Code:
/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / DEVDIV / depot / DevDiv / releases / Orcas / NetFXw7 / wpf / src / Base / System / Windows / Point.cs / 1 / Point.cs
//------------------------------------------------------------------------------ // Microsoft Avalon // Copyright (c) Microsoft Corporation, 2001, 2002 // // File: Point.cs //----------------------------------------------------------------------------- using System; using System.ComponentModel; using System.ComponentModel.Design.Serialization; using System.Reflection; using System.Text; using System.Collections; using System.Globalization; using System.Windows; using System.Windows.Media; using System.Runtime.InteropServices; namespace System.Windows { ////// Point - Defaults to 0,0 /// public partial struct Point { #region Constructors ////// Constructor which accepts the X and Y values /// /// The value for the X coordinate of the new Point /// The value for the Y coordinate of the new Point public Point(double x, double y) { _x = x; _y = y; } #endregion Constructors #region Public Methods ////// Offset - update the location by adding offsetX to X and offsetY to Y /// /// The offset in the x dimension /// The offset in the y dimension public void Offset(double offsetX, double offsetY) { _x += offsetX; _y += offsetY; } ////// Operator Point + Vector /// ////// Point - The result of the addition /// /// The Point to be added to the Vector /// The Vectr to be added to the Point public static Point operator + (Point point, Vector vector) { return new Point(point._x + vector._x, point._y + vector._y); } ////// Add: Point + Vector /// ////// Point - The result of the addition /// /// The Point to be added to the Vector /// The Vector to be added to the Point public static Point Add(Point point, Vector vector) { return new Point(point._x + vector._x, point._y + vector._y); } ////// Operator Point - Vector /// ////// Point - The result of the subtraction /// /// The Point from which the Vector is subtracted /// The Vector which is subtracted from the Point public static Point operator - (Point point, Vector vector) { return new Point(point._x - vector._x, point._y - vector._y); } ////// Subtract: Point - Vector /// ////// Point - The result of the subtraction /// /// The Point from which the Vector is subtracted /// The Vector which is subtracted from the Point public static Point Subtract(Point point, Vector vector) { return new Point(point._x - vector._x, point._y - vector._y); } ////// Operator Point - Point /// ////// Vector - The result of the subtraction /// /// The Point from which point2 is subtracted /// The Point subtracted from point1 public static Vector operator - (Point point1, Point point2) { return new Vector(point1._x - point2._x, point1._y - point2._y); } ////// Subtract: Point - Point /// ////// Vector - The result of the subtraction /// /// The Point from which point2 is subtracted /// The Point subtracted from point1 public static Vector Subtract(Point point1, Point point2) { return new Vector(point1._x - point2._x, point1._y - point2._y); } ////// Operator Point * Matrix /// public static Point operator * (Point point, Matrix matrix) { return matrix.Transform(point); } ////// Multiply: Point * Matrix /// public static Point Multiply(Point point, Matrix matrix) { return matrix.Transform(point); } ////// Explicit conversion to Size. Note that since Size cannot contain negative values, /// the resulting size will contains the absolute values of X and Y /// ////// Size - A Size equal to this Point /// /// Point - the Point to convert to a Size public static explicit operator Size(Point point) { return new Size(Math.Abs(point._x), Math.Abs(point._y)); } ////// Explicit conversion to Vector /// ////// Vector - A Vector equal to this Point /// /// Point - the Point to convert to a Vector public static explicit operator Vector(Point point) { return new Vector(point._x, point._y); } #endregion Public Methods } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //------------------------------------------------------------------------------ // Microsoft Avalon // Copyright (c) Microsoft Corporation, 2001, 2002 // // File: Point.cs //----------------------------------------------------------------------------- using System; using System.ComponentModel; using System.ComponentModel.Design.Serialization; using System.Reflection; using System.Text; using System.Collections; using System.Globalization; using System.Windows; using System.Windows.Media; using System.Runtime.InteropServices; namespace System.Windows { ////// Point - Defaults to 0,0 /// public partial struct Point { #region Constructors ////// Constructor which accepts the X and Y values /// /// The value for the X coordinate of the new Point /// The value for the Y coordinate of the new Point public Point(double x, double y) { _x = x; _y = y; } #endregion Constructors #region Public Methods ////// Offset - update the location by adding offsetX to X and offsetY to Y /// /// The offset in the x dimension /// The offset in the y dimension public void Offset(double offsetX, double offsetY) { _x += offsetX; _y += offsetY; } ////// Operator Point + Vector /// ////// Point - The result of the addition /// /// The Point to be added to the Vector /// The Vectr to be added to the Point public static Point operator + (Point point, Vector vector) { return new Point(point._x + vector._x, point._y + vector._y); } ////// Add: Point + Vector /// ////// Point - The result of the addition /// /// The Point to be added to the Vector /// The Vector to be added to the Point public static Point Add(Point point, Vector vector) { return new Point(point._x + vector._x, point._y + vector._y); } ////// Operator Point - Vector /// ////// Point - The result of the subtraction /// /// The Point from which the Vector is subtracted /// The Vector which is subtracted from the Point public static Point operator - (Point point, Vector vector) { return new Point(point._x - vector._x, point._y - vector._y); } ////// Subtract: Point - Vector /// ////// Point - The result of the subtraction /// /// The Point from which the Vector is subtracted /// The Vector which is subtracted from the Point public static Point Subtract(Point point, Vector vector) { return new Point(point._x - vector._x, point._y - vector._y); } ////// Operator Point - Point /// ////// Vector - The result of the subtraction /// /// The Point from which point2 is subtracted /// The Point subtracted from point1 public static Vector operator - (Point point1, Point point2) { return new Vector(point1._x - point2._x, point1._y - point2._y); } ////// Subtract: Point - Point /// ////// Vector - The result of the subtraction /// /// The Point from which point2 is subtracted /// The Point subtracted from point1 public static Vector Subtract(Point point1, Point point2) { return new Vector(point1._x - point2._x, point1._y - point2._y); } ////// Operator Point * Matrix /// public static Point operator * (Point point, Matrix matrix) { return matrix.Transform(point); } ////// Multiply: Point * Matrix /// public static Point Multiply(Point point, Matrix matrix) { return matrix.Transform(point); } ////// Explicit conversion to Size. Note that since Size cannot contain negative values, /// the resulting size will contains the absolute values of X and Y /// ////// Size - A Size equal to this Point /// /// Point - the Point to convert to a Size public static explicit operator Size(Point point) { return new Size(Math.Abs(point._x), Math.Abs(point._y)); } ////// Explicit conversion to Vector /// ////// Vector - A Vector equal to this Point /// /// Point - the Point to convert to a Vector public static explicit operator Vector(Point point) { return new Vector(point._x, point._y); } #endregion Public Methods } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
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