Code:
/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / Orcas / SP / wpf / src / Core / CSharp / System / Windows / Media / Animation / Generated / QuaternionAnimationBase.cs / 1 / QuaternionAnimationBase.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class QuaternionAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new QuaternionAnimationBase. /// protected QuaternionAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this QuaternionAnimationBase /// ///The copy public new QuaternionAnimationBase Clone() { return (QuaternionAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Quaternion)defaultOriginValue, (Quaternion)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Quaternion); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Quaternion GetCurrentValue(Quaternion defaultOriginValue, Quaternion defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueQuaternion(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Quaternion GetCurrentValueCore(Quaternion defaultOriginValue, Quaternion defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class QuaternionAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new QuaternionAnimationBase. /// protected QuaternionAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this QuaternionAnimationBase /// ///The copy public new QuaternionAnimationBase Clone() { return (QuaternionAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Quaternion)defaultOriginValue, (Quaternion)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Quaternion); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Quaternion GetCurrentValue(Quaternion defaultOriginValue, Quaternion defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueQuaternion(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Quaternion GetCurrentValueCore(Quaternion defaultOriginValue, Quaternion defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu
This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- CompModSwitches.cs
- MessageCredentialType.cs
- BatchWriter.cs
- RunInstallerAttribute.cs
- SafeSecurityHelper.cs
- ConfigurationPropertyCollection.cs
- WorkflowDebuggerSteppingAttribute.cs
- FileLoadException.cs
- ImageKeyConverter.cs
- ListView.cs
- ColumnPropertiesGroup.cs
- KeyedHashAlgorithm.cs
- Thumb.cs
- ContentTextAutomationPeer.cs
- FormViewDesigner.cs
- EventEntry.cs
- TextRunTypographyProperties.cs
- SessionState.cs
- OraclePermissionAttribute.cs
- RuntimeHelpers.cs
- EditorBrowsableAttribute.cs
- SingleConverter.cs
- TableHeaderCell.cs
- TextServicesManager.cs
- InplaceBitmapMetadataWriter.cs
- ProfilePropertySettingsCollection.cs
- XmlCodeExporter.cs
- SmtpSpecifiedPickupDirectoryElement.cs
- MediaSystem.cs
- AttributeCollection.cs
- EventManager.cs
- DesignTimeTemplateParser.cs
- UnSafeCharBuffer.cs
- Run.cs
- FontStyle.cs
- Vector3DAnimationBase.cs
- TextEditorLists.cs
- ProxyWebPartManager.cs
- NativeMethods.cs
- FragmentQueryKB.cs
- EntityCommandExecutionException.cs
- ISessionStateStore.cs
- DbProviderSpecificTypePropertyAttribute.cs
- Types.cs
- FlowchartDesignerCommands.cs
- CompilerGlobalScopeAttribute.cs
- DelimitedListTraceListener.cs
- EntityDataSourceEntitySetNameItem.cs
- FloatUtil.cs
- contentDescriptor.cs
- RemoteWebConfigurationHostStream.cs
- SignerInfo.cs
- ResourcesBuildProvider.cs
- EventProperty.cs
- ProfileSection.cs
- DetailsView.cs
- EntityContainer.cs
- CompositeActivityValidator.cs
- CustomAttributeSerializer.cs
- WorkflowServiceHost.cs
- PropertyGridView.cs
- AppSettingsExpressionBuilder.cs
- ApplicationGesture.cs
- SafeNativeMethods.cs
- XPathDocument.cs
- Rfc2898DeriveBytes.cs
- OperatingSystem.cs
- CheckBoxPopupAdapter.cs
- HttpTransportElement.cs
- EnumMember.cs
- Inline.cs
- ByteFacetDescriptionElement.cs
- BezierSegment.cs
- HWStack.cs
- CLRBindingWorker.cs
- DataSetMappper.cs
- FlowDocumentReaderAutomationPeer.cs
- NativeMethods.cs
- XmlMembersMapping.cs
- PackagePartCollection.cs
- DataTablePropertyDescriptor.cs
- CqlWriter.cs
- ReadOnlyCollection.cs
- ClientSettingsSection.cs
- PtsHost.cs
- ProtocolsConfiguration.cs
- FragmentQueryProcessor.cs
- SmiTypedGetterSetter.cs
- hresults.cs
- MsmqDecodeHelper.cs
- BasicExpressionVisitor.cs
- MemoryMappedViewAccessor.cs
- PageCodeDomTreeGenerator.cs
- ContentValidator.cs
- AdornerDecorator.cs
- PropertiesTab.cs
- columnmapkeybuilder.cs
- ObjectStateEntryDbUpdatableDataRecord.cs
- RefreshEventArgs.cs
- mediapermission.cs