Code:
/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / DEVDIV / depot / DevDiv / releases / whidbey / NetFXspW7 / ndp / fx / src / WinForms / Managed / System / WinForms / NumericUpDownAccelerationCollection.cs / 1 / NumericUpDownAccelerationCollection.cs
//------------------------------------------------------------------------------ //// Copyright (c) Microsoft Corporation. All rights reserved. // //----------------------------------------------------------------------------- namespace System.Windows.Forms { using System; using System.Diagnostics; using System.Collections; using System.Collections.Generic; using System.ComponentModel; ////// Represents a SORTED collection of NumericUpDownAcceleration objects in the NumericUpDown Control. /// The elements in the collection are sorted by the NumericUpDownAcceleration.Seconds property. /// [ListBindable(false)] public class NumericUpDownAccelerationCollection : MarshalByRefObject, ICollection, IEnumerable { List items; /// ICollection implementation. /// /// Adds an item (NumericUpDownAcceleration object) to the ICollection. /// The item is added preserving the collection sorted. /// public void Add(NumericUpDownAcceleration acceleration) { if( acceleration == null ) { throw new ArgumentNullException("acceleration"); } // Keep the array sorted, insert in the right spot. int index = 0; while( index < this.items.Count ) { if( acceleration.Seconds < this.items[index].Seconds ) { break; } index++; } this.items.Insert(index, acceleration); } ////// Removes all items from the ICollection. /// public void Clear() { this.items.Clear(); } ////// Determines whether the IList contains a specific value. /// public bool Contains(NumericUpDownAcceleration acceleration) { return this.items.Contains(acceleration); } ////// Copies the elements of the ICollection to an Array, starting at a particular Array index. /// public void CopyTo(NumericUpDownAcceleration[] array, int index) { this.items.CopyTo(array, index); } ////// Gets the number of elements contained in the ICollection. /// public int Count { get {return this.items.Count;} } ////// Gets a value indicating whether the ICollection is read-only. /// This collection property returns false always. /// public bool IsReadOnly { get {return false;} } ////// Removes the specified item from the ICollection. /// public bool Remove(NumericUpDownAcceleration acceleration) { return this.items.Remove(acceleration); } /// IEnumerableimplementation. /// /// Returns an enumerator that can iterate through the collection. /// IEnumeratorIEnumerable .GetEnumerator() { return this.items.GetEnumerator(); } System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() { return ((IEnumerable)items).GetEnumerator(); } /// NumericUpDownAccelerationCollection methods. /// /// Class constructor. /// public NumericUpDownAccelerationCollection() { this.items = new List(); } /// /// Adds the elements of specified array to the collection, keeping the collection sorted. /// public void AddRange(params NumericUpDownAcceleration[] accelerations) { if (accelerations == null) { throw new ArgumentNullException("accelerations"); } // Accept the range only if ALL elements in the array are not null. foreach (NumericUpDownAcceleration acceleration in accelerations) { if (acceleration == null) { throw new ArgumentNullException(SR.GetString(SR.NumericUpDownAccelerationCollectionAtLeastOneEntryIsNull)); } } // The expected array size is typically small (5 items?), so we don't need to try to be smarter about the // way we add the elements to the collection, just call Add. foreach (NumericUpDownAcceleration acceleration in accelerations) { this.Add(acceleration); } } ////// Gets (ReadOnly) the element at the specified index. In C#, this property is the indexer for /// the IList class. /// public NumericUpDownAcceleration this[int index] { get { return this.items[index]; } } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. //------------------------------------------------------------------------------ //// Copyright (c) Microsoft Corporation. All rights reserved. // //----------------------------------------------------------------------------- namespace System.Windows.Forms { using System; using System.Diagnostics; using System.Collections; using System.Collections.Generic; using System.ComponentModel; ////// Represents a SORTED collection of NumericUpDownAcceleration objects in the NumericUpDown Control. /// The elements in the collection are sorted by the NumericUpDownAcceleration.Seconds property. /// [ListBindable(false)] public class NumericUpDownAccelerationCollection : MarshalByRefObject, ICollection, IEnumerable { List items; /// ICollection implementation. /// /// Adds an item (NumericUpDownAcceleration object) to the ICollection. /// The item is added preserving the collection sorted. /// public void Add(NumericUpDownAcceleration acceleration) { if( acceleration == null ) { throw new ArgumentNullException("acceleration"); } // Keep the array sorted, insert in the right spot. int index = 0; while( index < this.items.Count ) { if( acceleration.Seconds < this.items[index].Seconds ) { break; } index++; } this.items.Insert(index, acceleration); } ////// Removes all items from the ICollection. /// public void Clear() { this.items.Clear(); } ////// Determines whether the IList contains a specific value. /// public bool Contains(NumericUpDownAcceleration acceleration) { return this.items.Contains(acceleration); } ////// Copies the elements of the ICollection to an Array, starting at a particular Array index. /// public void CopyTo(NumericUpDownAcceleration[] array, int index) { this.items.CopyTo(array, index); } ////// Gets the number of elements contained in the ICollection. /// public int Count { get {return this.items.Count;} } ////// Gets a value indicating whether the ICollection is read-only. /// This collection property returns false always. /// public bool IsReadOnly { get {return false;} } ////// Removes the specified item from the ICollection. /// public bool Remove(NumericUpDownAcceleration acceleration) { return this.items.Remove(acceleration); } /// IEnumerableimplementation. /// /// Returns an enumerator that can iterate through the collection. /// IEnumeratorIEnumerable .GetEnumerator() { return this.items.GetEnumerator(); } System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() { return ((IEnumerable)items).GetEnumerator(); } /// NumericUpDownAccelerationCollection methods. /// /// Class constructor. /// public NumericUpDownAccelerationCollection() { this.items = new List(); } /// /// Adds the elements of specified array to the collection, keeping the collection sorted. /// public void AddRange(params NumericUpDownAcceleration[] accelerations) { if (accelerations == null) { throw new ArgumentNullException("accelerations"); } // Accept the range only if ALL elements in the array are not null. foreach (NumericUpDownAcceleration acceleration in accelerations) { if (acceleration == null) { throw new ArgumentNullException(SR.GetString(SR.NumericUpDownAccelerationCollectionAtLeastOneEntryIsNull)); } } // The expected array size is typically small (5 items?), so we don't need to try to be smarter about the // way we add the elements to the collection, just call Add. foreach (NumericUpDownAcceleration acceleration in accelerations) { this.Add(acceleration); } } ////// Gets (ReadOnly) the element at the specified index. In C#, this property is the indexer for /// the IList class. /// public NumericUpDownAcceleration this[int index] { get { return this.items[index]; } } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007.
Link Menu

This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- TextStore.cs
- XNodeNavigator.cs
- TrackingStringDictionary.cs
- LicenseProviderAttribute.cs
- FormatterConverter.cs
- StringBlob.cs
- SHA1.cs
- OpenFileDialog.cs
- CollectionChangeEventArgs.cs
- GridEntry.cs
- PropertyItem.cs
- ValidationSummary.cs
- ActivityDesignerResources.cs
- WebRequestModuleElementCollection.cs
- LinkedResourceCollection.cs
- InfocardClientCredentials.cs
- ConfigurationSettings.cs
- Char.cs
- BorderSidesEditor.cs
- TypeForwardedFromAttribute.cs
- AnnotationAdorner.cs
- ClientSettings.cs
- NumericUpDown.cs
- SignatureDescription.cs
- DbMetaDataColumnNames.cs
- Compress.cs
- ExpandoClass.cs
- SchemaTypeEmitter.cs
- BoundsDrawingContextWalker.cs
- KeyPressEvent.cs
- ChangesetResponse.cs
- EntityDataSourceViewSchema.cs
- CompositeCollectionView.cs
- StatusBar.cs
- XPathScanner.cs
- QualifiedCellIdBoolean.cs
- ChooseAction.cs
- WebPartHeaderCloseVerb.cs
- HttpMethodAttribute.cs
- CultureMapper.cs
- RepeatBehavior.cs
- RequestDescription.cs
- WebBrowserNavigatingEventHandler.cs
- HtmlInputCheckBox.cs
- Grid.cs
- CookielessHelper.cs
- Delegate.cs
- HwndAppCommandInputProvider.cs
- SecurityRequiresReviewAttribute.cs
- WindowsComboBox.cs
- Block.cs
- OleDbConnectionFactory.cs
- NGCSerializationManager.cs
- FixedPosition.cs
- EtwTrackingBehavior.cs
- odbcmetadatacollectionnames.cs
- SqlGatherProducedAliases.cs
- DataGridItem.cs
- FormViewModeEventArgs.cs
- CompModHelpers.cs
- FixedHyperLink.cs
- MailAddressCollection.cs
- ColorBlend.cs
- GridViewDeletedEventArgs.cs
- ResolveNextArgumentWorkItem.cs
- InputBindingCollection.cs
- WorkflowServiceHost.cs
- ByteConverter.cs
- CqlParser.cs
- GridViewPageEventArgs.cs
- CodeGenerator.cs
- SQLInt32Storage.cs
- EntityContainerEmitter.cs
- SqlOuterApplyReducer.cs
- SQLInt64.cs
- Knowncolors.cs
- Brushes.cs
- WhitespaceReader.cs
- QueryableDataSource.cs
- EqualityArray.cs
- coordinatorscratchpad.cs
- GuidelineSet.cs
- NumberFormatter.cs
- ScrollProviderWrapper.cs
- PrePrepareMethodAttribute.cs
- DataSourceHelper.cs
- XmlCharType.cs
- Int32Collection.cs
- SHA1.cs
- ShutDownListener.cs
- Opcode.cs
- storepermissionattribute.cs
- FieldBuilder.cs
- AsyncOperationManager.cs
- Stroke.cs
- CompositeDesignerAccessibleObject.cs
- HtmlTable.cs
- SqlProfileProvider.cs
- EmptyCollection.cs
- PropertyConverter.cs