Code:
/ Dotnetfx_Vista_SP2 / Dotnetfx_Vista_SP2 / 8.0.50727.4016 / DEVDIV / depot / DevDiv / releases / Orcas / QFE / wpf / src / Core / CSharp / System / Windows / Media3D / Generated / DirectionalLight.cs / 1 / DirectionalLight.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- using MS.Internal; using MS.Internal.Collections; using MS.Internal.PresentationCore; using MS.Utility; using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.Design.Serialization; using System.Diagnostics; using System.Globalization; using System.Reflection; using System.Runtime.InteropServices; using System.Text; using System.Windows.Markup; using System.Windows.Media.Media3D.Converters; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Media.Composition; using System.Security; using System.Security.Permissions; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; using System.Windows.Media.Imaging; // These types are aliased to match the unamanaged names used in interop using BOOL = System.UInt32; using WORD = System.UInt16; using Float = System.Single; namespace System.Windows.Media.Media3D { sealed partial class DirectionalLight : Light { //----------------------------------------------------- // // Public Methods // //----------------------------------------------------- #region Public Methods ////// Shadows inherited Clone() with a strongly typed /// version for convenience. /// public new DirectionalLight Clone() { return (DirectionalLight)base.Clone(); } ////// Shadows inherited CloneCurrentValue() with a strongly typed /// version for convenience. /// public new DirectionalLight CloneCurrentValue() { return (DirectionalLight)base.CloneCurrentValue(); } #endregion Public Methods //------------------------------------------------------ // // Public Properties // //----------------------------------------------------- private static void DirectionPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { DirectionalLight target = ((DirectionalLight) d); target.PropertyChanged(DirectionProperty); } #region Public Properties ////// Direction - Vector3D. Default value is new Vector3D(0,0,-1). /// public Vector3D Direction { get { return (Vector3D) GetValue(DirectionProperty); } set { SetValueInternal(DirectionProperty, value); } } #endregion Public Properties //------------------------------------------------------ // // Protected Methods // //------------------------------------------------------ #region Protected Methods ////// Implementation of ///Freezable.CreateInstanceCore . ///The new Freezable. protected override Freezable CreateInstanceCore() { return new DirectionalLight(); } #endregion ProtectedMethods //----------------------------------------------------- // // Internal Methods // //------------------------------------------------------ #region Internal Methods ////// Critical: This code calls into an unsafe code block /// TreatAsSafe: This code does not return any critical data.It is ok to expose /// Channels are safe to call into and do not go cross domain and cross process /// [SecurityCritical,SecurityTreatAsSafe] internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck) { // If we're told we can skip the channel check, then we must be on channel Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel)); if (skipOnChannelCheck || _duceResource.IsOnChannel(channel)) { base.UpdateResource(channel, skipOnChannelCheck); // Read values of properties into local variables Transform3D vTransform = Transform; // Obtain handles for properties that implement DUCE.IResource DUCE.ResourceHandle hTransform; if (vTransform == null || Object.ReferenceEquals(vTransform, Transform3D.Identity) ) { hTransform = DUCE.ResourceHandle.Null; } else { hTransform = ((DUCE.IResource)vTransform).GetHandle(channel); } // Obtain handles for animated properties DUCE.ResourceHandle hColorAnimations = GetAnimationResourceHandle(ColorProperty, channel); DUCE.ResourceHandle hDirectionAnimations = GetAnimationResourceHandle(DirectionProperty, channel); // Pack & send command packet DUCE.MILCMD_DIRECTIONALLIGHT data; unsafe { data.Type = MILCMD.MilCmdDirectionalLight; data.Handle = _duceResource.GetHandle(channel); data.htransform = hTransform; if (hColorAnimations.IsNull) { data.color = CompositionResourceManager.ColorToMilColorF(Color); } data.hColorAnimations = hColorAnimations; if (hDirectionAnimations.IsNull) { data.direction = CompositionResourceManager.Vector3DToMilPoint3F(Direction); } data.hDirectionAnimations = hDirectionAnimations; // Send packed command structure channel.SendCommand( (byte*)&data, sizeof(DUCE.MILCMD_DIRECTIONALLIGHT)); } } } internal override DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel) { if (_duceResource.CreateOrAddRefOnChannel(channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_DIRECTIONALLIGHT)) { Transform3D vTransform = Transform; if (vTransform != null) ((DUCE.IResource)vTransform).AddRefOnChannel(channel); AddRefOnChannelAnimations(channel); UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ ); } return _duceResource.GetHandle(channel); } internal override void ReleaseOnChannelCore(DUCE.Channel channel) { Debug.Assert(_duceResource.IsOnChannel(channel)); if (_duceResource.ReleaseOnChannel(channel)) { Transform3D vTransform = Transform; if (vTransform != null) ((DUCE.IResource)vTransform).ReleaseOnChannel(channel); ReleaseOnChannelAnimations(channel); } } internal override DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel) { // Note that we are in a lock here already. return _duceResource.GetHandle(channel); } internal override int GetChannelCountCore() { // must already be in composition lock here return _duceResource.GetChannelCount(); } internal override DUCE.Channel GetChannelCore(int index) { // Note that we are in a lock here already. return _duceResource.GetChannel(index); } #endregion Internal Methods //----------------------------------------------------- // // Internal Properties // //----------------------------------------------------- #region Internal Properties #endregion Internal Properties //----------------------------------------------------- // // Dependency Properties // //------------------------------------------------------ #region Dependency Properties ////// The DependencyProperty for the DirectionalLight.Direction property. /// public static readonly DependencyProperty DirectionProperty; #endregion Dependency Properties //----------------------------------------------------- // // Internal Fields // //------------------------------------------------------ #region Internal Fields internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource(); internal static Vector3D s_Direction = new Vector3D(0,0,-1); #endregion Internal Fields #region Constructors //------------------------------------------------------ // // Constructors // //----------------------------------------------------- static DirectionalLight() { // We check our static default fields which are of type Freezable // to make sure that they are not mutable, otherwise we will throw // if these get touched by more than one thread in the lifetime // of your app. (Windows OS Bug #947272) // // Initializations Type typeofThis = typeof(DirectionalLight); DirectionProperty = RegisterProperty("Direction", typeof(Vector3D), typeofThis, new Vector3D(0,0,-1), new PropertyChangedCallback(DirectionPropertyChanged), null, /* isIndependentlyAnimated = */ true, /* coerceValueCallback */ null); } #endregion Constructors } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- using MS.Internal; using MS.Internal.Collections; using MS.Internal.PresentationCore; using MS.Utility; using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.Design.Serialization; using System.Diagnostics; using System.Globalization; using System.Reflection; using System.Runtime.InteropServices; using System.Text; using System.Windows.Markup; using System.Windows.Media.Media3D.Converters; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Media.Composition; using System.Security; using System.Security.Permissions; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; using System.Windows.Media.Imaging; // These types are aliased to match the unamanaged names used in interop using BOOL = System.UInt32; using WORD = System.UInt16; using Float = System.Single; namespace System.Windows.Media.Media3D { sealed partial class DirectionalLight : Light { //----------------------------------------------------- // // Public Methods // //----------------------------------------------------- #region Public Methods ////// Shadows inherited Clone() with a strongly typed /// version for convenience. /// public new DirectionalLight Clone() { return (DirectionalLight)base.Clone(); } ////// Shadows inherited CloneCurrentValue() with a strongly typed /// version for convenience. /// public new DirectionalLight CloneCurrentValue() { return (DirectionalLight)base.CloneCurrentValue(); } #endregion Public Methods //------------------------------------------------------ // // Public Properties // //----------------------------------------------------- private static void DirectionPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { DirectionalLight target = ((DirectionalLight) d); target.PropertyChanged(DirectionProperty); } #region Public Properties ////// Direction - Vector3D. Default value is new Vector3D(0,0,-1). /// public Vector3D Direction { get { return (Vector3D) GetValue(DirectionProperty); } set { SetValueInternal(DirectionProperty, value); } } #endregion Public Properties //------------------------------------------------------ // // Protected Methods // //------------------------------------------------------ #region Protected Methods ////// Implementation of ///Freezable.CreateInstanceCore . ///The new Freezable. protected override Freezable CreateInstanceCore() { return new DirectionalLight(); } #endregion ProtectedMethods //----------------------------------------------------- // // Internal Methods // //------------------------------------------------------ #region Internal Methods ////// Critical: This code calls into an unsafe code block /// TreatAsSafe: This code does not return any critical data.It is ok to expose /// Channels are safe to call into and do not go cross domain and cross process /// [SecurityCritical,SecurityTreatAsSafe] internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck) { // If we're told we can skip the channel check, then we must be on channel Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel)); if (skipOnChannelCheck || _duceResource.IsOnChannel(channel)) { base.UpdateResource(channel, skipOnChannelCheck); // Read values of properties into local variables Transform3D vTransform = Transform; // Obtain handles for properties that implement DUCE.IResource DUCE.ResourceHandle hTransform; if (vTransform == null || Object.ReferenceEquals(vTransform, Transform3D.Identity) ) { hTransform = DUCE.ResourceHandle.Null; } else { hTransform = ((DUCE.IResource)vTransform).GetHandle(channel); } // Obtain handles for animated properties DUCE.ResourceHandle hColorAnimations = GetAnimationResourceHandle(ColorProperty, channel); DUCE.ResourceHandle hDirectionAnimations = GetAnimationResourceHandle(DirectionProperty, channel); // Pack & send command packet DUCE.MILCMD_DIRECTIONALLIGHT data; unsafe { data.Type = MILCMD.MilCmdDirectionalLight; data.Handle = _duceResource.GetHandle(channel); data.htransform = hTransform; if (hColorAnimations.IsNull) { data.color = CompositionResourceManager.ColorToMilColorF(Color); } data.hColorAnimations = hColorAnimations; if (hDirectionAnimations.IsNull) { data.direction = CompositionResourceManager.Vector3DToMilPoint3F(Direction); } data.hDirectionAnimations = hDirectionAnimations; // Send packed command structure channel.SendCommand( (byte*)&data, sizeof(DUCE.MILCMD_DIRECTIONALLIGHT)); } } } internal override DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel) { if (_duceResource.CreateOrAddRefOnChannel(channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_DIRECTIONALLIGHT)) { Transform3D vTransform = Transform; if (vTransform != null) ((DUCE.IResource)vTransform).AddRefOnChannel(channel); AddRefOnChannelAnimations(channel); UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ ); } return _duceResource.GetHandle(channel); } internal override void ReleaseOnChannelCore(DUCE.Channel channel) { Debug.Assert(_duceResource.IsOnChannel(channel)); if (_duceResource.ReleaseOnChannel(channel)) { Transform3D vTransform = Transform; if (vTransform != null) ((DUCE.IResource)vTransform).ReleaseOnChannel(channel); ReleaseOnChannelAnimations(channel); } } internal override DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel) { // Note that we are in a lock here already. return _duceResource.GetHandle(channel); } internal override int GetChannelCountCore() { // must already be in composition lock here return _duceResource.GetChannelCount(); } internal override DUCE.Channel GetChannelCore(int index) { // Note that we are in a lock here already. return _duceResource.GetChannel(index); } #endregion Internal Methods //----------------------------------------------------- // // Internal Properties // //----------------------------------------------------- #region Internal Properties #endregion Internal Properties //----------------------------------------------------- // // Dependency Properties // //------------------------------------------------------ #region Dependency Properties ////// The DependencyProperty for the DirectionalLight.Direction property. /// public static readonly DependencyProperty DirectionProperty; #endregion Dependency Properties //----------------------------------------------------- // // Internal Fields // //------------------------------------------------------ #region Internal Fields internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource(); internal static Vector3D s_Direction = new Vector3D(0,0,-1); #endregion Internal Fields #region Constructors //------------------------------------------------------ // // Constructors // //----------------------------------------------------- static DirectionalLight() { // We check our static default fields which are of type Freezable // to make sure that they are not mutable, otherwise we will throw // if these get touched by more than one thread in the lifetime // of your app. (Windows OS Bug #947272) // // Initializations Type typeofThis = typeof(DirectionalLight); DirectionProperty = RegisterProperty("Direction", typeof(Vector3D), typeofThis, new Vector3D(0,0,-1), new PropertyChangedCallback(DirectionPropertyChanged), null, /* isIndependentlyAnimated = */ true, /* coerceValueCallback */ null); } #endregion Constructors } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu
This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- RC2CryptoServiceProvider.cs
- PrivacyNoticeElement.cs
- GenericsInstances.cs
- XmlSchemaExporter.cs
- ChannelManager.cs
- WebPartMenuStyle.cs
- MexNamedPipeBindingElement.cs
- TableDetailsCollection.cs
- LoginView.cs
- DataGridColumnStyleMappingNameEditor.cs
- DefaultParameterValueAttribute.cs
- PeerHelpers.cs
- QueuePathDialog.cs
- PrintController.cs
- TimeManager.cs
- DateTimeOffset.cs
- ImageSourceValueSerializer.cs
- AppModelKnownContentFactory.cs
- RefreshPropertiesAttribute.cs
- Animatable.cs
- MethodExpr.cs
- GlyphInfoList.cs
- RemotingConfigParser.cs
- ConfigurationFileMap.cs
- HostSecurityManager.cs
- AssertHelper.cs
- NameValueSectionHandler.cs
- ComboBoxItem.cs
- DbResourceAllocator.cs
- TextProviderWrapper.cs
- LicenseProviderAttribute.cs
- _SSPISessionCache.cs
- EpmTargetTree.cs
- WebPartHelpVerb.cs
- CellLabel.cs
- FontStretches.cs
- VectorCollectionConverter.cs
- Base64Stream.cs
- SqlDependency.cs
- RestHandlerFactory.cs
- BindingExpressionBase.cs
- UrlAuthorizationModule.cs
- ServerIdentity.cs
- ScrollContentPresenter.cs
- FieldAccessException.cs
- ObjectStateEntry.cs
- CollectionsUtil.cs
- MouseActionValueSerializer.cs
- ToolboxItemFilterAttribute.cs
- ExtentCqlBlock.cs
- WebBrowserDocumentCompletedEventHandler.cs
- SqlNotificationEventArgs.cs
- PhysicalFontFamily.cs
- ServiceSecurityAuditElement.cs
- Bitmap.cs
- LogLogRecordHeader.cs
- TdsParserHelperClasses.cs
- MachineKeyConverter.cs
- ObjectResult.cs
- XmlSchemaCollection.cs
- WindowsSidIdentity.cs
- HttpRequest.cs
- TransformProviderWrapper.cs
- DebuggerAttributes.cs
- TcpConnectionPoolSettings.cs
- FindSimilarActivitiesVerb.cs
- XmlSchemaValidator.cs
- WebPart.cs
- ValueConversionAttribute.cs
- ProxyWebPartConnectionCollection.cs
- PaintValueEventArgs.cs
- PreviewPrintController.cs
- StorageEntitySetMapping.cs
- DataStreams.cs
- ReflectionServiceProvider.cs
- Button.cs
- XMLSchema.cs
- ImageAttributes.cs
- ScriptHandlerFactory.cs
- XamlHostingSectionGroup.cs
- EventLog.cs
- IIS7UserPrincipal.cs
- _CommandStream.cs
- UnsafeNativeMethods.cs
- PersonalizablePropertyEntry.cs
- WindowClosedEventArgs.cs
- SudsCommon.cs
- UMPAttributes.cs
- DataPagerFieldCommandEventArgs.cs
- QueueSurrogate.cs
- Assembly.cs
- TextDecorationCollection.cs
- HtmlInputControl.cs
- FileChangesMonitor.cs
- PagesSection.cs
- ParameterCollection.cs
- IconHelper.cs
- CodeLinePragma.cs
- HandoffBehavior.cs
- DocumentSchemaValidator.cs