AmbientLight.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / Orcas / SP / wpf / src / Core / CSharp / System / Windows / Media3D / Generated / AmbientLight.cs / 1 / AmbientLight.cs

                            //---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// This file was generated, please do not edit it directly. 
// 
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
// 
//---------------------------------------------------------------------------

using MS.Internal;
using MS.Internal.Collections; 
using MS.Internal.PresentationCore;
using MS.Utility; 
using System; 
using System.Collections;
using System.Collections.Generic; 
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization; 
using System.Reflection;
using System.Runtime.InteropServices; 
using System.Text; 
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters; 
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security; 
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR; 
using SRID=MS.Internal.PresentationCore.SRID; 
using System.Windows.Media.Imaging;
// These types are aliased to match the unamanaged names used in interop 
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
 
namespace System.Windows.Media.Media3D
{ 
 

 
    sealed partial class AmbientLight : Light
    {
        //-----------------------------------------------------
        // 
        //  Public Methods
        // 
        //----------------------------------------------------- 

        #region Public Methods 

        /// 
        ///     Shadows inherited Clone() with a strongly typed
        ///     version for convenience. 
        /// 
        public new AmbientLight Clone() 
        { 
            return (AmbientLight)base.Clone();
        } 

        /// 
        ///     Shadows inherited CloneCurrentValue() with a strongly typed
        ///     version for convenience. 
        /// 
        public new AmbientLight CloneCurrentValue() 
        { 
            return (AmbientLight)base.CloneCurrentValue();
        } 



 
        #endregion Public Methods
 
        //------------------------------------------------------ 
        //
        //  Public Properties 
        //
        //-----------------------------------------------------

 

 
        #region Public Properties 

 

        #endregion Public Properties

        //------------------------------------------------------ 
        //
        //  Protected Methods 
        // 
        //------------------------------------------------------
 
        #region Protected Methods

        /// 
        /// Implementation of Freezable.CreateInstanceCore. 
        /// 
        /// The new Freezable. 
        protected override Freezable CreateInstanceCore() 
        {
            return new AmbientLight(); 
        }


 
        #endregion ProtectedMethods
 
        //----------------------------------------------------- 
        //
        //  Internal Methods 
        //
        //------------------------------------------------------

        #region Internal Methods 

        ///  
        ///     Critical: This code calls into an unsafe code block 
        ///     TreatAsSafe: This code does not return any critical data.It is ok to expose
        ///     Channels are safe to call into and do not go cross domain and cross process 
        /// 
        [SecurityCritical,SecurityTreatAsSafe]
        internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
        { 
            // If we're told we can skip the channel check, then we must be on channel
            Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel)); 
 
            if (skipOnChannelCheck || _duceResource.IsOnChannel(channel))
            { 
                base.UpdateResource(channel, skipOnChannelCheck);

                // Read values of properties into local variables
                Transform3D vTransform = Transform; 

                // Obtain handles for properties that implement DUCE.IResource 
                DUCE.ResourceHandle hTransform; 
                if (vTransform == null ||
                    Object.ReferenceEquals(vTransform, Transform3D.Identity) 
                    )
                {
                    hTransform = DUCE.ResourceHandle.Null;
                } 
                else
                { 
                    hTransform = ((DUCE.IResource)vTransform).GetHandle(channel); 
                }
 
                // Obtain handles for animated properties
                DUCE.ResourceHandle hColorAnimations = GetAnimationResourceHandle(ColorProperty, channel);

                // Pack & send command packet 
                DUCE.MILCMD_AMBIENTLIGHT data;
                unsafe 
                { 
                    data.Type = MILCMD.MilCmdAmbientLight;
                    data.Handle = _duceResource.GetHandle(channel); 
                    data.htransform = hTransform;
                    if (hColorAnimations.IsNull)
                    {
                        data.color = CompositionResourceManager.ColorToMilColorF(Color); 
                    }
                    data.hColorAnimations = hColorAnimations; 
 
                    // Send packed command structure
                    channel.SendCommand( 
                        (byte*)&data,
                        sizeof(DUCE.MILCMD_AMBIENTLIGHT));
                }
            } 
        }
        internal override DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel) 
        { 

                if (_duceResource.CreateOrAddRefOnChannel(channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_AMBIENTLIGHT)) 
                {
                    Transform3D vTransform = Transform;
                    if (vTransform != null) ((DUCE.IResource)vTransform).AddRefOnChannel(channel);
 
                    AddRefOnChannelAnimations(channel);
 
 
                    UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ );
                } 

                return _duceResource.GetHandle(channel);

        } 
        internal override void ReleaseOnChannelCore(DUCE.Channel channel)
        { 
 
                Debug.Assert(_duceResource.IsOnChannel(channel));
 
                if (_duceResource.ReleaseOnChannel(channel))
                {
                    Transform3D vTransform = Transform;
                    if (vTransform != null) ((DUCE.IResource)vTransform).ReleaseOnChannel(channel); 

                    ReleaseOnChannelAnimations(channel); 
 
                }
 
        }
        internal override DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel)
        {
            // Note that we are in a lock here already. 
            return _duceResource.GetHandle(channel);
        } 
        internal override int GetChannelCountCore() 
        {
            // must already be in composition lock here 
            return _duceResource.GetChannelCount();
        }
        internal override DUCE.Channel GetChannelCore(int index)
        { 
            // Note that we are in a lock here already.
            return _duceResource.GetChannel(index); 
        } 

 
        #endregion Internal Methods

        //-----------------------------------------------------
        // 
        //  Internal Properties
        // 
        //----------------------------------------------------- 

        #region Internal Properties 

        //
        //  This property finds the correct initial size for the _effectiveValues store on the
        //  current DependencyObject as a performance optimization 
        //
        //  This includes: 
        //    Color 
        //
        internal override int EffectiveValuesInitialSize 
        {
            get
            {
                return 1; 
            }
        } 
 

 
        #endregion Internal Properties

        //-----------------------------------------------------
        // 
        //  Dependency Properties
        // 
        //------------------------------------------------------ 

        #region Dependency Properties 



        #endregion Dependency Properties 

        //----------------------------------------------------- 
        // 
        //  Internal Fields
        // 
        //------------------------------------------------------

        #region Internal Fields
 

 
        internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource(); 

 

        #endregion Internal Fields

 

        #region Constructors 
 
        //------------------------------------------------------
        // 
        //  Constructors
        //
        //-----------------------------------------------------
 

 
 
        #endregion Constructors
 
    }
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
//---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// This file was generated, please do not edit it directly. 
// 
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
// 
//---------------------------------------------------------------------------

using MS.Internal;
using MS.Internal.Collections; 
using MS.Internal.PresentationCore;
using MS.Utility; 
using System; 
using System.Collections;
using System.Collections.Generic; 
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization; 
using System.Reflection;
using System.Runtime.InteropServices; 
using System.Text; 
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters; 
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security; 
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR; 
using SRID=MS.Internal.PresentationCore.SRID; 
using System.Windows.Media.Imaging;
// These types are aliased to match the unamanaged names used in interop 
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
 
namespace System.Windows.Media.Media3D
{ 
 

 
    sealed partial class AmbientLight : Light
    {
        //-----------------------------------------------------
        // 
        //  Public Methods
        // 
        //----------------------------------------------------- 

        #region Public Methods 

        /// 
        ///     Shadows inherited Clone() with a strongly typed
        ///     version for convenience. 
        /// 
        public new AmbientLight Clone() 
        { 
            return (AmbientLight)base.Clone();
        } 

        /// 
        ///     Shadows inherited CloneCurrentValue() with a strongly typed
        ///     version for convenience. 
        /// 
        public new AmbientLight CloneCurrentValue() 
        { 
            return (AmbientLight)base.CloneCurrentValue();
        } 



 
        #endregion Public Methods
 
        //------------------------------------------------------ 
        //
        //  Public Properties 
        //
        //-----------------------------------------------------

 

 
        #region Public Properties 

 

        #endregion Public Properties

        //------------------------------------------------------ 
        //
        //  Protected Methods 
        // 
        //------------------------------------------------------
 
        #region Protected Methods

        /// 
        /// Implementation of Freezable.CreateInstanceCore. 
        /// 
        /// The new Freezable. 
        protected override Freezable CreateInstanceCore() 
        {
            return new AmbientLight(); 
        }


 
        #endregion ProtectedMethods
 
        //----------------------------------------------------- 
        //
        //  Internal Methods 
        //
        //------------------------------------------------------

        #region Internal Methods 

        ///  
        ///     Critical: This code calls into an unsafe code block 
        ///     TreatAsSafe: This code does not return any critical data.It is ok to expose
        ///     Channels are safe to call into and do not go cross domain and cross process 
        /// 
        [SecurityCritical,SecurityTreatAsSafe]
        internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
        { 
            // If we're told we can skip the channel check, then we must be on channel
            Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel)); 
 
            if (skipOnChannelCheck || _duceResource.IsOnChannel(channel))
            { 
                base.UpdateResource(channel, skipOnChannelCheck);

                // Read values of properties into local variables
                Transform3D vTransform = Transform; 

                // Obtain handles for properties that implement DUCE.IResource 
                DUCE.ResourceHandle hTransform; 
                if (vTransform == null ||
                    Object.ReferenceEquals(vTransform, Transform3D.Identity) 
                    )
                {
                    hTransform = DUCE.ResourceHandle.Null;
                } 
                else
                { 
                    hTransform = ((DUCE.IResource)vTransform).GetHandle(channel); 
                }
 
                // Obtain handles for animated properties
                DUCE.ResourceHandle hColorAnimations = GetAnimationResourceHandle(ColorProperty, channel);

                // Pack & send command packet 
                DUCE.MILCMD_AMBIENTLIGHT data;
                unsafe 
                { 
                    data.Type = MILCMD.MilCmdAmbientLight;
                    data.Handle = _duceResource.GetHandle(channel); 
                    data.htransform = hTransform;
                    if (hColorAnimations.IsNull)
                    {
                        data.color = CompositionResourceManager.ColorToMilColorF(Color); 
                    }
                    data.hColorAnimations = hColorAnimations; 
 
                    // Send packed command structure
                    channel.SendCommand( 
                        (byte*)&data,
                        sizeof(DUCE.MILCMD_AMBIENTLIGHT));
                }
            } 
        }
        internal override DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel) 
        { 

                if (_duceResource.CreateOrAddRefOnChannel(channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_AMBIENTLIGHT)) 
                {
                    Transform3D vTransform = Transform;
                    if (vTransform != null) ((DUCE.IResource)vTransform).AddRefOnChannel(channel);
 
                    AddRefOnChannelAnimations(channel);
 
 
                    UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ );
                } 

                return _duceResource.GetHandle(channel);

        } 
        internal override void ReleaseOnChannelCore(DUCE.Channel channel)
        { 
 
                Debug.Assert(_duceResource.IsOnChannel(channel));
 
                if (_duceResource.ReleaseOnChannel(channel))
                {
                    Transform3D vTransform = Transform;
                    if (vTransform != null) ((DUCE.IResource)vTransform).ReleaseOnChannel(channel); 

                    ReleaseOnChannelAnimations(channel); 
 
                }
 
        }
        internal override DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel)
        {
            // Note that we are in a lock here already. 
            return _duceResource.GetHandle(channel);
        } 
        internal override int GetChannelCountCore() 
        {
            // must already be in composition lock here 
            return _duceResource.GetChannelCount();
        }
        internal override DUCE.Channel GetChannelCore(int index)
        { 
            // Note that we are in a lock here already.
            return _duceResource.GetChannel(index); 
        } 

 
        #endregion Internal Methods

        //-----------------------------------------------------
        // 
        //  Internal Properties
        // 
        //----------------------------------------------------- 

        #region Internal Properties 

        //
        //  This property finds the correct initial size for the _effectiveValues store on the
        //  current DependencyObject as a performance optimization 
        //
        //  This includes: 
        //    Color 
        //
        internal override int EffectiveValuesInitialSize 
        {
            get
            {
                return 1; 
            }
        } 
 

 
        #endregion Internal Properties

        //-----------------------------------------------------
        // 
        //  Dependency Properties
        // 
        //------------------------------------------------------ 

        #region Dependency Properties 



        #endregion Dependency Properties 

        //----------------------------------------------------- 
        // 
        //  Internal Fields
        // 
        //------------------------------------------------------

        #region Internal Fields
 

 
        internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource(); 

 

        #endregion Internal Fields

 

        #region Constructors 
 
        //------------------------------------------------------
        // 
        //  Constructors
        //
        //-----------------------------------------------------
 

 
 
        #endregion Constructors
 
    }
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.

                        

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