Localizer.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ FX-1434 / FX-1434 / 1.0 / untmp / whidbey / REDBITS / ndp / fx / src / Designer / CompMod / System / ComponentModel / Design / Localizer.cs / 1 / Localizer.cs

                            //------------------------------------------------------------------------------ 
// 
//     Copyright (c) Microsoft Corporation.  All rights reserved.
// 
//----------------------------------------------------------------------------- 

/* 
 */ 
namespace System.ComponentModel.Design {
    using System.Design; 
    using System.ComponentModel;
    using System.ComponentModel.Design.Serialization;
    using System.Diagnostics;
    using System.Diagnostics.CodeAnalysis; 
    using System;
    using System.Globalization; 
    using System.Windows.Forms; 
    using System.Windows.Forms.Design;
    using Microsoft.Win32; 
    using System.Threading;
    using System.Runtime.Remoting.Contexts;

    ///  
    /// 
    ///    Provides design-time localization support to enable code 
    ///       generators to provide localization features. 
    /// 
    [ 
    ProvideProperty("Language", typeof(object)),
    ProvideProperty("LoadLanguage", typeof(object)),
    ProvideProperty("Localizable", typeof(object))
    ] 
    [Obsolete("This class has been deprecated. Use CodeDomLocalizationProvider instead.  http://go.microsoft.com/fwlink/?linkid=14202")]
    public class LocalizationExtenderProvider : IExtenderProvider, IDisposable { 
 
        private IServiceProvider  serviceProvider;
        private IComponent              baseComponent; 
        private bool                    localizable;
        private bool                    defaultLocalizable = false;
        private CultureInfo             language;
        private CultureInfo             loadLanguage; 
        private CultureInfo             defaultLanguage;
 
        private const string            KeyThreadDefaultLanguage = "_Thread_Default_Language"; 
        private static object           localizationLock = new Object();
 

        /// 
        /// 
        /// Initializes a new instance of the  class using the 
        ///    specified service provider and base component.
        ///  
        public LocalizationExtenderProvider(ISite serviceProvider, IComponent baseComponent) { 
            this.serviceProvider = (IServiceProvider)serviceProvider;
            this.baseComponent = baseComponent; 

            if (serviceProvider != null) {

                IExtenderProviderService es = (IExtenderProviderService)serviceProvider.GetService(typeof(IExtenderProviderService)); 
                if (es != null) {
                    es.AddExtenderProvider(this); 
                } 
            }
            language = CultureInfo.InvariantCulture; 

            //We need to check to see if our baseComponent has its localizable value persisted into
            //the resource file.  If so, we'll want to "inherit" this value for our baseComponent.
            //This enables us to create Inherited forms and inherit the  localizable props from the base. 
            System.Resources.ResourceManager resources = new System.Resources.ResourceManager(baseComponent.GetType());
            if (resources != null) { 
                System.Resources.ResourceSet rSet = resources.GetResourceSet(language, true, false); 
                if (rSet != null) {
                    object objLocalizable = rSet.GetObject("$this.Localizable"); 
                    if (objLocalizable is bool) {
                        defaultLocalizable = (bool)objLocalizable;
                        this.localizable = defaultLocalizable;
                    } 
                }
            } 
        } 

        private CultureInfo ThreadDefaultLanguage { 
            get {
                lock(localizationLock){
                    if (defaultLanguage != null) {
                        return defaultLanguage; 
                    }
 
                    LocalDataStoreSlot dataSlot = Thread.GetNamedDataSlot(LocalizationExtenderProvider.KeyThreadDefaultLanguage); 

 
                    if (dataSlot == null) {
                        Debug.Fail("Failed to get a data slot for ui culture");
                        return null;
                    } 

 
                    this.defaultLanguage = (CultureInfo)Thread.GetData(dataSlot); 

                    if (this.defaultLanguage == null) { 
                        this.defaultLanguage = Application.CurrentCulture;
                        Thread.SetData(dataSlot, this.defaultLanguage);
                    }
                } 
                return this.defaultLanguage;
            } 
        } 

        ///  
        /// 
        ///    Gets the language set for the specified object.
        /// 
        [ 
        DesignOnly(true),
        Localizable(true), 
        SRDescriptionAttribute("ParentControlDesignerLanguageDescr") 
        ]
        public CultureInfo GetLanguage(object o) { 
            return language;
        }

        ///  
        /// 
        ///    Gets the language we'll use when re-loading the designer. 
        ///  
        [
        DesignOnly(true), 
        Browsable(false),
        DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden),
        ]
        public CultureInfo GetLoadLanguage(object o) { 
            // If we never configured the load language, we're always invariant.
            if (loadLanguage == null) { 
                loadLanguage = CultureInfo.InvariantCulture; 
            }
            return loadLanguage; 
        }

        /// 
        ///  
        ///    Gets a value indicating whether the specified object supports design-time localization
        ///       support. 
        ///  
        [
        DesignOnly(true), 
        Localizable(true),
        SRDescriptionAttribute("ParentControlDesignerLocalizableDescr")
        ]
        public bool GetLocalizable(object o) { 
            return localizable;
        } 
 
        /// 
        ///  
        ///    Sets the language to use.
        /// 
        public void SetLanguage(object o, CultureInfo language) {
 
            if(language == null) {
                language = CultureInfo.InvariantCulture; 
            } 

            if (this.language.Equals(language)) { 
                return;
            }

            bool isInvariantCulture = (language.Equals(CultureInfo.InvariantCulture)); 
            CultureInfo defaultUICulture = this.ThreadDefaultLanguage;
 
            this.language = language; 

            if (!isInvariantCulture) { 
                SetLocalizable(null,true);
            }

 
            if (serviceProvider != null) {
                IDesignerLoaderService ls = (IDesignerLoaderService)serviceProvider.GetService(typeof(IDesignerLoaderService)); 
                IDesignerHost host = (IDesignerHost)serviceProvider.GetService(typeof(IDesignerHost)); 

 

                // Only reload if we're not in the process of loading!
                //
                if (host != null) { 

                    // If we're loading, adopt the load language for later use. 
                    // 
                    if (host.Loading) {
                        loadLanguage = language; 
                    }
                    else {
                        bool reloadSuccessful = false;
                        if (ls != null) { 
                            reloadSuccessful = ls.Reload();
                        } 
                        if (!reloadSuccessful) { 
                            IUIService uis = (IUIService)serviceProvider.GetService(typeof(IUIService));
                            if (uis != null) { 
                                uis.ShowMessage(SR.GetString(SR.LocalizerManualReload));
                            }
                        }
                    } 
                }
            } 
        } 

        ///  
        /// 
        ///    Sets a value indicating whether or not the specified object has design-time
        ///       localization support.
        ///  
        public void SetLocalizable(object o, bool localizable) {
            this.localizable = localizable; 
            if (!localizable) { 
                SetLanguage(null, CultureInfo.InvariantCulture);
            } 
        }

        /// 
        ///  
        ///     Gets a value indicating whether the specified object should have its design-time localization support persisted. 
        ///  
        public bool ShouldSerializeLanguage(object o) { 
            return (language != null && language != CultureInfo.InvariantCulture);
        } 

        /// 
        ///     Gets a value indicating whether the specified object should have its design-time localization support persisted. 
        ///  
        [SuppressMessage("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        private bool ShouldSerializeLocalizable(object o) { 
            return (localizable != defaultLocalizable); 
        }
 
        /// 
        ///     Resets the localizable property to the 'defaultLocalizable' value. 
        /// 
        [SuppressMessage("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] 
        private void ResetLocalizable(object o) {
            SetLocalizable(null, defaultLocalizable); 
        } 

        ///  
        /// 
        ///     Resets the language for the specified
        ///       object.
        ///  
        public void ResetLanguage(object o) {
            SetLanguage(null, CultureInfo.InvariantCulture); 
        } 

        ///  
        /// 
        /// Disposes of the resources (other than memory) used by the .
        /// 
        public void Dispose() { 
            Dispose(true);
        } 
 
        protected virtual void Dispose(bool disposing) {
            if (disposing && serviceProvider != null) { 

                IExtenderProviderService es = (IExtenderProviderService)serviceProvider.GetService(typeof(IExtenderProviderService));
                if (es != null) {
                    es.RemoveExtenderProvider(this); 
                }
            } 
        } 

        ///  
        /// 
        /// Gets a value indicating whether the  provides design-time localization information for the specified object.
        /// 
        public bool CanExtend(object o) { 
            return o.Equals(baseComponent);
 
        } 
    }
} 



// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.


                        

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