Code:
/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / DEVDIV / depot / DevDiv / releases / Orcas / NetFXw7 / wpf / src / Core / CSharp / System / Windows / Media3D / Model3D.cs / 1 / Model3D.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // // Description: 3D model implementation. // // See spec at http://avalon/medialayer/Specifications/Avalon3D%20API%20Spec.mht // // History: // 06/18/2003 : t-gregr - Created // //--------------------------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.Windows; using System.Windows.Media; using System.Windows.Media.Animation; using MS.Internal.Media3D; namespace System.Windows.Media.Media3D { ////// Model3D is the abstract model that everything builds from. /// [Localizability(LocalizationCategory.None, Readability = Readability.Unreadable)] // cannot be read & localized as string public abstract partial class Model3D : Animatable { //----------------------------------------------------- // // Constructors // //----------------------------------------------------- #region Constructors // Prevent 3rd parties from extending this abstract base class. internal Model3D() {} #endregion Constructors //------------------------------------------------------ // // Public Methods // //----------------------------------------------------- //------------------------------------------------------ // // Public Properties // //------------------------------------------------------ #region Public Properties ////// Gets bounds for this model. /// public Rect3D Bounds { get { ReadPreamble(); return CalculateSubgraphBoundsOuterSpace(); } } #endregion Public Properties //----------------------------------------------------- // // Internal Methods // //------------------------------------------------------ #region Internal Methods // NOTE: Model3D hit testing takes the rayParams in the outer space of the // Model3D. That is, RayHitTest() will apply this model's transform // to the ray for the caller. // // This is different than Visual hit testing which does not transform // the hit testing parameters by the Visual's transform. internal void RayHitTest(RayHitTestParameters rayParams) { Transform3D transform = Transform; rayParams.PushModelTransform(transform); RayHitTestCore(rayParams); rayParams.PopTransform(transform); } internal abstract void RayHitTestCore(RayHitTestParameters rayParams); ////// Returns the bounds of the Model3D subgraph rooted at this Model3D. /// /// Outer space refers to the space after this Model's Transform is /// applied -- or said another way, applying a transform to this Model /// affects it's outer bounds. (While its inner bounds remain unchanged.) /// internal Rect3D CalculateSubgraphBoundsOuterSpace() { Rect3D innerBounds = CalculateSubgraphBoundsInnerSpace(); return M3DUtil.ComputeTransformedAxisAlignedBoundingBox(ref innerBounds, Transform); } ////// Returns the bounds of the Model3D subgraph rooted at this Model3D. /// /// Inner space refers to the space before this Model's Transform is /// applied -- or said another way, applying a transform to this Model /// only affects it's outer bounds. Its inner bounds remain unchanged. /// internal abstract Rect3D CalculateSubgraphBoundsInnerSpace(); // NTRAID#Longhorn-1591973-2006/03/31-[....] - Should be "UpdateRealizations" like Drawings internal abstract void MarkVisibleRealizations(RealizationContext rc); // NTRAID#Longhorn-1591973-2006/03/31-[....] - Should be using inherited "Precompute" from Animatable internal abstract void PreCompute(); #endregion Internal Methods #region Model3D Flags // These flags aren't in an enum to avoid adding another Type to the assembly and // because BitVector32 requires ints // If this is true, then the Model3D needs PreCompute() called on it. // Currently, this is only true for GeometryModel3D's when their Material // property changes (and any Model3DGroup that contains such a GM3D) // // As needed in the future, DirtyForPreComputeFlag can be used for other // things (i.e. if we ever cache Transform in PreCompute()) internal const int DirtyForPreComputeFlag = 1 << 0; // If this is true, then MarkVisibleRealizations() needs to be called on // the Model3D. // // Currently, this is only true for a GeometryModel3D that has text in // it's material (and any Model3DGroup that contains such a GM3D) // // Unlike Visuals, we make no distinction between if something under // this Model3D requires realization or if this Model3D itself requires // realization internal const int RequiresRealizationFlag = 1 << 1; // NTRAID#Longhorn-1591973-2006/03/31-[....] - Should be using inherited "RequiresRealizationUpdates" from Animatable // // Important: start off dirty internal BitVector32 _flags = new BitVector32(DirtyForPreComputeFlag); #endregion Model3D Flags } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // // Description: 3D model implementation. // // See spec at http://avalon/medialayer/Specifications/Avalon3D%20API%20Spec.mht // // History: // 06/18/2003 : t-gregr - Created // //--------------------------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.Windows; using System.Windows.Media; using System.Windows.Media.Animation; using MS.Internal.Media3D; namespace System.Windows.Media.Media3D { ////// Model3D is the abstract model that everything builds from. /// [Localizability(LocalizationCategory.None, Readability = Readability.Unreadable)] // cannot be read & localized as string public abstract partial class Model3D : Animatable { //----------------------------------------------------- // // Constructors // //----------------------------------------------------- #region Constructors // Prevent 3rd parties from extending this abstract base class. internal Model3D() {} #endregion Constructors //------------------------------------------------------ // // Public Methods // //----------------------------------------------------- //------------------------------------------------------ // // Public Properties // //------------------------------------------------------ #region Public Properties ////// Gets bounds for this model. /// public Rect3D Bounds { get { ReadPreamble(); return CalculateSubgraphBoundsOuterSpace(); } } #endregion Public Properties //----------------------------------------------------- // // Internal Methods // //------------------------------------------------------ #region Internal Methods // NOTE: Model3D hit testing takes the rayParams in the outer space of the // Model3D. That is, RayHitTest() will apply this model's transform // to the ray for the caller. // // This is different than Visual hit testing which does not transform // the hit testing parameters by the Visual's transform. internal void RayHitTest(RayHitTestParameters rayParams) { Transform3D transform = Transform; rayParams.PushModelTransform(transform); RayHitTestCore(rayParams); rayParams.PopTransform(transform); } internal abstract void RayHitTestCore(RayHitTestParameters rayParams); ////// Returns the bounds of the Model3D subgraph rooted at this Model3D. /// /// Outer space refers to the space after this Model's Transform is /// applied -- or said another way, applying a transform to this Model /// affects it's outer bounds. (While its inner bounds remain unchanged.) /// internal Rect3D CalculateSubgraphBoundsOuterSpace() { Rect3D innerBounds = CalculateSubgraphBoundsInnerSpace(); return M3DUtil.ComputeTransformedAxisAlignedBoundingBox(ref innerBounds, Transform); } ////// Returns the bounds of the Model3D subgraph rooted at this Model3D. /// /// Inner space refers to the space before this Model's Transform is /// applied -- or said another way, applying a transform to this Model /// only affects it's outer bounds. Its inner bounds remain unchanged. /// internal abstract Rect3D CalculateSubgraphBoundsInnerSpace(); // NTRAID#Longhorn-1591973-2006/03/31-[....] - Should be "UpdateRealizations" like Drawings internal abstract void MarkVisibleRealizations(RealizationContext rc); // NTRAID#Longhorn-1591973-2006/03/31-[....] - Should be using inherited "Precompute" from Animatable internal abstract void PreCompute(); #endregion Internal Methods #region Model3D Flags // These flags aren't in an enum to avoid adding another Type to the assembly and // because BitVector32 requires ints // If this is true, then the Model3D needs PreCompute() called on it. // Currently, this is only true for GeometryModel3D's when their Material // property changes (and any Model3DGroup that contains such a GM3D) // // As needed in the future, DirtyForPreComputeFlag can be used for other // things (i.e. if we ever cache Transform in PreCompute()) internal const int DirtyForPreComputeFlag = 1 << 0; // If this is true, then MarkVisibleRealizations() needs to be called on // the Model3D. // // Currently, this is only true for a GeometryModel3D that has text in // it's material (and any Model3DGroup that contains such a GM3D) // // Unlike Visuals, we make no distinction between if something under // this Model3D requires realization or if this Model3D itself requires // realization internal const int RequiresRealizationFlag = 1 << 1; // NTRAID#Longhorn-1591973-2006/03/31-[....] - Should be using inherited "RequiresRealizationUpdates" from Animatable // // Important: start off dirty internal BitVector32 _flags = new BitVector32(DirtyForPreComputeFlag); #endregion Model3D Flags } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu
This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- AnimatedTypeHelpers.cs
- EntityDataSourceViewSchema.cs
- Point3DKeyFrameCollection.cs
- ReverseInheritProperty.cs
- AssemblyResourceLoader.cs
- WebPartConnectionsDisconnectVerb.cs
- ParameterCollection.cs
- FontWeights.cs
- DropDownButton.cs
- RSAPKCS1KeyExchangeDeformatter.cs
- DetailsViewUpdateEventArgs.cs
- TextContainerChangeEventArgs.cs
- TypeNameHelper.cs
- MemberJoinTreeNode.cs
- JoinCqlBlock.cs
- DbMetaDataColumnNames.cs
- GlyphingCache.cs
- TransformerConfigurationWizardBase.cs
- UserPersonalizationStateInfo.cs
- XmlBaseReader.cs
- SmtpNetworkElement.cs
- NotCondition.cs
- GradientStopCollection.cs
- SByteConverter.cs
- WebPartTransformer.cs
- GreenMethods.cs
- ConfigXmlWhitespace.cs
- MDIClient.cs
- AdCreatedEventArgs.cs
- XsltLoader.cs
- IgnoreDeviceFilterElementCollection.cs
- TreeChangeInfo.cs
- BuildManagerHost.cs
- CryptoConfig.cs
- StringAnimationBase.cs
- TimelineGroup.cs
- XmlSchemaParticle.cs
- CompareInfo.cs
- CryptoProvider.cs
- ServiceChannelProxy.cs
- StandardCommands.cs
- TransformerInfo.cs
- ListSortDescription.cs
- LocalizedNameDescriptionPair.cs
- CapacityStreamGeometryContext.cs
- DbConnectionPool.cs
- PanelDesigner.cs
- ProviderConnectionPoint.cs
- UInt32.cs
- EntityStoreSchemaFilterEntry.cs
- DocumentPaginator.cs
- CheckBoxField.cs
- ColorConvertedBitmap.cs
- Directory.cs
- AndCondition.cs
- PropertyIDSet.cs
- XmlnsDictionary.cs
- ButtonBase.cs
- MethodExecutor.cs
- WmlValidationSummaryAdapter.cs
- HttpApplication.cs
- DataBinder.cs
- EdmConstants.cs
- WindowsAuthenticationEventArgs.cs
- ToolStripEditorManager.cs
- DataGridCellInfo.cs
- CornerRadius.cs
- ConnectionProviderAttribute.cs
- ToolStripSplitStackLayout.cs
- CryptoApi.cs
- Matrix3DValueSerializer.cs
- LoginUtil.cs
- InputProcessorProfiles.cs
- XmlResolver.cs
- ToolStripInSituService.cs
- XmlSerializerFactory.cs
- WinCategoryAttribute.cs
- GetMemberBinder.cs
- UntrustedRecipientException.cs
- ProviderConnectionPoint.cs
- RequestCachePolicy.cs
- XPathPatternBuilder.cs
- SettingsPropertyValue.cs
- TemplateKey.cs
- SymbolDocumentGenerator.cs
- ClassHandlersStore.cs
- TypeDescriptionProviderAttribute.cs
- DataPagerFieldCommandEventArgs.cs
- __Error.cs
- Rfc4050KeyFormatter.cs
- SqlGenerator.cs
- XmlBinaryReader.cs
- CharAnimationBase.cs
- ContentPlaceHolderDesigner.cs
- InternalControlCollection.cs
- DirectoryInfo.cs
- XmlException.cs
- OracleException.cs
- WasEndpointConfigContainer.cs
- Positioning.cs