Code:
/ Dotnetfx_Vista_SP2 / Dotnetfx_Vista_SP2 / 8.0.50727.4016 / DEVDIV / depot / DevDiv / releases / Orcas / QFE / wpf / src / Core / CSharp / System / Windows / Media / Generated / DrawingContextWalker.cs / 1 / DrawingContextWalker.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- using MS.Internal; using MS.Internal.PresentationCore; using System; using System.Collections; using System.Collections.Generic; using System.Runtime.InteropServices; using System.Windows.Threading; using System.Windows; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Media.Composition; using System.Windows.Media.Effects; using System.Windows.Media.Imaging; using System.Windows.Media.Media3D; using System.Diagnostics; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; using System.Security; using System.Security.Permissions; namespace System.Windows.Media { ////// DrawingContextWalker : The base class for DrawingContext iterators. /// This is *not* thread safe /// internal abstract partial class DrawingContextWalker : DrawingContext { ////// DrawLine - /// Draws a line with the specified pen. /// Note that this API does not accept a Brush, as there is no area to fill. /// /// The Pen with which to stroke the line. /// The start Point for the line. /// The end Point for the line. public override void DrawLine( Pen pen, Point point0, Point point1) { Debug.Assert(false); } ////// DrawLine - /// Draws a line with the specified pen. /// Note that this API does not accept a Brush, as there is no area to fill. /// /// The Pen with which to stroke the line. /// The start Point for the line. /// Optional AnimationClock for point0. /// The end Point for the line. /// Optional AnimationClock for point1. public override void DrawLine( Pen pen, Point point0, AnimationClock point0Animations, Point point1, AnimationClock point1Animations) { Debug.Assert(false); } ////// DrawRectangle - /// Draw a rectangle with the provided Brush and/or Pen. /// If both the Brush and Pen are null this call is a no-op. /// /// /// The Brush with which to fill the rectangle. /// This is optional, and can be null, in which case no fill is performed. /// /// /// The Pen with which to stroke the rectangle. /// This is optional, and can be null, in which case no stroke is performed. /// /// The Rect to fill and/or stroke. public override void DrawRectangle( Brush brush, Pen pen, Rect rectangle) { Debug.Assert(false); } ////// DrawRectangle - /// Draw a rectangle with the provided Brush and/or Pen. /// If both the Brush and Pen are null this call is a no-op. /// /// /// The Brush with which to fill the rectangle. /// This is optional, and can be null, in which case no fill is performed. /// /// /// The Pen with which to stroke the rectangle. /// This is optional, and can be null, in which case no stroke is performed. /// /// The Rect to fill and/or stroke. /// Optional AnimationClock for rectangle. public override void DrawRectangle( Brush brush, Pen pen, Rect rectangle, AnimationClock rectangleAnimations) { Debug.Assert(false); } ////// DrawRoundedRectangle - /// Draw a rounded rectangle with the provided Brush and/or Pen. /// If both the Brush and Pen are null this call is a no-op. /// /// /// The Brush with which to fill the rectangle. /// This is optional, and can be null, in which case no fill is performed. /// /// /// The Pen with which to stroke the rectangle. /// This is optional, and can be null, in which case no stroke is performed. /// /// The Rect to fill and/or stroke. /// /// The radius in the X dimension of the rounded corners of this /// rounded Rect. This value will be clamped to the range [0..rectangle.Width/2] /// /// /// The radius in the Y dimension of the rounded corners of this /// rounded Rect. This value will be clamped to the range [0..rectangle.Height/2]. /// public override void DrawRoundedRectangle( Brush brush, Pen pen, Rect rectangle, Double radiusX, Double radiusY) { Debug.Assert(false); } ////// DrawRoundedRectangle - /// Draw a rounded rectangle with the provided Brush and/or Pen. /// If both the Brush and Pen are null this call is a no-op. /// /// /// The Brush with which to fill the rectangle. /// This is optional, and can be null, in which case no fill is performed. /// /// /// The Pen with which to stroke the rectangle. /// This is optional, and can be null, in which case no stroke is performed. /// /// The Rect to fill and/or stroke. /// Optional AnimationClock for rectangle. /// /// The radius in the X dimension of the rounded corners of this /// rounded Rect. This value will be clamped to the range [0..rectangle.Width/2] /// /// Optional AnimationClock for radiusX. /// /// The radius in the Y dimension of the rounded corners of this /// rounded Rect. This value will be clamped to the range [0..rectangle.Height/2]. /// /// Optional AnimationClock for radiusY. public override void DrawRoundedRectangle( Brush brush, Pen pen, Rect rectangle, AnimationClock rectangleAnimations, Double radiusX, AnimationClock radiusXAnimations, Double radiusY, AnimationClock radiusYAnimations) { Debug.Assert(false); } ////// DrawEllipse - /// Draw an ellipse with the provided Brush and/or Pen. /// If both the Brush and Pen are null this call is a no-op. /// /// /// The Brush with which to fill the ellipse. /// This is optional, and can be null, in which case no fill is performed. /// /// /// The Pen with which to stroke the ellipse. /// This is optional, and can be null, in which case no stroke is performed. /// /// /// The center of the ellipse to fill and/or stroke. /// /// /// The radius in the X dimension of the ellipse. /// The absolute value of the radius provided will be used. /// /// /// The radius in the Y dimension of the ellipse. /// The absolute value of the radius provided will be used. /// public override void DrawEllipse( Brush brush, Pen pen, Point center, Double radiusX, Double radiusY) { Debug.Assert(false); } ////// DrawEllipse - /// Draw an ellipse with the provided Brush and/or Pen. /// If both the Brush and Pen are null this call is a no-op. /// /// /// The Brush with which to fill the ellipse. /// This is optional, and can be null, in which case no fill is performed. /// /// /// The Pen with which to stroke the ellipse. /// This is optional, and can be null, in which case no stroke is performed. /// /// /// The center of the ellipse to fill and/or stroke. /// /// Optional AnimationClock for center. /// /// The radius in the X dimension of the ellipse. /// The absolute value of the radius provided will be used. /// /// Optional AnimationClock for radiusX. /// /// The radius in the Y dimension of the ellipse. /// The absolute value of the radius provided will be used. /// /// Optional AnimationClock for radiusY. public override void DrawEllipse( Brush brush, Pen pen, Point center, AnimationClock centerAnimations, Double radiusX, AnimationClock radiusXAnimations, Double radiusY, AnimationClock radiusYAnimations) { Debug.Assert(false); } ////// DrawGeometry - /// Draw a Geometry with the provided Brush and/or Pen. /// If both the Brush and Pen are null this call is a no-op. /// /// /// The Brush with which to fill the Geometry. /// This is optional, and can be null, in which case no fill is performed. /// /// /// The Pen with which to stroke the Geometry. /// This is optional, and can be null, in which case no stroke is performed. /// /// The Geometry to fill and/or stroke. public override void DrawGeometry( Brush brush, Pen pen, Geometry geometry) { Debug.Assert(false); } ////// DrawImage - /// Draw an Image into the region specified by the Rect. /// The Image will potentially be stretched and distorted to fit the Rect. /// For more fine grained control, consider filling a Rect with an ImageBrush via /// DrawRectangle. /// /// The ImageSource to draw. /// /// The Rect into which the ImageSource will be fit. /// public override void DrawImage( ImageSource imageSource, Rect rectangle) { Debug.Assert(false); } ////// DrawImage - /// Draw an Image into the region specified by the Rect. /// The Image will potentially be stretched and distorted to fit the Rect. /// For more fine grained control, consider filling a Rect with an ImageBrush via /// DrawRectangle. /// /// The ImageSource to draw. /// /// The Rect into which the ImageSource will be fit. /// /// Optional AnimationClock for rectangle. public override void DrawImage( ImageSource imageSource, Rect rectangle, AnimationClock rectangleAnimations) { Debug.Assert(false); } ////// DrawGlyphRun - /// Draw a GlyphRun /// /// /// Foreground brush to draw the GlyphRun with. /// /// The GlyphRun to draw. public override void DrawGlyphRun( Brush foregroundBrush, GlyphRun glyphRun) { Debug.Assert(false); } ////// DrawDrawing - /// Draw a Drawing by appending a sub-Drawing to the current Drawing. /// /// The drawing to draw. public override void DrawDrawing( Drawing drawing) { if (drawing != null) { drawing.WalkCurrentValue(this); } } ////// DrawVideo - /// Draw a Video into the region specified by the Rect. /// The Video will potentially be stretched and distorted to fit the Rect. /// For more fine grained control, consider filling a Rect with an VideoBrush via /// DrawRectangle. /// /// The MediaPlayer to draw. /// The Rect into which the media will be fit. public override void DrawVideo( MediaPlayer player, Rect rectangle) { Debug.Assert(false); } ////// DrawVideo - /// Draw a Video into the region specified by the Rect. /// The Video will potentially be stretched and distorted to fit the Rect. /// For more fine grained control, consider filling a Rect with an VideoBrush via /// DrawRectangle. /// /// The MediaPlayer to draw. /// The Rect into which the media will be fit. /// Optional AnimationClock for rectangle. public override void DrawVideo( MediaPlayer player, Rect rectangle, AnimationClock rectangleAnimations) { Debug.Assert(false); } ////// DrawScene3D - /// Draw a Scene3D (internal object encapsulating a 3D scene) /// /// The Scene3D to draw. internal override void DrawScene3D( Scene3D scene3D) { Debug.Assert(false); } ////// PushClip - /// Push a clip region, which will apply to all drawing primitives until the /// corresponding Pop call. /// /// The Geometry to which we will clip. public override void PushClip( Geometry clipGeometry) { Debug.Assert(false); } ////// PushOpacityMask - /// Push an opacity mask which will blend the composite of all drawing primitives added /// until the corresponding Pop call. /// /// The opacity mask public override void PushOpacityMask( Brush opacityMask) { Debug.Assert(false); } ////// PushOpacity - /// Push an opacity which will blend the composite of all drawing primitives added /// until the corresponding Pop call. /// /// /// The opacity with which to blend - 0 is transparent, 1 is opaque. /// public override void PushOpacity( Double opacity) { Debug.Assert(false); } ////// PushOpacity - /// Push an opacity which will blend the composite of all drawing primitives added /// until the corresponding Pop call. /// /// /// The opacity with which to blend - 0 is transparent, 1 is opaque. /// /// Optional AnimationClock for opacity. public override void PushOpacity( Double opacity, AnimationClock opacityAnimations) { Debug.Assert(false); } ////// PushTransform - /// Push a Transform which will apply to all drawing operations until the corresponding /// Pop. /// /// The Transform to push. public override void PushTransform( Transform transform) { Debug.Assert(false); } ////// PushGuidelineSet - /// Push a set of guidelines which will apply to all drawing operations until the /// corresponding Pop. /// /// The GuidelineSet to push. public override void PushGuidelineSet( GuidelineSet guidelines) { Debug.Assert(false); } ////// PushGuidelineY1 - /// Explicitly push one horizontal guideline. /// /// The coordinate of leading guideline. internal override void PushGuidelineY1( Double coordinate) { Debug.Assert(false); } ////// PushGuidelineY2 - /// Explicitly push a pair of horizontal guidelines. /// /// /// The coordinate of leading guideline. /// /// /// The offset from leading guideline to driven guideline. /// internal override void PushGuidelineY2( Double leadingCoordinate, Double offsetToDrivenCoordinate) { Debug.Assert(false); } ////// PushEffect - /// Push a BitmapEffect which will apply to all drawing operations until the /// corresponding Pop. /// /// The BitmapEffect to push. /// The BitmapEffectInput. public override void PushEffect( BitmapEffect effect, BitmapEffectInput effectInput) { Debug.Assert(false); } ////// Pop /// public override void Pop( ) { Debug.Assert(false); } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- using MS.Internal; using MS.Internal.PresentationCore; using System; using System.Collections; using System.Collections.Generic; using System.Runtime.InteropServices; using System.Windows.Threading; using System.Windows; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Media.Composition; using System.Windows.Media.Effects; using System.Windows.Media.Imaging; using System.Windows.Media.Media3D; using System.Diagnostics; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; using System.Security; using System.Security.Permissions; namespace System.Windows.Media { ////// DrawingContextWalker : The base class for DrawingContext iterators. /// This is *not* thread safe /// internal abstract partial class DrawingContextWalker : DrawingContext { ////// DrawLine - /// Draws a line with the specified pen. /// Note that this API does not accept a Brush, as there is no area to fill. /// /// The Pen with which to stroke the line. /// The start Point for the line. /// The end Point for the line. public override void DrawLine( Pen pen, Point point0, Point point1) { Debug.Assert(false); } ////// DrawLine - /// Draws a line with the specified pen. /// Note that this API does not accept a Brush, as there is no area to fill. /// /// The Pen with which to stroke the line. /// The start Point for the line. /// Optional AnimationClock for point0. /// The end Point for the line. /// Optional AnimationClock for point1. public override void DrawLine( Pen pen, Point point0, AnimationClock point0Animations, Point point1, AnimationClock point1Animations) { Debug.Assert(false); } ////// DrawRectangle - /// Draw a rectangle with the provided Brush and/or Pen. /// If both the Brush and Pen are null this call is a no-op. /// /// /// The Brush with which to fill the rectangle. /// This is optional, and can be null, in which case no fill is performed. /// /// /// The Pen with which to stroke the rectangle. /// This is optional, and can be null, in which case no stroke is performed. /// /// The Rect to fill and/or stroke. public override void DrawRectangle( Brush brush, Pen pen, Rect rectangle) { Debug.Assert(false); } ////// DrawRectangle - /// Draw a rectangle with the provided Brush and/or Pen. /// If both the Brush and Pen are null this call is a no-op. /// /// /// The Brush with which to fill the rectangle. /// This is optional, and can be null, in which case no fill is performed. /// /// /// The Pen with which to stroke the rectangle. /// This is optional, and can be null, in which case no stroke is performed. /// /// The Rect to fill and/or stroke. /// Optional AnimationClock for rectangle. public override void DrawRectangle( Brush brush, Pen pen, Rect rectangle, AnimationClock rectangleAnimations) { Debug.Assert(false); } ////// DrawRoundedRectangle - /// Draw a rounded rectangle with the provided Brush and/or Pen. /// If both the Brush and Pen are null this call is a no-op. /// /// /// The Brush with which to fill the rectangle. /// This is optional, and can be null, in which case no fill is performed. /// /// /// The Pen with which to stroke the rectangle. /// This is optional, and can be null, in which case no stroke is performed. /// /// The Rect to fill and/or stroke. /// /// The radius in the X dimension of the rounded corners of this /// rounded Rect. This value will be clamped to the range [0..rectangle.Width/2] /// /// /// The radius in the Y dimension of the rounded corners of this /// rounded Rect. This value will be clamped to the range [0..rectangle.Height/2]. /// public override void DrawRoundedRectangle( Brush brush, Pen pen, Rect rectangle, Double radiusX, Double radiusY) { Debug.Assert(false); } ////// DrawRoundedRectangle - /// Draw a rounded rectangle with the provided Brush and/or Pen. /// If both the Brush and Pen are null this call is a no-op. /// /// /// The Brush with which to fill the rectangle. /// This is optional, and can be null, in which case no fill is performed. /// /// /// The Pen with which to stroke the rectangle. /// This is optional, and can be null, in which case no stroke is performed. /// /// The Rect to fill and/or stroke. /// Optional AnimationClock for rectangle. /// /// The radius in the X dimension of the rounded corners of this /// rounded Rect. This value will be clamped to the range [0..rectangle.Width/2] /// /// Optional AnimationClock for radiusX. /// /// The radius in the Y dimension of the rounded corners of this /// rounded Rect. This value will be clamped to the range [0..rectangle.Height/2]. /// /// Optional AnimationClock for radiusY. public override void DrawRoundedRectangle( Brush brush, Pen pen, Rect rectangle, AnimationClock rectangleAnimations, Double radiusX, AnimationClock radiusXAnimations, Double radiusY, AnimationClock radiusYAnimations) { Debug.Assert(false); } ////// DrawEllipse - /// Draw an ellipse with the provided Brush and/or Pen. /// If both the Brush and Pen are null this call is a no-op. /// /// /// The Brush with which to fill the ellipse. /// This is optional, and can be null, in which case no fill is performed. /// /// /// The Pen with which to stroke the ellipse. /// This is optional, and can be null, in which case no stroke is performed. /// /// /// The center of the ellipse to fill and/or stroke. /// /// /// The radius in the X dimension of the ellipse. /// The absolute value of the radius provided will be used. /// /// /// The radius in the Y dimension of the ellipse. /// The absolute value of the radius provided will be used. /// public override void DrawEllipse( Brush brush, Pen pen, Point center, Double radiusX, Double radiusY) { Debug.Assert(false); } ////// DrawEllipse - /// Draw an ellipse with the provided Brush and/or Pen. /// If both the Brush and Pen are null this call is a no-op. /// /// /// The Brush with which to fill the ellipse. /// This is optional, and can be null, in which case no fill is performed. /// /// /// The Pen with which to stroke the ellipse. /// This is optional, and can be null, in which case no stroke is performed. /// /// /// The center of the ellipse to fill and/or stroke. /// /// Optional AnimationClock for center. /// /// The radius in the X dimension of the ellipse. /// The absolute value of the radius provided will be used. /// /// Optional AnimationClock for radiusX. /// /// The radius in the Y dimension of the ellipse. /// The absolute value of the radius provided will be used. /// /// Optional AnimationClock for radiusY. public override void DrawEllipse( Brush brush, Pen pen, Point center, AnimationClock centerAnimations, Double radiusX, AnimationClock radiusXAnimations, Double radiusY, AnimationClock radiusYAnimations) { Debug.Assert(false); } ////// DrawGeometry - /// Draw a Geometry with the provided Brush and/or Pen. /// If both the Brush and Pen are null this call is a no-op. /// /// /// The Brush with which to fill the Geometry. /// This is optional, and can be null, in which case no fill is performed. /// /// /// The Pen with which to stroke the Geometry. /// This is optional, and can be null, in which case no stroke is performed. /// /// The Geometry to fill and/or stroke. public override void DrawGeometry( Brush brush, Pen pen, Geometry geometry) { Debug.Assert(false); } ////// DrawImage - /// Draw an Image into the region specified by the Rect. /// The Image will potentially be stretched and distorted to fit the Rect. /// For more fine grained control, consider filling a Rect with an ImageBrush via /// DrawRectangle. /// /// The ImageSource to draw. /// /// The Rect into which the ImageSource will be fit. /// public override void DrawImage( ImageSource imageSource, Rect rectangle) { Debug.Assert(false); } ////// DrawImage - /// Draw an Image into the region specified by the Rect. /// The Image will potentially be stretched and distorted to fit the Rect. /// For more fine grained control, consider filling a Rect with an ImageBrush via /// DrawRectangle. /// /// The ImageSource to draw. /// /// The Rect into which the ImageSource will be fit. /// /// Optional AnimationClock for rectangle. public override void DrawImage( ImageSource imageSource, Rect rectangle, AnimationClock rectangleAnimations) { Debug.Assert(false); } ////// DrawGlyphRun - /// Draw a GlyphRun /// /// /// Foreground brush to draw the GlyphRun with. /// /// The GlyphRun to draw. public override void DrawGlyphRun( Brush foregroundBrush, GlyphRun glyphRun) { Debug.Assert(false); } ////// DrawDrawing - /// Draw a Drawing by appending a sub-Drawing to the current Drawing. /// /// The drawing to draw. public override void DrawDrawing( Drawing drawing) { if (drawing != null) { drawing.WalkCurrentValue(this); } } ////// DrawVideo - /// Draw a Video into the region specified by the Rect. /// The Video will potentially be stretched and distorted to fit the Rect. /// For more fine grained control, consider filling a Rect with an VideoBrush via /// DrawRectangle. /// /// The MediaPlayer to draw. /// The Rect into which the media will be fit. public override void DrawVideo( MediaPlayer player, Rect rectangle) { Debug.Assert(false); } ////// DrawVideo - /// Draw a Video into the region specified by the Rect. /// The Video will potentially be stretched and distorted to fit the Rect. /// For more fine grained control, consider filling a Rect with an VideoBrush via /// DrawRectangle. /// /// The MediaPlayer to draw. /// The Rect into which the media will be fit. /// Optional AnimationClock for rectangle. public override void DrawVideo( MediaPlayer player, Rect rectangle, AnimationClock rectangleAnimations) { Debug.Assert(false); } ////// DrawScene3D - /// Draw a Scene3D (internal object encapsulating a 3D scene) /// /// The Scene3D to draw. internal override void DrawScene3D( Scene3D scene3D) { Debug.Assert(false); } ////// PushClip - /// Push a clip region, which will apply to all drawing primitives until the /// corresponding Pop call. /// /// The Geometry to which we will clip. public override void PushClip( Geometry clipGeometry) { Debug.Assert(false); } ////// PushOpacityMask - /// Push an opacity mask which will blend the composite of all drawing primitives added /// until the corresponding Pop call. /// /// The opacity mask public override void PushOpacityMask( Brush opacityMask) { Debug.Assert(false); } ////// PushOpacity - /// Push an opacity which will blend the composite of all drawing primitives added /// until the corresponding Pop call. /// /// /// The opacity with which to blend - 0 is transparent, 1 is opaque. /// public override void PushOpacity( Double opacity) { Debug.Assert(false); } ////// PushOpacity - /// Push an opacity which will blend the composite of all drawing primitives added /// until the corresponding Pop call. /// /// /// The opacity with which to blend - 0 is transparent, 1 is opaque. /// /// Optional AnimationClock for opacity. public override void PushOpacity( Double opacity, AnimationClock opacityAnimations) { Debug.Assert(false); } ////// PushTransform - /// Push a Transform which will apply to all drawing operations until the corresponding /// Pop. /// /// The Transform to push. public override void PushTransform( Transform transform) { Debug.Assert(false); } ////// PushGuidelineSet - /// Push a set of guidelines which will apply to all drawing operations until the /// corresponding Pop. /// /// The GuidelineSet to push. public override void PushGuidelineSet( GuidelineSet guidelines) { Debug.Assert(false); } ////// PushGuidelineY1 - /// Explicitly push one horizontal guideline. /// /// The coordinate of leading guideline. internal override void PushGuidelineY1( Double coordinate) { Debug.Assert(false); } ////// PushGuidelineY2 - /// Explicitly push a pair of horizontal guidelines. /// /// /// The coordinate of leading guideline. /// /// /// The offset from leading guideline to driven guideline. /// internal override void PushGuidelineY2( Double leadingCoordinate, Double offsetToDrivenCoordinate) { Debug.Assert(false); } ////// PushEffect - /// Push a BitmapEffect which will apply to all drawing operations until the /// corresponding Pop. /// /// The BitmapEffect to push. /// The BitmapEffectInput. public override void PushEffect( BitmapEffect effect, BitmapEffectInput effectInput) { Debug.Assert(false); } ////// Pop /// public override void Pop( ) { Debug.Assert(false); } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu
This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- _LocalDataStore.cs
- SafeNativeMethods.cs
- AssociatedControlConverter.cs
- ToolStripContentPanel.cs
- Visual3D.cs
- DataTableMappingCollection.cs
- DrawingCollection.cs
- DataGridViewRowCancelEventArgs.cs
- StylusEditingBehavior.cs
- HtmlFormWrapper.cs
- ButtonColumn.cs
- DiscoveryClientReferences.cs
- LicenseManager.cs
- SizeValueSerializer.cs
- PlatformCulture.cs
- DocumentViewerHelper.cs
- UpdateTracker.cs
- SoapHeaderAttribute.cs
- ServicesUtilities.cs
- LocatorPart.cs
- AsyncCompletedEventArgs.cs
- SafeHGlobalHandleCritical.cs
- RegexWriter.cs
- BindingList.cs
- TextBoxDesigner.cs
- DataGridViewAutoSizeModeEventArgs.cs
- Function.cs
- FileSystemWatcher.cs
- RSAOAEPKeyExchangeDeformatter.cs
- XmlSerializerFactory.cs
- FixedSOMGroup.cs
- PolyLineSegment.cs
- ValidateNames.cs
- AnnotationDocumentPaginator.cs
- MimeBasePart.cs
- XamlReaderHelper.cs
- TraceHandlerErrorFormatter.cs
- XmlSchemaInclude.cs
- MultiPageTextView.cs
- FormsAuthenticationTicket.cs
- Error.cs
- CollectionMarkupSerializer.cs
- PromptBuilder.cs
- Util.cs
- FixedTextPointer.cs
- xamlnodes.cs
- ZipIOLocalFileHeader.cs
- StrokeCollectionDefaultValueFactory.cs
- sitestring.cs
- ImageInfo.cs
- PointAnimationClockResource.cs
- SplineQuaternionKeyFrame.cs
- TextReturnReader.cs
- ExeContext.cs
- BindingExpression.cs
- DoubleAnimationClockResource.cs
- SortedDictionary.cs
- AccessibleObject.cs
- TypeForwardedToAttribute.cs
- PenLineCapValidation.cs
- PropertyStore.cs
- IndexerNameAttribute.cs
- UserControlBuildProvider.cs
- MarshalByRefObject.cs
- StrokeIntersection.cs
- IgnoreSectionHandler.cs
- XsltInput.cs
- querybuilder.cs
- listitem.cs
- HttpFileCollectionWrapper.cs
- ViewManager.cs
- SplitContainerDesigner.cs
- SerializationStore.cs
- Dictionary.cs
- Properties.cs
- MetadataExporter.cs
- DtrList.cs
- BitmapMetadataBlob.cs
- DebuggerAttributes.cs
- _NestedMultipleAsyncResult.cs
- DashStyle.cs
- BasicExpressionVisitor.cs
- WorkflowMarkupSerializationProvider.cs
- GradientSpreadMethodValidation.cs
- RegisteredArrayDeclaration.cs
- HexParser.cs
- listviewsubitemcollectioneditor.cs
- DataGridViewDataErrorEventArgs.cs
- Point3DCollection.cs
- SaveFileDialog.cs
- SetterBaseCollection.cs
- RawStylusSystemGestureInputReport.cs
- AttributeData.cs
- HandlerBase.cs
- ServiceProviders.cs
- StringUtil.cs
- KeyFrames.cs
- MULTI_QI.cs
- PointKeyFrameCollection.cs
- Single.cs