Code:
/ Dotnetfx_Vista_SP2 / Dotnetfx_Vista_SP2 / 8.0.50727.4016 / DEVDIV / depot / DevDiv / releases / Orcas / QFE / wpf / src / Core / CSharp / System / Windows / Media3D / Model3D.cs / 1 / Model3D.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // // Description: 3D model implementation. // // See spec at http://avalon/medialayer/Specifications/Avalon3D%20API%20Spec.mht // // History: // 06/18/2003 : t-gregr - Created // //--------------------------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.Windows; using System.Windows.Media; using System.Windows.Media.Animation; using MS.Internal.Media3D; namespace System.Windows.Media.Media3D { ////// Model3D is the abstract model that everything builds from. /// [Localizability(LocalizationCategory.None, Readability = Readability.Unreadable)] // cannot be read & localized as string public abstract partial class Model3D : Animatable { //----------------------------------------------------- // // Constructors // //----------------------------------------------------- #region Constructors // Prevent 3rd parties from extending this abstract base class. internal Model3D() {} #endregion Constructors //------------------------------------------------------ // // Public Methods // //----------------------------------------------------- //------------------------------------------------------ // // Public Properties // //------------------------------------------------------ #region Public Properties ////// Gets bounds for this model. /// public Rect3D Bounds { get { ReadPreamble(); return CalculateSubgraphBoundsOuterSpace(); } } #endregion Public Properties //----------------------------------------------------- // // Internal Methods // //------------------------------------------------------ #region Internal Methods // NOTE: Model3D hit testing takes the rayParams in the outer space of the // Model3D. That is, RayHitTest() will apply this model's transform // to the ray for the caller. // // This is different than Visual hit testing which does not transform // the hit testing parameters by the Visual's transform. internal void RayHitTest(RayHitTestParameters rayParams) { Transform3D transform = Transform; rayParams.PushModelTransform(transform); RayHitTestCore(rayParams); rayParams.PopTransform(transform); } internal abstract void RayHitTestCore(RayHitTestParameters rayParams); ////// Returns the bounds of the Model3D subgraph rooted at this Model3D. /// /// Outer space refers to the space after this Model's Transform is /// applied -- or said another way, applying a transform to this Model /// affects it's outer bounds. (While its inner bounds remain unchanged.) /// internal Rect3D CalculateSubgraphBoundsOuterSpace() { Rect3D innerBounds = CalculateSubgraphBoundsInnerSpace(); return M3DUtil.ComputeTransformedAxisAlignedBoundingBox(ref innerBounds, Transform); } ////// Returns the bounds of the Model3D subgraph rooted at this Model3D. /// /// Inner space refers to the space before this Model's Transform is /// applied -- or said another way, applying a transform to this Model /// only affects it's outer bounds. Its inner bounds remain unchanged. /// internal abstract Rect3D CalculateSubgraphBoundsInnerSpace(); // NTRAID#Longhorn-1591973-2006/03/31-[....] - Should be "UpdateRealizations" like Drawings internal abstract void MarkVisibleRealizations(RealizationContext rc); // NTRAID#Longhorn-1591973-2006/03/31-[....] - Should be using inherited "Precompute" from Animatable internal abstract void PreCompute(); #endregion Internal Methods #region Model3D Flags // These flags aren't in an enum to avoid adding another Type to the assembly and // because BitVector32 requires ints // If this is true, then the Model3D needs PreCompute() called on it. // Currently, this is only true for GeometryModel3D's when their Material // property changes (and any Model3DGroup that contains such a GM3D) // // As needed in the future, DirtyForPreComputeFlag can be used for other // things (i.e. if we ever cache Transform in PreCompute()) internal const int DirtyForPreComputeFlag = 1 << 0; // If this is true, then MarkVisibleRealizations() needs to be called on // the Model3D. // // Currently, this is only true for a GeometryModel3D that has text in // it's material (and any Model3DGroup that contains such a GM3D) // // Unlike Visuals, we make no distinction between if something under // this Model3D requires realization or if this Model3D itself requires // realization internal const int RequiresRealizationFlag = 1 << 1; // NTRAID#Longhorn-1591973-2006/03/31-[....] - Should be using inherited "RequiresRealizationUpdates" from Animatable // // Important: start off dirty internal BitVector32 _flags = new BitVector32(DirtyForPreComputeFlag); #endregion Model3D Flags } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // // Description: 3D model implementation. // // See spec at http://avalon/medialayer/Specifications/Avalon3D%20API%20Spec.mht // // History: // 06/18/2003 : t-gregr - Created // //--------------------------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.Windows; using System.Windows.Media; using System.Windows.Media.Animation; using MS.Internal.Media3D; namespace System.Windows.Media.Media3D { ////// Model3D is the abstract model that everything builds from. /// [Localizability(LocalizationCategory.None, Readability = Readability.Unreadable)] // cannot be read & localized as string public abstract partial class Model3D : Animatable { //----------------------------------------------------- // // Constructors // //----------------------------------------------------- #region Constructors // Prevent 3rd parties from extending this abstract base class. internal Model3D() {} #endregion Constructors //------------------------------------------------------ // // Public Methods // //----------------------------------------------------- //------------------------------------------------------ // // Public Properties // //------------------------------------------------------ #region Public Properties ////// Gets bounds for this model. /// public Rect3D Bounds { get { ReadPreamble(); return CalculateSubgraphBoundsOuterSpace(); } } #endregion Public Properties //----------------------------------------------------- // // Internal Methods // //------------------------------------------------------ #region Internal Methods // NOTE: Model3D hit testing takes the rayParams in the outer space of the // Model3D. That is, RayHitTest() will apply this model's transform // to the ray for the caller. // // This is different than Visual hit testing which does not transform // the hit testing parameters by the Visual's transform. internal void RayHitTest(RayHitTestParameters rayParams) { Transform3D transform = Transform; rayParams.PushModelTransform(transform); RayHitTestCore(rayParams); rayParams.PopTransform(transform); } internal abstract void RayHitTestCore(RayHitTestParameters rayParams); ////// Returns the bounds of the Model3D subgraph rooted at this Model3D. /// /// Outer space refers to the space after this Model's Transform is /// applied -- or said another way, applying a transform to this Model /// affects it's outer bounds. (While its inner bounds remain unchanged.) /// internal Rect3D CalculateSubgraphBoundsOuterSpace() { Rect3D innerBounds = CalculateSubgraphBoundsInnerSpace(); return M3DUtil.ComputeTransformedAxisAlignedBoundingBox(ref innerBounds, Transform); } ////// Returns the bounds of the Model3D subgraph rooted at this Model3D. /// /// Inner space refers to the space before this Model's Transform is /// applied -- or said another way, applying a transform to this Model /// only affects it's outer bounds. Its inner bounds remain unchanged. /// internal abstract Rect3D CalculateSubgraphBoundsInnerSpace(); // NTRAID#Longhorn-1591973-2006/03/31-[....] - Should be "UpdateRealizations" like Drawings internal abstract void MarkVisibleRealizations(RealizationContext rc); // NTRAID#Longhorn-1591973-2006/03/31-[....] - Should be using inherited "Precompute" from Animatable internal abstract void PreCompute(); #endregion Internal Methods #region Model3D Flags // These flags aren't in an enum to avoid adding another Type to the assembly and // because BitVector32 requires ints // If this is true, then the Model3D needs PreCompute() called on it. // Currently, this is only true for GeometryModel3D's when their Material // property changes (and any Model3DGroup that contains such a GM3D) // // As needed in the future, DirtyForPreComputeFlag can be used for other // things (i.e. if we ever cache Transform in PreCompute()) internal const int DirtyForPreComputeFlag = 1 << 0; // If this is true, then MarkVisibleRealizations() needs to be called on // the Model3D. // // Currently, this is only true for a GeometryModel3D that has text in // it's material (and any Model3DGroup that contains such a GM3D) // // Unlike Visuals, we make no distinction between if something under // this Model3D requires realization or if this Model3D itself requires // realization internal const int RequiresRealizationFlag = 1 << 1; // NTRAID#Longhorn-1591973-2006/03/31-[....] - Should be using inherited "RequiresRealizationUpdates" from Animatable // // Important: start off dirty internal BitVector32 _flags = new BitVector32(DirtyForPreComputeFlag); #endregion Model3D Flags } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu
This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- LogicalExpressionTypeConverter.cs
- RectangleGeometry.cs
- PrinterSettings.cs
- StrokeNodeEnumerator.cs
- RichTextBoxAutomationPeer.cs
- RelatedCurrencyManager.cs
- CreatingCookieEventArgs.cs
- ProtocolReflector.cs
- BufferedGraphicsManager.cs
- XmlCompatibilityReader.cs
- FontDialog.cs
- XmlSchema.cs
- DetailsViewRowCollection.cs
- DesignerListAdapter.cs
- TextBreakpoint.cs
- ServiceTimeoutsElement.cs
- FlowPosition.cs
- InternalConfigEventArgs.cs
- QueuePathEditor.cs
- Predicate.cs
- OrderablePartitioner.cs
- DataControlFieldHeaderCell.cs
- ToolStripItemEventArgs.cs
- SimpleTypesSurrogate.cs
- Merger.cs
- TextFormattingConverter.cs
- IncrementalHitTester.cs
- UpdateManifestForBrowserApplication.cs
- BindingMemberInfo.cs
- SpAudioStreamWrapper.cs
- PagesSection.cs
- UrlPropertyAttribute.cs
- ControlAdapter.cs
- HtmlEncodedRawTextWriter.cs
- CompositeTypefaceMetrics.cs
- VisualBasicHelper.cs
- Msmq.cs
- ValidatorCollection.cs
- SessionStateItemCollection.cs
- PassportAuthentication.cs
- RequestCacheManager.cs
- RightNameExpirationInfoPair.cs
- UnionCqlBlock.cs
- SafeFileMappingHandle.cs
- AccessedThroughPropertyAttribute.cs
- ListViewItemSelectionChangedEvent.cs
- MimeWriter.cs
- ProtocolElement.cs
- RequestCachePolicyConverter.cs
- MemoryResponseElement.cs
- NewExpression.cs
- DataGridViewImageColumn.cs
- Switch.cs
- DotExpr.cs
- PenCursorManager.cs
- ClientSettingsSection.cs
- TextBlock.cs
- PseudoWebRequest.cs
- ReflectionTypeLoadException.cs
- DataRecordObjectView.cs
- PropertyEntry.cs
- AnimationLayer.cs
- Decoder.cs
- SByteConverter.cs
- StrokeCollectionConverter.cs
- XPathExpr.cs
- MultiByteCodec.cs
- Tracking.cs
- __Filters.cs
- DataGridItemCollection.cs
- LocalIdCollection.cs
- FixedSOMContainer.cs
- FlowDocument.cs
- NoClickablePointException.cs
- BaseHashHelper.cs
- _IPv6Address.cs
- CrossSiteScriptingValidation.cs
- TreeNodeStyle.cs
- Dynamic.cs
- FormParameter.cs
- Underline.cs
- HwndSourceParameters.cs
- HttpCookiesSection.cs
- CodeGroup.cs
- VirtualizingStackPanel.cs
- GeneralTransformGroup.cs
- FontSizeConverter.cs
- IdnMapping.cs
- SoapServerMessage.cs
- MenuBase.cs
- StringKeyFrameCollection.cs
- Menu.cs
- SettingsPropertyValue.cs
- ServerValidateEventArgs.cs
- RuleProcessor.cs
- Region.cs
- TypeAccessException.cs
- PageCodeDomTreeGenerator.cs
- ConfigurationLoader.cs
- DesignTimeTemplateParser.cs