Code:
/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / DEVDIV / depot / DevDiv / releases / Orcas / NetFXw7 / wpf / src / Framework / System / Windows / Media / Animation / Generated / ThicknessAnimationBase.cs / 1 / ThicknessAnimationBase.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationFramework; using SR=System.Windows.SR; using SRID=System.Windows.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class ThicknessAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new ThicknessAnimationBase. /// protected ThicknessAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this ThicknessAnimationBase /// ///The copy public new ThicknessAnimationBase Clone() { return (ThicknessAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Thickness)defaultOriginValue, (Thickness)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Thickness); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Thickness GetCurrentValue(Thickness defaultOriginValue, Thickness defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueThickness(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Thickness GetCurrentValueCore(Thickness defaultOriginValue, Thickness defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationFramework; using SR=System.Windows.SR; using SRID=System.Windows.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class ThicknessAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new ThicknessAnimationBase. /// protected ThicknessAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this ThicknessAnimationBase /// ///The copy public new ThicknessAnimationBase Clone() { return (ThicknessAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Thickness)defaultOriginValue, (Thickness)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Thickness); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Thickness GetCurrentValue(Thickness defaultOriginValue, Thickness defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueThickness(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Thickness GetCurrentValueCore(Thickness defaultOriginValue, Thickness defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu

This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- SlotInfo.cs
- DateTime.cs
- Latin1Encoding.cs
- SerialStream.cs
- PolicyStatement.cs
- Crc32.cs
- RecipientServiceModelSecurityTokenRequirement.cs
- TableLayoutPanel.cs
- TreeBuilderBamlTranslator.cs
- GcHandle.cs
- DetailsViewRowCollection.cs
- MediaTimeline.cs
- XamlFilter.cs
- ScaleTransform3D.cs
- SemanticAnalyzer.cs
- SmtpReplyReaderFactory.cs
- ListViewGroupCollectionEditor.cs
- panel.cs
- WSFederationHttpSecurityMode.cs
- PointCollectionConverter.cs
- MenuItemBindingCollection.cs
- UInt32Storage.cs
- CreateUserWizardStep.cs
- Compiler.cs
- DataControlField.cs
- AxisAngleRotation3D.cs
- CollectionBase.cs
- TargetPerspective.cs
- PeerObject.cs
- TextEndOfLine.cs
- ByteConverter.cs
- SqlErrorCollection.cs
- DataServiceConfiguration.cs
- SamlAction.cs
- CommandID.cs
- DefaultValueTypeConverter.cs
- RenderTargetBitmap.cs
- SearchForVirtualItemEventArgs.cs
- ErrorWebPart.cs
- Vector3DConverter.cs
- ItemCheckEvent.cs
- SQLDateTimeStorage.cs
- ImageListImage.cs
- CounterSample.cs
- BindingsCollection.cs
- SafeMILHandle.cs
- FrameworkElementAutomationPeer.cs
- DataControlLinkButton.cs
- Debug.cs
- MULTI_QI.cs
- RuleProcessor.cs
- ValidationPropertyAttribute.cs
- ToolboxItemAttribute.cs
- WhitespaceRuleReader.cs
- CapabilitiesPattern.cs
- LogArchiveSnapshot.cs
- PostBackOptions.cs
- BaseConfigurationRecord.cs
- DbParameterCollection.cs
- AspNetRouteServiceHttpHandler.cs
- AuthenticationModulesSection.cs
- activationcontext.cs
- BatchParser.cs
- SelectionItemPattern.cs
- StylusPointDescription.cs
- WpfMemberInvoker.cs
- DependencyObjectType.cs
- Viewport3DVisual.cs
- DropShadowEffect.cs
- PrintDialogException.cs
- LabelAutomationPeer.cs
- HtmlAnchor.cs
- TcpPortSharing.cs
- ContainerParaClient.cs
- DetailsViewModeEventArgs.cs
- ResourceContainer.cs
- Transform3DGroup.cs
- MetadataItemEmitter.cs
- RandomDelayQueuedSendsAsyncResult.cs
- ContainerUtilities.cs
- ViewStateException.cs
- MarginsConverter.cs
- X509ThumbprintKeyIdentifierClause.cs
- XmlSchemaParticle.cs
- SafeSecurityHelper.cs
- SourceSwitch.cs
- ConfigurationLocation.cs
- PropertyGroupDescription.cs
- MergeFilterQuery.cs
- FrameSecurityDescriptor.cs
- ApplicationActivator.cs
- TimeSpanOrInfiniteValidator.cs
- UserNameSecurityTokenParameters.cs
- WindowsTreeView.cs
- SystemResourceKey.cs
- RangeContentEnumerator.cs
- FrameworkElementFactory.cs
- XamlBuildTaskServices.cs
- SignedXml.cs
- AutoScrollHelper.cs