Code:
/ Dotnetfx_Vista_SP2 / Dotnetfx_Vista_SP2 / 8.0.50727.4016 / DEVDIV / depot / DevDiv / releases / Orcas / QFE / wpf / src / Core / CSharp / System / Windows / Media3D / GeometryModel3D.cs / 1 / GeometryModel3D.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // // Description: 3D geometry primitive implementation. // // See spec at http://avalon/medialayer/Specifications/Avalon3D%20API%20Spec.mht // // History: // 06/10/2004 : [....] - Created from MeshPrimitive3D.cs (deprecated) // //--------------------------------------------------------------------------- using MS.Internal; using MS.Internal.Media3D; using System; using System.Collections; using System.ComponentModel.Design.Serialization; using System.Diagnostics; using System.Windows.Media; using System.Windows.Media.Composition; using System.Windows.Media.Media3D; using System.Windows.Markup; namespace System.Windows.Media.Media3D { ////// GeometryModel3D is for modeling with a Geometry3D and a Material. /// public sealed partial class GeometryModel3D : Model3D { //----------------------------------------------------- // // Constructors // //----------------------------------------------------- ////// Builds a GeometryModel3D with empty Geometry3D and Material. /// public GeometryModel3D() {} ////// Constructor. /// /// Geometry of the new mesh primitive. /// Material of the new mesh primitive. public GeometryModel3D(Geometry3D geometry, Material material) { Geometry = geometry; Material = material; } //------------------------------------------------------ // // Public Methods // //----------------------------------------------------- //------------------------------------------------------ // // Internal Methods // //------------------------------------------------------ #region Internal Methods internal override Rect3D CalculateSubgraphBoundsInnerSpace() { Geometry3D geometry = Geometry; if (geometry == null) { return Rect3D.Empty; } return geometry.Bounds; } internal override void RayHitTestCore(RayHitTestParameters rayParams) { Geometry3D geometry = Geometry; if (geometry != null) { // If our Geometry3D hit test intersects anything we should return "this" Model3D // as the HitTestResult.ModelHit. rayParams.CurrentModel = this; FaceType facesToHit = FaceType.None; if (Material != null) { facesToHit |= FaceType.Front; } if (BackMaterial != null) { facesToHit |= FaceType.Back; } if (facesToHit != FaceType.None) { geometry.RayHitTest(rayParams, facesToHit); } } } internal void MaterialPropertyChangedHook(DependencyPropertyChangedEventArgs e) { // Override of OnChanged on Model3DGroup will propagate this up _flags[DirtyForPreComputeFlag] = true; } internal void BackMaterialPropertyChangedHook(DependencyPropertyChangedEventArgs e) { MaterialPropertyChangedHook(e); } internal override void PreCompute() { Debug.Assert(_flags[DirtyForPreComputeFlag]); bool requiresRealization = false; Material material = Material; if (material != null) { requiresRealization |= material.PreCompute(); } Material backMaterial = BackMaterial; if (backMaterial != null) { requiresRealization |= backMaterial.PreCompute(); } _flags[RequiresRealizationFlag] = requiresRealization; _flags[DirtyForPreComputeFlag] = false; } ////// Realization support /// internal override void MarkVisibleRealizations( RealizationContext rc) { Debug.Assert(_flags[RequiresRealizationFlag]); MeshGeometry3D geometry = Geometry as MeshGeometry3D; Material material = Material; Material backMaterial = BackMaterial; if (geometry != null && (material != null || backMaterial != null)) { Rect textureCoordinateBounds = geometry.GetTextureCoordinateBounds(); // // If the texture coordinate bounds are empty, we skip realizing this // material. if (textureCoordinateBounds.IsEmpty) { return; } Transform3D transform = Transform; Matrix3DStack stack3D = rc.Transform3DStack; if (transform != null) { stack3D.Push(transform.Value); } Rect3D mesh3DBox = geometry.Bounds; // // Extend the 2D world transform to a 3D matrix and calculate the // full 3d device transform. MatrixStack stack2D = rc.TransformStack; Matrix deviceTransform2D = stack2D.Peek(); Matrix3D deviceTransform3D = new Matrix3D( deviceTransform2D.M11 , deviceTransform2D.M12, 0, 0, deviceTransform2D.M21 , deviceTransform2D.M22, 0, 0, 0, 0, 1, 0, deviceTransform2D.OffsetX, deviceTransform2D.OffsetY, 0, 1); deviceTransform3D.Prepend(stack3D.Top); // // Calculate the material to texture sample space transform. Matrix textureSpaceTransform2D; MILUtilities.CalcMesh3DBrushAndSampleSpace( ref deviceTransform3D, ref mesh3DBox, ref textureCoordinateBounds, out textureSpaceTransform2D); // // The textureSpaceTransform is bascially our new 2D device transform. stack2D.Push(ref textureSpaceTransform2D, false); if (material != null && material.RequiresRealization) { material.UpdateRealizations(rc, ref textureCoordinateBounds); } if (backMaterial != null && backMaterial.RequiresRealization) { backMaterial.UpdateRealizations(rc, ref textureCoordinateBounds); } stack2D.Pop(); if (transform != null) { stack3D.Pop(); } } } #endregion Internal Methods } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // // Description: 3D geometry primitive implementation. // // See spec at http://avalon/medialayer/Specifications/Avalon3D%20API%20Spec.mht // // History: // 06/10/2004 : [....] - Created from MeshPrimitive3D.cs (deprecated) // //--------------------------------------------------------------------------- using MS.Internal; using MS.Internal.Media3D; using System; using System.Collections; using System.ComponentModel.Design.Serialization; using System.Diagnostics; using System.Windows.Media; using System.Windows.Media.Composition; using System.Windows.Media.Media3D; using System.Windows.Markup; namespace System.Windows.Media.Media3D { ////// GeometryModel3D is for modeling with a Geometry3D and a Material. /// public sealed partial class GeometryModel3D : Model3D { //----------------------------------------------------- // // Constructors // //----------------------------------------------------- ////// Builds a GeometryModel3D with empty Geometry3D and Material. /// public GeometryModel3D() {} ////// Constructor. /// /// Geometry of the new mesh primitive. /// Material of the new mesh primitive. public GeometryModel3D(Geometry3D geometry, Material material) { Geometry = geometry; Material = material; } //------------------------------------------------------ // // Public Methods // //----------------------------------------------------- //------------------------------------------------------ // // Internal Methods // //------------------------------------------------------ #region Internal Methods internal override Rect3D CalculateSubgraphBoundsInnerSpace() { Geometry3D geometry = Geometry; if (geometry == null) { return Rect3D.Empty; } return geometry.Bounds; } internal override void RayHitTestCore(RayHitTestParameters rayParams) { Geometry3D geometry = Geometry; if (geometry != null) { // If our Geometry3D hit test intersects anything we should return "this" Model3D // as the HitTestResult.ModelHit. rayParams.CurrentModel = this; FaceType facesToHit = FaceType.None; if (Material != null) { facesToHit |= FaceType.Front; } if (BackMaterial != null) { facesToHit |= FaceType.Back; } if (facesToHit != FaceType.None) { geometry.RayHitTest(rayParams, facesToHit); } } } internal void MaterialPropertyChangedHook(DependencyPropertyChangedEventArgs e) { // Override of OnChanged on Model3DGroup will propagate this up _flags[DirtyForPreComputeFlag] = true; } internal void BackMaterialPropertyChangedHook(DependencyPropertyChangedEventArgs e) { MaterialPropertyChangedHook(e); } internal override void PreCompute() { Debug.Assert(_flags[DirtyForPreComputeFlag]); bool requiresRealization = false; Material material = Material; if (material != null) { requiresRealization |= material.PreCompute(); } Material backMaterial = BackMaterial; if (backMaterial != null) { requiresRealization |= backMaterial.PreCompute(); } _flags[RequiresRealizationFlag] = requiresRealization; _flags[DirtyForPreComputeFlag] = false; } ////// Realization support /// internal override void MarkVisibleRealizations( RealizationContext rc) { Debug.Assert(_flags[RequiresRealizationFlag]); MeshGeometry3D geometry = Geometry as MeshGeometry3D; Material material = Material; Material backMaterial = BackMaterial; if (geometry != null && (material != null || backMaterial != null)) { Rect textureCoordinateBounds = geometry.GetTextureCoordinateBounds(); // // If the texture coordinate bounds are empty, we skip realizing this // material. if (textureCoordinateBounds.IsEmpty) { return; } Transform3D transform = Transform; Matrix3DStack stack3D = rc.Transform3DStack; if (transform != null) { stack3D.Push(transform.Value); } Rect3D mesh3DBox = geometry.Bounds; // // Extend the 2D world transform to a 3D matrix and calculate the // full 3d device transform. MatrixStack stack2D = rc.TransformStack; Matrix deviceTransform2D = stack2D.Peek(); Matrix3D deviceTransform3D = new Matrix3D( deviceTransform2D.M11 , deviceTransform2D.M12, 0, 0, deviceTransform2D.M21 , deviceTransform2D.M22, 0, 0, 0, 0, 1, 0, deviceTransform2D.OffsetX, deviceTransform2D.OffsetY, 0, 1); deviceTransform3D.Prepend(stack3D.Top); // // Calculate the material to texture sample space transform. Matrix textureSpaceTransform2D; MILUtilities.CalcMesh3DBrushAndSampleSpace( ref deviceTransform3D, ref mesh3DBox, ref textureCoordinateBounds, out textureSpaceTransform2D); // // The textureSpaceTransform is bascially our new 2D device transform. stack2D.Push(ref textureSpaceTransform2D, false); if (material != null && material.RequiresRealization) { material.UpdateRealizations(rc, ref textureCoordinateBounds); } if (backMaterial != null && backMaterial.RequiresRealization) { backMaterial.UpdateRealizations(rc, ref textureCoordinateBounds); } stack2D.Pop(); if (transform != null) { stack3D.Pop(); } } } #endregion Internal Methods } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu
This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- FixedSOMSemanticBox.cs
- GlobalProxySelection.cs
- ProfileManager.cs
- XmlSchemaIdentityConstraint.cs
- ScriptReferenceBase.cs
- CaseInsensitiveComparer.cs
- SortFieldComparer.cs
- DataRelation.cs
- TableProviderWrapper.cs
- AttributeEmitter.cs
- ReadOnlyObservableCollection.cs
- SpeechSynthesizer.cs
- NativeMethods.cs
- Cast.cs
- ToolStripPanelRow.cs
- BindingManagerDataErrorEventArgs.cs
- SymbolPair.cs
- GridLength.cs
- TextFindEngine.cs
- ObjectAnimationBase.cs
- SourceLineInfo.cs
- _RegBlobWebProxyDataBuilder.cs
- BuildProvider.cs
- altserialization.cs
- RoleGroupCollection.cs
- CommandDevice.cs
- PkcsMisc.cs
- CompilerResults.cs
- CfgParser.cs
- webeventbuffer.cs
- FixedSOMTextRun.cs
- NamedObject.cs
- ExtensionQuery.cs
- GlobalizationSection.cs
- OracleSqlParser.cs
- View.cs
- CodeNamespaceImport.cs
- _HeaderInfo.cs
- ReadOnlyObservableCollection.cs
- MenuItemBindingCollection.cs
- SlotInfo.cs
- DetailsViewInsertedEventArgs.cs
- PathSegmentCollection.cs
- PresentationSource.cs
- CompensationTokenData.cs
- OdbcCommandBuilder.cs
- CompareInfo.cs
- MediaScriptCommandRoutedEventArgs.cs
- HexParser.cs
- WindowsSecurityToken.cs
- ValidateNames.cs
- PersonalizationStateInfoCollection.cs
- TextRangeAdaptor.cs
- Number.cs
- DesignerView.xaml.cs
- WpfGeneratedKnownTypes.cs
- InputProcessorProfiles.cs
- SingleStorage.cs
- CombinedGeometry.cs
- PrimarySelectionGlyph.cs
- CookielessHelper.cs
- ClientSettingsSection.cs
- ResponseStream.cs
- CommandManager.cs
- CommentAction.cs
- DesignerProperties.cs
- SoapHelper.cs
- SymDocumentType.cs
- BamlWriter.cs
- EventRoute.cs
- XmlElementList.cs
- CodeTypeReference.cs
- ResourceWriter.cs
- ValidationRule.cs
- TemplateBindingExtension.cs
- NavigationProperty.cs
- ObjectAssociationEndMapping.cs
- TriState.cs
- BasicCellRelation.cs
- RenderDataDrawingContext.cs
- TypedTableHandler.cs
- UntypedNullExpression.cs
- SystemSounds.cs
- DropShadowEffect.cs
- SqlDataRecord.cs
- StateMachineTimers.cs
- HelpEvent.cs
- ListBoxItemWrapperAutomationPeer.cs
- OdbcParameter.cs
- RestHandlerFactory.cs
- SqlColumnizer.cs
- DrawToolTipEventArgs.cs
- BinaryWriter.cs
- JavascriptCallbackBehaviorAttribute.cs
- EventOpcode.cs
- ManagedWndProcTracker.cs
- WindowsFormsHelpers.cs
- DocumentXmlWriter.cs
- ScrollProviderWrapper.cs
- ComponentEditorPage.cs