Code:
/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / Orcas / SP / wpf / src / Core / CSharp / System / Windows / Input / Stylus / StylusPlugin.cs / 1 / StylusPlugin.cs
// #define TRACE using System; using System.Diagnostics; using System.Collections; using System.Collections.Specialized; using System.Security.Permissions; using System.Windows.Threading; using System.Windows; using System.Windows.Input; using System.Windows.Media; using MS.Win32; // for *NativeMethods namespace System.Windows.Input.StylusPlugIns { ///////////////////////////////////////////////////////////////////// ////// [TBS] /// public abstract class StylusPlugIn { ///////////////////////////////////////////////////////////////////// ////// [TBS] - on Dispatcher /// protected StylusPlugIn() { } ///////////////////////////////////////////////////////////////////// // (in Dispatcher) internal void Added(StylusPlugInCollection plugInCollection) { _pic = plugInCollection; OnAdded(); InvalidateIsActiveForInput(); // Make sure we fire OnIsActivateForInputChanged. } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on Dispatcher /// protected virtual void OnAdded() { } ///////////////////////////////////////////////////////////////////// // (in Dispatcher) internal void Removed() { // Make sure we fire OnIsActivateForInputChanged if we need to. if (_activeForInput) { InvalidateIsActiveForInput(); } OnRemoved(); _pic = null; } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on Dispatcher /// protected virtual void OnRemoved() { } ///////////////////////////////////////////////////////////////////// // (in RTI Dispatcher) internal void StylusEnterLeave(bool isEnter, RawStylusInput rawStylusInput, bool confirmed) { // Only fire if plugin is enabled and hooked up to plugincollection. if (__enabled && _pic != null) { if (isEnter) OnStylusEnter(rawStylusInput, confirmed); else OnStylusLeave(rawStylusInput, confirmed); } } ///////////////////////////////////////////////////////////////////// // (in RTI Dispatcher) internal void RawStylusInput(RawStylusInput rawStylusInput) { // Only fire if plugin is enabled and hooked up to plugincollection. if (__enabled && _pic != null) { switch( rawStylusInput.Report.Actions ) { case RawStylusActions.Down: OnStylusDown(rawStylusInput); break; case RawStylusActions.Move: OnStylusMove(rawStylusInput); break; case RawStylusActions.Up: OnStylusUp(rawStylusInput); break; } } } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on RTI Dispatcher /// protected virtual void OnStylusEnter(RawStylusInput rawStylusInput, bool confirmed) { } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on RTI Dispatcher /// protected virtual void OnStylusLeave(RawStylusInput rawStylusInput, bool confirmed) { } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on RTI Dispatcher /// protected virtual void OnStylusDown(RawStylusInput rawStylusInput) { } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on RTI Dispatcher /// protected virtual void OnStylusMove(RawStylusInput rawStylusInput) { } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on RTI Dispatcher /// protected virtual void OnStylusUp(RawStylusInput rawStylusInput) { } ///////////////////////////////////////////////////////////////////// // (on app Dispatcher) internal void FireCustomData(object callbackData, RawStylusActions action, bool targetVerified) { // Only fire if plugin is enabled and hooked up to plugincollection. if (__enabled && _pic != null) { switch (action) { case RawStylusActions.Down: OnStylusDownProcessed(callbackData, targetVerified); break; case RawStylusActions.Move: OnStylusMoveProcessed(callbackData, targetVerified); break; case RawStylusActions.Up: OnStylusUpProcessed(callbackData, targetVerified); break; } } } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on app Dispatcher /// protected virtual void OnStylusDownProcessed(object callbackData, bool targetVerified) { } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on app Dispatcher /// protected virtual void OnStylusMoveProcessed(object callbackData, bool targetVerified) { } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on app Dispatcher /// protected virtual void OnStylusUpProcessed(object callbackData, bool targetVerified) { } ///////////////////////////////////////////////////////////////////// ////// [TBS] - both Dispatchers /// public UIElement Element { get { return (_pic != null) ? _pic.Element : null; } } ///////////////////////////////////////////////////////////////////// ////// [TBS] - both Dispatchers /// public Rect ElementBounds { get { return (_pic != null) ? _pic.Rect : new Rect(); } } ///////////////////////////////////////////////////////////////////// ////// [TBS] - get - both Dispatchers, set Dispatcher /// public bool Enabled { get // both Dispatchers { return __enabled; } set // on Dispatcher { // Verify we are on the proper thread. if (_pic != null) { _pic.Element.VerifyAccess(); } if (value != __enabled) { // If we are currently active for input we need to lock before input before // changing so we don't get input coming in before event is fired. if (_pic != null && _pic.IsActiveForInput) { // Make sure lock() doesn't cause reentrancy. using(_pic.Element.Dispatcher.DisableProcessing()) { lock(_pic.PenContextsSyncRoot) { // Make sure we fire the OnEnabledChanged event in the proper order // depending on whether we are going active or inactive so you don't // get input events after going inactive or before going active. __enabled = value; if (value == false) { // Make sure we fire OnIsActivateForInputChanged if we need to. InvalidateIsActiveForInput(); OnEnabledChanged(); } else { OnEnabledChanged(); InvalidateIsActiveForInput(); } } } } else { __enabled = value; if (value == false) { // Make sure we fire OnIsActivateForInputChanged if we need to. InvalidateIsActiveForInput(); OnEnabledChanged(); } else { OnEnabledChanged(); InvalidateIsActiveForInput(); } } } } } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on app Dispatcher /// protected virtual void OnEnabledChanged() { } ///////////////////////////////////////////////////////////////////// ////// [TBS] - app Dispatcher /// internal void InvalidateIsActiveForInput() { bool newIsActive = (_pic != null) ? (Enabled && _pic.Contains(this) && _pic.IsActiveForInput) : false; if (newIsActive != _activeForInput) { _activeForInput = newIsActive; OnIsActiveForInputChanged(); } } ///////////////////////////////////////////////////////////////////// ////// [TBS] - get - both Dispatchers /// public bool IsActiveForInput { get // both Dispatchers { return _activeForInput; } } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on Dispatcher /// protected virtual void OnIsActiveForInputChanged() { } // Enabled state is local to this plugin so we just use volatile versus creating a lock // around it since we just read it from multiple thread and write from one. volatile bool __enabled = true; bool _activeForInput = false; StylusPlugInCollection _pic = null; } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. // #define TRACE using System; using System.Diagnostics; using System.Collections; using System.Collections.Specialized; using System.Security.Permissions; using System.Windows.Threading; using System.Windows; using System.Windows.Input; using System.Windows.Media; using MS.Win32; // for *NativeMethods namespace System.Windows.Input.StylusPlugIns { ///////////////////////////////////////////////////////////////////// ////// [TBS] /// public abstract class StylusPlugIn { ///////////////////////////////////////////////////////////////////// ////// [TBS] - on Dispatcher /// protected StylusPlugIn() { } ///////////////////////////////////////////////////////////////////// // (in Dispatcher) internal void Added(StylusPlugInCollection plugInCollection) { _pic = plugInCollection; OnAdded(); InvalidateIsActiveForInput(); // Make sure we fire OnIsActivateForInputChanged. } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on Dispatcher /// protected virtual void OnAdded() { } ///////////////////////////////////////////////////////////////////// // (in Dispatcher) internal void Removed() { // Make sure we fire OnIsActivateForInputChanged if we need to. if (_activeForInput) { InvalidateIsActiveForInput(); } OnRemoved(); _pic = null; } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on Dispatcher /// protected virtual void OnRemoved() { } ///////////////////////////////////////////////////////////////////// // (in RTI Dispatcher) internal void StylusEnterLeave(bool isEnter, RawStylusInput rawStylusInput, bool confirmed) { // Only fire if plugin is enabled and hooked up to plugincollection. if (__enabled && _pic != null) { if (isEnter) OnStylusEnter(rawStylusInput, confirmed); else OnStylusLeave(rawStylusInput, confirmed); } } ///////////////////////////////////////////////////////////////////// // (in RTI Dispatcher) internal void RawStylusInput(RawStylusInput rawStylusInput) { // Only fire if plugin is enabled and hooked up to plugincollection. if (__enabled && _pic != null) { switch( rawStylusInput.Report.Actions ) { case RawStylusActions.Down: OnStylusDown(rawStylusInput); break; case RawStylusActions.Move: OnStylusMove(rawStylusInput); break; case RawStylusActions.Up: OnStylusUp(rawStylusInput); break; } } } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on RTI Dispatcher /// protected virtual void OnStylusEnter(RawStylusInput rawStylusInput, bool confirmed) { } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on RTI Dispatcher /// protected virtual void OnStylusLeave(RawStylusInput rawStylusInput, bool confirmed) { } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on RTI Dispatcher /// protected virtual void OnStylusDown(RawStylusInput rawStylusInput) { } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on RTI Dispatcher /// protected virtual void OnStylusMove(RawStylusInput rawStylusInput) { } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on RTI Dispatcher /// protected virtual void OnStylusUp(RawStylusInput rawStylusInput) { } ///////////////////////////////////////////////////////////////////// // (on app Dispatcher) internal void FireCustomData(object callbackData, RawStylusActions action, bool targetVerified) { // Only fire if plugin is enabled and hooked up to plugincollection. if (__enabled && _pic != null) { switch (action) { case RawStylusActions.Down: OnStylusDownProcessed(callbackData, targetVerified); break; case RawStylusActions.Move: OnStylusMoveProcessed(callbackData, targetVerified); break; case RawStylusActions.Up: OnStylusUpProcessed(callbackData, targetVerified); break; } } } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on app Dispatcher /// protected virtual void OnStylusDownProcessed(object callbackData, bool targetVerified) { } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on app Dispatcher /// protected virtual void OnStylusMoveProcessed(object callbackData, bool targetVerified) { } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on app Dispatcher /// protected virtual void OnStylusUpProcessed(object callbackData, bool targetVerified) { } ///////////////////////////////////////////////////////////////////// ////// [TBS] - both Dispatchers /// public UIElement Element { get { return (_pic != null) ? _pic.Element : null; } } ///////////////////////////////////////////////////////////////////// ////// [TBS] - both Dispatchers /// public Rect ElementBounds { get { return (_pic != null) ? _pic.Rect : new Rect(); } } ///////////////////////////////////////////////////////////////////// ////// [TBS] - get - both Dispatchers, set Dispatcher /// public bool Enabled { get // both Dispatchers { return __enabled; } set // on Dispatcher { // Verify we are on the proper thread. if (_pic != null) { _pic.Element.VerifyAccess(); } if (value != __enabled) { // If we are currently active for input we need to lock before input before // changing so we don't get input coming in before event is fired. if (_pic != null && _pic.IsActiveForInput) { // Make sure lock() doesn't cause reentrancy. using(_pic.Element.Dispatcher.DisableProcessing()) { lock(_pic.PenContextsSyncRoot) { // Make sure we fire the OnEnabledChanged event in the proper order // depending on whether we are going active or inactive so you don't // get input events after going inactive or before going active. __enabled = value; if (value == false) { // Make sure we fire OnIsActivateForInputChanged if we need to. InvalidateIsActiveForInput(); OnEnabledChanged(); } else { OnEnabledChanged(); InvalidateIsActiveForInput(); } } } } else { __enabled = value; if (value == false) { // Make sure we fire OnIsActivateForInputChanged if we need to. InvalidateIsActiveForInput(); OnEnabledChanged(); } else { OnEnabledChanged(); InvalidateIsActiveForInput(); } } } } } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on app Dispatcher /// protected virtual void OnEnabledChanged() { } ///////////////////////////////////////////////////////////////////// ////// [TBS] - app Dispatcher /// internal void InvalidateIsActiveForInput() { bool newIsActive = (_pic != null) ? (Enabled && _pic.Contains(this) && _pic.IsActiveForInput) : false; if (newIsActive != _activeForInput) { _activeForInput = newIsActive; OnIsActiveForInputChanged(); } } ///////////////////////////////////////////////////////////////////// ////// [TBS] - get - both Dispatchers /// public bool IsActiveForInput { get // both Dispatchers { return _activeForInput; } } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on Dispatcher /// protected virtual void OnIsActiveForInputChanged() { } // Enabled state is local to this plugin so we just use volatile versus creating a lock // around it since we just read it from multiple thread and write from one. volatile bool __enabled = true; bool _activeForInput = false; StylusPlugInCollection _pic = null; } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu
This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- AttachedPropertyMethodSelector.cs
- CommandConverter.cs
- ReflectionUtil.cs
- DataConnectionHelper.cs
- MaskDescriptors.cs
- XmlILOptimizerVisitor.cs
- Expr.cs
- EventHandlerService.cs
- Events.cs
- ComponentConverter.cs
- AudioDeviceOut.cs
- _NestedMultipleAsyncResult.cs
- NavigationPropertySingletonExpression.cs
- CapabilitiesAssignment.cs
- FormClosingEvent.cs
- BuildManagerHost.cs
- ResourceManager.cs
- Visual3DCollection.cs
- CrossAppDomainChannel.cs
- EncryptedPackageFilter.cs
- DefaultValueTypeConverter.cs
- HostedTransportConfigurationManager.cs
- HttpServerProtocol.cs
- WinInet.cs
- NetStream.cs
- clipboard.cs
- Subtree.cs
- HwndHostAutomationPeer.cs
- StyleModeStack.cs
- Menu.cs
- OdbcInfoMessageEvent.cs
- LayoutManager.cs
- DefaultEventAttribute.cs
- SingleStorage.cs
- NetStream.cs
- VirtualDirectoryMappingCollection.cs
- CultureTable.cs
- HttpListenerResponse.cs
- ZipIOLocalFileBlock.cs
- RectangleF.cs
- DataGridLinkButton.cs
- SiteMapNodeCollection.cs
- TrackingCondition.cs
- DataGridAddNewRow.cs
- MarginCollapsingState.cs
- SourceFileBuildProvider.cs
- SmiXetterAccessMap.cs
- CompilationUtil.cs
- HiddenFieldPageStatePersister.cs
- ParameterToken.cs
- OleDbConnectionFactory.cs
- CatalogZone.cs
- HttpModule.cs
- CodeAttributeDeclarationCollection.cs
- HttpProfileBase.cs
- AttachedAnnotationChangedEventArgs.cs
- ResourceReferenceExpressionConverter.cs
- ConnectionsZoneAutoFormat.cs
- BCLDebug.cs
- HotSpotCollection.cs
- Brush.cs
- XPathExpr.cs
- CLSCompliantAttribute.cs
- DataGridViewButtonColumn.cs
- IODescriptionAttribute.cs
- ObjectMaterializedEventArgs.cs
- QueryOperator.cs
- OutputCacheEntry.cs
- ArrangedElementCollection.cs
- ListControlBuilder.cs
- ObfuscateAssemblyAttribute.cs
- BuilderPropertyEntry.cs
- NetMsmqSecurityElement.cs
- ExpressionBindingCollection.cs
- WorkflowInstanceExtensionCollection.cs
- ChannelBinding.cs
- ColorConverter.cs
- ImageButton.cs
- InputQueueChannel.cs
- GraphicsPath.cs
- DES.cs
- IItemContainerGenerator.cs
- WpfGeneratedKnownTypes.cs
- ResourceReferenceKeyNotFoundException.cs
- LassoHelper.cs
- SimpleModelProvider.cs
- CursorConverter.cs
- TabPage.cs
- ServiceManagerHandle.cs
- ResourceProviderFactory.cs
- ManagedIStream.cs
- ErrorProvider.cs
- XmlUtilWriter.cs
- NonDualMessageSecurityOverHttp.cs
- sqlser.cs
- MsmqBindingElementBase.cs
- QueryCacheKey.cs
- DefaultPropertyAttribute.cs
- SerializationSectionGroup.cs
- ToolboxComponentsCreatingEventArgs.cs