Code:
/ FXUpdate3074 / FXUpdate3074 / 1.1 / untmp / whidbey / QFE / ndp / fx / src / xsp / System / Web / Compilation / NonBatchDirectoryCompiler.cs / 1 / NonBatchDirectoryCompiler.cs
//------------------------------------------------------------------------------ //// Copyright (c) Microsoft Corporation. All rights reserved. // //----------------------------------------------------------------------------- namespace System.Web.Compilation { using System; using System.IO; using System.Collections; using System.Reflection; using System.Configuration; using System.Web.Hosting; using System.Web.Util; using System.Web.Caching; using System.Web.UI; using System.Web.Configuration; /* * This class makes sure that every file in a directory is compiled individually (i.e. it * doesn't use batching. Also, the assemblies get stable names. */ internal class NonBatchDirectoryCompiler { // Theconfig section for the set of build providers that we handle private CompilationSection _compConfig; private VirtualDirectory _vdir; internal NonBatchDirectoryCompiler(VirtualDirectory vdir) { _vdir = vdir; _compConfig = RuntimeConfig.GetConfig(_vdir.VirtualPath).Compilation; } internal void Process() { foreach (VirtualFile vfile in _vdir.Files) { string extension = UrlPath.GetExtension(vfile.VirtualPath); // Skip any file for which we can't get a BuildProvider type, as it is not // compilable. Type buildProviderType = CompilationUtil.GetBuildProviderTypeFromExtension(_compConfig, extension, BuildProviderAppliesTo.Web, false /*failIfUnknown*/); if (buildProviderType == null) continue; // If it's a source file, skip it. We need to do this for v1 compatibility, // since v1 VS projects contain many source files which have already been // precompiled into bin, and that should not be compiled dynamically if (buildProviderType == typeof(SourceFileBuildProvider)) continue; // For the same reason, skip resources if (buildProviderType == typeof(ResXBuildProvider)) continue; // Call GetVPathBuildResult to cause the file to be compiled. We ignore the // return value. BuildManager.GetVPathBuildResult(vfile.VirtualPathObject); } } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
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