Code:
/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / DEVDIV / depot / DevDiv / releases / Orcas / NetFXw7 / wpf / src / Core / CSharp / System / Windows / Media / Animation / Generated / DoubleAnimationBase.cs / 1 / DoubleAnimationBase.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class DoubleAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new DoubleAnimationBase. /// protected DoubleAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this DoubleAnimationBase /// ///The copy public new DoubleAnimationBase Clone() { return (DoubleAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Double)defaultOriginValue, (Double)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Double); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Double GetCurrentValue(Double defaultOriginValue, Double defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueDouble(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Double GetCurrentValueCore(Double defaultOriginValue, Double defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class DoubleAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new DoubleAnimationBase. /// protected DoubleAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this DoubleAnimationBase /// ///The copy public new DoubleAnimationBase Clone() { return (DoubleAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Double)defaultOriginValue, (Double)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Double); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Double GetCurrentValue(Double defaultOriginValue, Double defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueDouble(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Double GetCurrentValueCore(Double defaultOriginValue, Double defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu

This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- WebPartUserCapability.cs
- DynamicResourceExtension.cs
- LogicalMethodInfo.cs
- EncryptedData.cs
- BindingCollectionElement.cs
- BrowserDefinition.cs
- EndpointDiscoveryMetadata.cs
- WebBrowserSiteBase.cs
- Hashtable.cs
- WebCategoryAttribute.cs
- XmlMapping.cs
- QilVisitor.cs
- StyleXamlParser.cs
- ExceptionUtil.cs
- ModelToObjectValueConverter.cs
- DataGridViewCellParsingEventArgs.cs
- SessionIDManager.cs
- CompatibleIComparer.cs
- SqlDataSourceStatusEventArgs.cs
- HandlerMappingMemo.cs
- PageAsyncTask.cs
- RelatedImageListAttribute.cs
- Decorator.cs
- ProfileService.cs
- WebPartsPersonalization.cs
- LocatorPart.cs
- ArrangedElementCollection.cs
- LayoutEditorPart.cs
- Trigger.cs
- DataRowComparer.cs
- ExtensionWindowResizeGrip.cs
- SchemaElementDecl.cs
- Publisher.cs
- AtomicFile.cs
- Token.cs
- DbMetaDataCollectionNames.cs
- ProtocolsConfiguration.cs
- VectorConverter.cs
- RayHitTestParameters.cs
- GatewayIPAddressInformationCollection.cs
- ComponentCommands.cs
- SlotInfo.cs
- AccessViolationException.cs
- SafeRightsManagementPubHandle.cs
- HyperlinkAutomationPeer.cs
- DesignerCommandSet.cs
- PeerName.cs
- SqlClientMetaDataCollectionNames.cs
- XmlEncodedRawTextWriter.cs
- JapaneseLunisolarCalendar.cs
- ControlCodeDomSerializer.cs
- XmlSecureResolver.cs
- ActivityMarkupSerializer.cs
- RepeatInfo.cs
- ListItemCollection.cs
- RuntimeCompatibilityAttribute.cs
- DataGridAddNewRow.cs
- GradientBrush.cs
- RtfToXamlLexer.cs
- LinearQuaternionKeyFrame.cs
- DataGridViewRowCollection.cs
- PinnedBufferMemoryStream.cs
- _NestedMultipleAsyncResult.cs
- PermissionListSet.cs
- PersonalizationStateInfo.cs
- ProfessionalColorTable.cs
- TypeConvertions.cs
- OleDbDataAdapter.cs
- AutomationPattern.cs
- BitVector32.cs
- FileDataSourceCache.cs
- UIElement.cs
- XmlNotation.cs
- AspNetSynchronizationContext.cs
- PtsContext.cs
- TrackingMemoryStreamFactory.cs
- XmlHierarchyData.cs
- OverloadGroupAttribute.cs
- ProfessionalColorTable.cs
- FixedSOMPage.cs
- LassoHelper.cs
- RawStylusSystemGestureInputReport.cs
- InvalidComObjectException.cs
- COAUTHINFO.cs
- BoolLiteral.cs
- DataTableMapping.cs
- GroupByQueryOperator.cs
- PrivateFontCollection.cs
- SpellerInterop.cs
- CounterSampleCalculator.cs
- _ReceiveMessageOverlappedAsyncResult.cs
- TextBox.cs
- ListView.cs
- TreeSet.cs
- SoapHeaders.cs
- JoinSymbol.cs
- WorkflowOperationBehavior.cs
- Variable.cs
- Point3DCollection.cs
- ConnectionPoolManager.cs