GetUserPreferenceRequest.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ WCF / WCF / 3.5.30729.1 / untmp / Orcas / SP / ndp / cdf / src / WCF / infocard / Service / managed / Microsoft / InfoCards / GetUserPreferenceRequest.cs / 1 / GetUserPreferenceRequest.cs

                            //------------------------------------------------------------------------------ 
// Copyright (c) Microsoft Corporation.  All rights reserved.
//-----------------------------------------------------------------------------
namespace Microsoft.InfoCards
{ 
    using System;
    using System.Collections; 
    using System.IO; 

    using Microsoft.InfoCards.Diagnostics; 
    using IDT = Microsoft.InfoCards.Diagnostics.InfoCardTrace;

    //
    // Summary: 
    // This class handles the request from the UI Agent to retrieve the user preferences
    // from the store. 
    // 
    // Remarks:
    // Null will be returned if no user preference information is found in the store. 
    //
    class GetUserPreferenceRequest : UIAgentRequest
    {
        UserPreference m_userPreference; 

        // 
        // Summary: 
        //  Constructs a new GetUserPreferenceRequest instance.
        // 
        // Parameters:
        //  rpcHandle    - Handle to the RPC call from the UI Agent
        //  inArgs       - Stream for the incoming information. Null in this case.
        //  outArgs      - Stream used to collect the outbound data. 
        //  connection   - Store connection available to this request.
        // 
        public GetUserPreferenceRequest( IntPtr rpcHandle, Stream inArgs, Stream outArgs, ClientUIRequest parent ) 
            : base( rpcHandle, inArgs, outArgs, parent )
        { 
            m_userPreference =  null;
        }

        // 
        // Summary
        //  Event for marshalling the request information 
        // 
        // Remarks
        //  Not used 
        //
        protected override void OnMarshalInArgs()
        {
        } 

        // 
        // Summary 
        //  Event for processing the request
        // 
        protected override void OnProcess()
        {
            StoreConnection connection = StoreConnection.GetConnection();
            try 
            {
                m_userPreference = UserPreference.Get( connection ); 
            } 
            finally
            { 
                connection.Close();
            }
        }
 
        //
        // Summary 
        //  Event for marshalling the response information 
        //
        // Remarks 
        //  Write nothing if the UserPreference object was not found
        //  in the store.
        //
        protected override void OnMarshalOutArgs() 
        {
            if( null != m_userPreference ) 
            { 
                m_userPreference.Serialize( OutArgs );
            } 
        }
    }
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.


                        

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