Stack.cs source code in C# .NET

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/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / ndp / clr / src / BCL / System / Collections / Stack.cs / 1305376 / Stack.cs

                            // ==++== 
//
//   Copyright (c) Microsoft Corporation.  All rights reserved.
//
// ==--== 
/*==============================================================================
** 
** Class: Stack 
**
** [....] 
**
** Purpose: An array implementation of a stack.
**
** 
=============================================================================*/
namespace System.Collections { 
    using System; 
    using System.Security.Permissions;
    using System.Diagnostics; 
    using System.Diagnostics.Contracts;

    // A simple stack of objects.  Internally it is implemented as an array,
    // so Push can be O(n).  Pop is O(1). 
    [DebuggerTypeProxy(typeof(System.Collections.Stack.StackDebugView))]
    [DebuggerDisplay("Count = {Count}")] 
[System.Runtime.InteropServices.ComVisible(true)] 
    [Serializable]
    public class Stack : ICollection, ICloneable { 
        private Object[] _array;     // Storage for stack elements
        [ContractPublicPropertyName("Count")]
        private int _size;           // Number of items in the stack.
        private int _version;        // Used to keep enumerator in [....] w/ collection. 
        [NonSerialized]
        private Object _syncRoot; 
 
        private const int _defaultCapacity = 10;
 
        public Stack() {
            _array = new Object[_defaultCapacity];
            _size = 0;
            _version = 0; 
        }
 
        // Create a stack with a specific initial capacity.  The initial capacity 
        // must be a non-negative number.
        public Stack(int initialCapacity) { 
            if (initialCapacity < 0)
                throw new ArgumentOutOfRangeException("initialCapacity", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum"));
            Contract.EndContractBlock();
            if (initialCapacity < _defaultCapacity) 
                initialCapacity = _defaultCapacity;  // Simplify doubling logic in Push.
            _array = new Object[initialCapacity]; 
            _size = 0; 
            _version = 0;
        } 

        // Fills a Stack with the contents of a particular collection.  The items are
        // pushed onto the stack in the same order they are read by the enumerator.
        // 
        public Stack(ICollection col) : this((col==null ? 32 : col.Count))
        { 
            if (col==null) 
                throw new ArgumentNullException("col");
            Contract.EndContractBlock(); 
            IEnumerator en = col.GetEnumerator();
            while(en.MoveNext())
                Push(en.Current);
        } 

        public virtual int Count { 
            get { 
                Contract.Ensures(Contract.Result() >= 0);
                return _size; 
            }
        }

        public virtual bool IsSynchronized { 
            get { return false; }
        } 
 
        public virtual Object SyncRoot {
            get { 
                if( _syncRoot == null) {
                    System.Threading.Interlocked.CompareExchange(ref _syncRoot, new Object(), null);
                }
                return _syncRoot; 
            }
        } 
 
        // Removes all Objects from the Stack.
        public virtual void Clear() { 
            Array.Clear(_array, 0, _size); // Don't need to doc this but we clear the elements so that the gc can reclaim the references.
            _size = 0;
            _version++;
        } 

        public virtual Object Clone() { 
            Contract.Ensures(Contract.Result() != null); 

            Stack s = new Stack(_size); 
            s._size = _size;
            Array.Copy(_array, 0, s._array, 0, _size);
            s._version = _version;
            return s; 
        }
 
        public virtual bool Contains(Object obj) { 
            int count = _size;
 
            while (count-- > 0) {
                if (obj == null) {
                    if (_array[count] == null)
                        return true; 
                }
                else if (_array[count] != null && _array[count].Equals(obj)) { 
                    return true; 
                }
            } 
            return false;
        }

        // Copies the stack into an array. 
        public virtual void CopyTo(Array array, int index) {
            if (array==null) 
                throw new ArgumentNullException("array"); 
            if (array.Rank != 1)
                throw new ArgumentException(Environment.GetResourceString("Arg_RankMultiDimNotSupported")); 
            if (index < 0)
                throw new ArgumentOutOfRangeException("index", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum"));
            if (array.Length - index < _size)
                throw new ArgumentException(Environment.GetResourceString("Argument_InvalidOffLen")); 
            Contract.EndContractBlock();
 
            int i = 0; 
            if (array is Object[]) {
                Object[] objArray = (Object[]) array; 
                while(i < _size) {
                    objArray[i+index] = _array[_size-i-1];
                    i++;
                } 
            }
            else { 
                while(i < _size) { 
                    array.SetValue(_array[_size-i-1], i+index);
                    i++; 
                }
            }
        }
 
        // Returns an IEnumerator for this Stack.
        public virtual IEnumerator GetEnumerator() { 
            Contract.Ensures(Contract.Result() != null); 
            return new StackEnumerator(this);
        } 

        // Returns the top object on the stack without removing it.  If the stack
        // is empty, Peek throws an InvalidOperationException.
        public virtual Object Peek() { 
            if (_size==0)
                throw new InvalidOperationException(Environment.GetResourceString("InvalidOperation_EmptyStack")); 
            Contract.EndContractBlock(); 
            return _array[_size-1];
        } 

        // Pops an item from the top of the stack.  If the stack is empty, Pop
        // throws an InvalidOperationException.
        public virtual Object Pop() { 
            if (_size == 0)
                throw new InvalidOperationException(Environment.GetResourceString("InvalidOperation_EmptyStack")); 
            //Contract.Ensures(Count == Contract.OldValue(Count) - 1); 
            Contract.EndContractBlock();
            _version++; 
            Object obj = _array[--_size];
            _array[_size] = null;     // Free memory quicker.
            return obj;
        } 

        // Pushes an item to the top of the stack. 
        // 
        public virtual void Push(Object obj) {
            //Contract.Ensures(Count == Contract.OldValue(Count) + 1); 
            if (_size == _array.Length) {
                Object[] newArray = new Object[2*_array.Length];
                Array.Copy(_array, 0, newArray, 0, _size);
                _array = newArray; 
            }
            _array[_size++] = obj; 
            _version++; 
        }
 
        // Returns a synchronized Stack.
        //
        [HostProtection(Synchronization=true)]
        public static Stack Synchronized(Stack stack) { 
            if (stack==null)
                throw new ArgumentNullException("stack"); 
            Contract.Ensures(Contract.Result() != null); 
            Contract.EndContractBlock();
            return new SyncStack(stack); 
        }


        // Copies the Stack to an array, in the same order Pop would return the items. 
        public virtual Object[] ToArray()
        { 
            Contract.Ensures(Contract.Result() != null); 

            Object[] objArray = new Object[_size]; 
            int i = 0;
            while(i < _size) {
                objArray[i] = _array[_size-i-1];
                i++; 
            }
            return objArray; 
        } 

        [Serializable] 
        private class SyncStack : Stack
        {
            private Stack _s;
            private Object _root; 

            internal SyncStack(Stack stack) { 
                _s = stack; 
                _root = stack.SyncRoot;
            } 

            public override bool IsSynchronized {
                get { return true; }
            } 

            public override Object SyncRoot { 
                get { 
                    return _root;
                } 
            }

            public override int Count {
                get { 
                    lock (_root) {
                        return _s.Count; 
                    } 
                }
            } 

            public override bool Contains(Object obj) {
                lock (_root) {
                    return _s.Contains(obj); 
                }
            } 
 
            public override Object Clone()
            { 
                lock (_root) {
                    return new SyncStack((Stack)_s.Clone());
                }
            } 

            public override void Clear() { 
                lock (_root) { 
                    _s.Clear();
                } 
            }

            public override void CopyTo(Array array, int arrayIndex) {
                lock (_root) { 
                    _s.CopyTo(array, arrayIndex);
                } 
            } 

            public override void Push(Object value) { 
                lock (_root) {
                    _s.Push(value);
                }
            } 

            public override Object Pop() { 
                lock (_root) { 
                    return _s.Pop();
                } 
            }

            public override IEnumerator GetEnumerator() {
                lock (_root) { 
                    return _s.GetEnumerator();
                } 
            } 

            public override Object Peek() { 
                lock (_root) {
                    return _s.Peek();
                }
            } 

            public override Object[] ToArray() { 
                lock (_root) { 
                    return _s.ToArray();
                } 
            }
        }

 
        [Serializable]
        private class StackEnumerator : IEnumerator, ICloneable 
        { 
            private Stack _stack;
            private int _index; 
            private int _version;
            private Object currentElement;

            internal StackEnumerator(Stack stack) { 
                _stack = stack;
                _version = _stack._version; 
                _index = -2; 
                currentElement = null;
            } 

            [System.Security.SecuritySafeCritical]  // auto-generated
            public Object Clone()
            { 
                return MemberwiseClone();
            } 
 
            public virtual bool MoveNext() {
                bool retval; 
                if (_version != _stack._version) throw new InvalidOperationException(Environment.GetResourceString(ResId.InvalidOperation_EnumFailedVersion));
                if (_index == -2) {  // First call to enumerator.
                    _index = _stack._size-1;
                    retval = ( _index >= 0); 
                    if (retval)
                        currentElement = _stack._array[_index]; 
                    return retval; 
                }
                if (_index == -1) {  // End of enumeration. 
                    return false;
                }

                retval = (--_index >= 0); 
                if (retval)
                    currentElement = _stack._array[_index]; 
                else 
                    currentElement = null;
                return retval; 
            }

            public virtual Object Current {
                get { 
                    if (_index == -2) throw new InvalidOperationException(Environment.GetResourceString(ResId.InvalidOperation_EnumNotStarted));
                    if (_index == -1) throw new InvalidOperationException(Environment.GetResourceString(ResId.InvalidOperation_EnumEnded)); 
                    return currentElement; 
                }
            } 

            public virtual void Reset() {
                if (_version != _stack._version) throw new InvalidOperationException(Environment.GetResourceString(ResId.InvalidOperation_EnumFailedVersion));
                _index = -2; 
                currentElement = null;
            } 
        } 

        internal class StackDebugView { 
            private Stack stack;

            public StackDebugView( Stack stack) {
                if( stack == null) 
                    throw new ArgumentNullException("stack");
                Contract.EndContractBlock(); 
 
                this.stack = stack;
            } 

            [DebuggerBrowsable(DebuggerBrowsableState.RootHidden)]
            public Object[] Items   {
                get { 
                    return stack.ToArray();
                } 
            } 
        }
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// ==++== 
//
//   Copyright (c) Microsoft Corporation.  All rights reserved.
//
// ==--== 
/*==============================================================================
** 
** Class: Stack 
**
** [....] 
**
** Purpose: An array implementation of a stack.
**
** 
=============================================================================*/
namespace System.Collections { 
    using System; 
    using System.Security.Permissions;
    using System.Diagnostics; 
    using System.Diagnostics.Contracts;

    // A simple stack of objects.  Internally it is implemented as an array,
    // so Push can be O(n).  Pop is O(1). 
    [DebuggerTypeProxy(typeof(System.Collections.Stack.StackDebugView))]
    [DebuggerDisplay("Count = {Count}")] 
[System.Runtime.InteropServices.ComVisible(true)] 
    [Serializable]
    public class Stack : ICollection, ICloneable { 
        private Object[] _array;     // Storage for stack elements
        [ContractPublicPropertyName("Count")]
        private int _size;           // Number of items in the stack.
        private int _version;        // Used to keep enumerator in [....] w/ collection. 
        [NonSerialized]
        private Object _syncRoot; 
 
        private const int _defaultCapacity = 10;
 
        public Stack() {
            _array = new Object[_defaultCapacity];
            _size = 0;
            _version = 0; 
        }
 
        // Create a stack with a specific initial capacity.  The initial capacity 
        // must be a non-negative number.
        public Stack(int initialCapacity) { 
            if (initialCapacity < 0)
                throw new ArgumentOutOfRangeException("initialCapacity", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum"));
            Contract.EndContractBlock();
            if (initialCapacity < _defaultCapacity) 
                initialCapacity = _defaultCapacity;  // Simplify doubling logic in Push.
            _array = new Object[initialCapacity]; 
            _size = 0; 
            _version = 0;
        } 

        // Fills a Stack with the contents of a particular collection.  The items are
        // pushed onto the stack in the same order they are read by the enumerator.
        // 
        public Stack(ICollection col) : this((col==null ? 32 : col.Count))
        { 
            if (col==null) 
                throw new ArgumentNullException("col");
            Contract.EndContractBlock(); 
            IEnumerator en = col.GetEnumerator();
            while(en.MoveNext())
                Push(en.Current);
        } 

        public virtual int Count { 
            get { 
                Contract.Ensures(Contract.Result() >= 0);
                return _size; 
            }
        }

        public virtual bool IsSynchronized { 
            get { return false; }
        } 
 
        public virtual Object SyncRoot {
            get { 
                if( _syncRoot == null) {
                    System.Threading.Interlocked.CompareExchange(ref _syncRoot, new Object(), null);
                }
                return _syncRoot; 
            }
        } 
 
        // Removes all Objects from the Stack.
        public virtual void Clear() { 
            Array.Clear(_array, 0, _size); // Don't need to doc this but we clear the elements so that the gc can reclaim the references.
            _size = 0;
            _version++;
        } 

        public virtual Object Clone() { 
            Contract.Ensures(Contract.Result() != null); 

            Stack s = new Stack(_size); 
            s._size = _size;
            Array.Copy(_array, 0, s._array, 0, _size);
            s._version = _version;
            return s; 
        }
 
        public virtual bool Contains(Object obj) { 
            int count = _size;
 
            while (count-- > 0) {
                if (obj == null) {
                    if (_array[count] == null)
                        return true; 
                }
                else if (_array[count] != null && _array[count].Equals(obj)) { 
                    return true; 
                }
            } 
            return false;
        }

        // Copies the stack into an array. 
        public virtual void CopyTo(Array array, int index) {
            if (array==null) 
                throw new ArgumentNullException("array"); 
            if (array.Rank != 1)
                throw new ArgumentException(Environment.GetResourceString("Arg_RankMultiDimNotSupported")); 
            if (index < 0)
                throw new ArgumentOutOfRangeException("index", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum"));
            if (array.Length - index < _size)
                throw new ArgumentException(Environment.GetResourceString("Argument_InvalidOffLen")); 
            Contract.EndContractBlock();
 
            int i = 0; 
            if (array is Object[]) {
                Object[] objArray = (Object[]) array; 
                while(i < _size) {
                    objArray[i+index] = _array[_size-i-1];
                    i++;
                } 
            }
            else { 
                while(i < _size) { 
                    array.SetValue(_array[_size-i-1], i+index);
                    i++; 
                }
            }
        }
 
        // Returns an IEnumerator for this Stack.
        public virtual IEnumerator GetEnumerator() { 
            Contract.Ensures(Contract.Result() != null); 
            return new StackEnumerator(this);
        } 

        // Returns the top object on the stack without removing it.  If the stack
        // is empty, Peek throws an InvalidOperationException.
        public virtual Object Peek() { 
            if (_size==0)
                throw new InvalidOperationException(Environment.GetResourceString("InvalidOperation_EmptyStack")); 
            Contract.EndContractBlock(); 
            return _array[_size-1];
        } 

        // Pops an item from the top of the stack.  If the stack is empty, Pop
        // throws an InvalidOperationException.
        public virtual Object Pop() { 
            if (_size == 0)
                throw new InvalidOperationException(Environment.GetResourceString("InvalidOperation_EmptyStack")); 
            //Contract.Ensures(Count == Contract.OldValue(Count) - 1); 
            Contract.EndContractBlock();
            _version++; 
            Object obj = _array[--_size];
            _array[_size] = null;     // Free memory quicker.
            return obj;
        } 

        // Pushes an item to the top of the stack. 
        // 
        public virtual void Push(Object obj) {
            //Contract.Ensures(Count == Contract.OldValue(Count) + 1); 
            if (_size == _array.Length) {
                Object[] newArray = new Object[2*_array.Length];
                Array.Copy(_array, 0, newArray, 0, _size);
                _array = newArray; 
            }
            _array[_size++] = obj; 
            _version++; 
        }
 
        // Returns a synchronized Stack.
        //
        [HostProtection(Synchronization=true)]
        public static Stack Synchronized(Stack stack) { 
            if (stack==null)
                throw new ArgumentNullException("stack"); 
            Contract.Ensures(Contract.Result() != null); 
            Contract.EndContractBlock();
            return new SyncStack(stack); 
        }


        // Copies the Stack to an array, in the same order Pop would return the items. 
        public virtual Object[] ToArray()
        { 
            Contract.Ensures(Contract.Result() != null); 

            Object[] objArray = new Object[_size]; 
            int i = 0;
            while(i < _size) {
                objArray[i] = _array[_size-i-1];
                i++; 
            }
            return objArray; 
        } 

        [Serializable] 
        private class SyncStack : Stack
        {
            private Stack _s;
            private Object _root; 

            internal SyncStack(Stack stack) { 
                _s = stack; 
                _root = stack.SyncRoot;
            } 

            public override bool IsSynchronized {
                get { return true; }
            } 

            public override Object SyncRoot { 
                get { 
                    return _root;
                } 
            }

            public override int Count {
                get { 
                    lock (_root) {
                        return _s.Count; 
                    } 
                }
            } 

            public override bool Contains(Object obj) {
                lock (_root) {
                    return _s.Contains(obj); 
                }
            } 
 
            public override Object Clone()
            { 
                lock (_root) {
                    return new SyncStack((Stack)_s.Clone());
                }
            } 

            public override void Clear() { 
                lock (_root) { 
                    _s.Clear();
                } 
            }

            public override void CopyTo(Array array, int arrayIndex) {
                lock (_root) { 
                    _s.CopyTo(array, arrayIndex);
                } 
            } 

            public override void Push(Object value) { 
                lock (_root) {
                    _s.Push(value);
                }
            } 

            public override Object Pop() { 
                lock (_root) { 
                    return _s.Pop();
                } 
            }

            public override IEnumerator GetEnumerator() {
                lock (_root) { 
                    return _s.GetEnumerator();
                } 
            } 

            public override Object Peek() { 
                lock (_root) {
                    return _s.Peek();
                }
            } 

            public override Object[] ToArray() { 
                lock (_root) { 
                    return _s.ToArray();
                } 
            }
        }

 
        [Serializable]
        private class StackEnumerator : IEnumerator, ICloneable 
        { 
            private Stack _stack;
            private int _index; 
            private int _version;
            private Object currentElement;

            internal StackEnumerator(Stack stack) { 
                _stack = stack;
                _version = _stack._version; 
                _index = -2; 
                currentElement = null;
            } 

            [System.Security.SecuritySafeCritical]  // auto-generated
            public Object Clone()
            { 
                return MemberwiseClone();
            } 
 
            public virtual bool MoveNext() {
                bool retval; 
                if (_version != _stack._version) throw new InvalidOperationException(Environment.GetResourceString(ResId.InvalidOperation_EnumFailedVersion));
                if (_index == -2) {  // First call to enumerator.
                    _index = _stack._size-1;
                    retval = ( _index >= 0); 
                    if (retval)
                        currentElement = _stack._array[_index]; 
                    return retval; 
                }
                if (_index == -1) {  // End of enumeration. 
                    return false;
                }

                retval = (--_index >= 0); 
                if (retval)
                    currentElement = _stack._array[_index]; 
                else 
                    currentElement = null;
                return retval; 
            }

            public virtual Object Current {
                get { 
                    if (_index == -2) throw new InvalidOperationException(Environment.GetResourceString(ResId.InvalidOperation_EnumNotStarted));
                    if (_index == -1) throw new InvalidOperationException(Environment.GetResourceString(ResId.InvalidOperation_EnumEnded)); 
                    return currentElement; 
                }
            } 

            public virtual void Reset() {
                if (_version != _stack._version) throw new InvalidOperationException(Environment.GetResourceString(ResId.InvalidOperation_EnumFailedVersion));
                _index = -2; 
                currentElement = null;
            } 
        } 

        internal class StackDebugView { 
            private Stack stack;

            public StackDebugView( Stack stack) {
                if( stack == null) 
                    throw new ArgumentNullException("stack");
                Contract.EndContractBlock(); 
 
                this.stack = stack;
            } 

            [DebuggerBrowsable(DebuggerBrowsableState.RootHidden)]
            public Object[] Items   {
                get { 
                    return stack.ToArray();
                } 
            } 
        }
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.

                        

                        

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