Code:
/ Dotnetfx_Vista_SP2 / Dotnetfx_Vista_SP2 / 8.0.50727.4016 / DEVDIV / depot / DevDiv / releases / Orcas / QFE / wpf / src / Core / CSharp / System / Windows / Media / Animation / Generated / Rotation3DAnimationBase.cs / 1 / Rotation3DAnimationBase.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class Rotation3DAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new Rotation3DAnimationBase. /// protected Rotation3DAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this Rotation3DAnimationBase /// ///The copy public new Rotation3DAnimationBase Clone() { return (Rotation3DAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { return GetCurrentValue((Rotation3D)defaultOriginValue, (Rotation3D)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Rotation3D); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Rotation3D GetCurrentValue(Rotation3D defaultOriginValue, Rotation3D defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueRotation3D(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Rotation3D GetCurrentValueCore(Rotation3D defaultOriginValue, Rotation3D defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class Rotation3DAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new Rotation3DAnimationBase. /// protected Rotation3DAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this Rotation3DAnimationBase /// ///The copy public new Rotation3DAnimationBase Clone() { return (Rotation3DAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { return GetCurrentValue((Rotation3D)defaultOriginValue, (Rotation3D)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Rotation3D); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Rotation3D GetCurrentValue(Rotation3D defaultOriginValue, Rotation3D defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueRotation3D(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Rotation3D GetCurrentValueCore(Rotation3D defaultOriginValue, Rotation3D defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu
This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- ProfileManager.cs
- AuthorizationSection.cs
- EventLogRecord.cs
- TextRangeBase.cs
- RequiredFieldValidator.cs
- ShaderRenderModeValidation.cs
- OpCodes.cs
- ScriptingProfileServiceSection.cs
- BooleanProjectedSlot.cs
- WebReferencesBuildProvider.cs
- RuleSet.cs
- BitmapEncoder.cs
- ViewGenerator.cs
- InputLangChangeEvent.cs
- CallbackHandler.cs
- WindowsSolidBrush.cs
- Line.cs
- DataSvcMapFileSerializer.cs
- MenuItemAutomationPeer.cs
- CollectionChangedEventManager.cs
- TextBox.cs
- DbConnectionPoolGroup.cs
- DbProviderSpecificTypePropertyAttribute.cs
- ResourceReferenceKeyNotFoundException.cs
- DataServiceRequestOfT.cs
- Vector3DAnimationUsingKeyFrames.cs
- CoreSwitches.cs
- BuilderPropertyEntry.cs
- Enlistment.cs
- ProjectionPlanCompiler.cs
- FixedSOMPageElement.cs
- LoginStatusDesigner.cs
- TextDecorationLocationValidation.cs
- MemberDescriptor.cs
- LogWriteRestartAreaState.cs
- EntityUtil.cs
- BaseValidator.cs
- PropertyTabChangedEvent.cs
- Grant.cs
- BasicExpandProvider.cs
- UIElementParagraph.cs
- Int32AnimationUsingKeyFrames.cs
- DataSourceUtil.cs
- FixedHyperLink.cs
- OciHandle.cs
- AssemblyBuilderData.cs
- XmlSignatureManifest.cs
- AttachedAnnotation.cs
- UniqueID.cs
- XmlCharCheckingWriter.cs
- XmlSchemaComplexContentRestriction.cs
- UncommonField.cs
- BamlLocalizableResourceKey.cs
- ConfigurationElementProperty.cs
- ScriptControlManager.cs
- FileUtil.cs
- FilteredAttributeCollection.cs
- PartialCachingAttribute.cs
- XmlArrayItemAttribute.cs
- SymbolType.cs
- TranslateTransform3D.cs
- XmlSchemaChoice.cs
- TreeNodeCollection.cs
- Subtree.cs
- SizeConverter.cs
- Set.cs
- CategoryGridEntry.cs
- WindowsScroll.cs
- DataRecordInternal.cs
- Int32CollectionValueSerializer.cs
- PackageProperties.cs
- TabItem.cs
- TraceUtility.cs
- ToolStrip.cs
- ReadOnlyDictionary.cs
- ToolStripRenderer.cs
- SupportsEventValidationAttribute.cs
- ListViewItem.cs
- WebPartExportVerb.cs
- SpeechDetectedEventArgs.cs
- ContainerUtilities.cs
- XmlTextEncoder.cs
- SystemEvents.cs
- XpsFont.cs
- ButtonRenderer.cs
- HttpCacheVary.cs
- OdbcConnectionStringbuilder.cs
- SchemaCollectionPreprocessor.cs
- __Error.cs
- AngleUtil.cs
- DispatchWrapper.cs
- AttachedPropertyBrowsableForChildrenAttribute.cs
- CrossSiteScriptingValidation.cs
- OdbcCommand.cs
- RadioButtonRenderer.cs
- shaper.cs
- SingleResultAttribute.cs
- InternalBufferOverflowException.cs
- SystemTcpStatistics.cs
- UpdatePanelControlTrigger.cs