEffectOutputConnector.cs
- SimpleMailWebEventProvider.cs
- localization.cs
- TCEAdapterGenerator.cs
- TemplateParser.cs
- UxThemeWrapper.cs
- NamespaceList.cs
- DrawingGroup.cs
- CriticalHandle.cs
- ArrayTypeMismatchException.cs
- SerializationSectionGroup.cs
- HttpModule.cs
- ISCIIEncoding.cs
- OptionUsage.cs
- ListViewItem.cs
- OdbcCommandBuilder.cs
- AttachedPropertyInfo.cs
- NetSectionGroup.cs
- ItemPager.cs
- DataGridSortCommandEventArgs.cs
- X509ImageLogo.cs
- EntityKeyElement.cs
- TreeNodeConverter.cs
- XomlCompiler.cs
- DataBinding.cs
- TextSimpleMarkerProperties.cs
- GACMembershipCondition.cs
- UriTemplateTrieLocation.cs
- IPPacketInformation.cs
- OleDbStruct.cs
- ObjectIDGenerator.cs
- ListMarkerLine.cs
- XsltOutput.cs
- OrderedDictionary.cs
- AttachmentCollection.cs
- RelationshipEntry.cs
- DrawingImage.cs
- RequestCacheManager.cs
- LogSwitch.cs
- Bits.cs
- Properties.cs
- ReferenceEqualityComparer.cs
- OrderedEnumerableRowCollection.cs
- AttributeProviderAttribute.cs