Code:
/ DotNET / DotNET / 8.0 / untmp / whidbey / REDBITS / ndp / fx / src / Designer / WinForms / System / WinForms / Design / ScrollableControlDesigner.cs / 1 / ScrollableControlDesigner.cs
//------------------------------------------------------------------------------ //// Copyright (c) Microsoft Corporation. All rights reserved. // //----------------------------------------------------------------------------- /* */ namespace System.Windows.Forms.Design { using System.Design; using System.Runtime.Serialization.Formatters; using System.ComponentModel; using System.Diagnostics; using System; using System.ComponentModel.Design; using System.Windows.Forms; using System.Windows.Forms.Design.Behavior; using System.Drawing; using Microsoft.Win32; ////// /// The ScrollableControlDesigner class builds on the ParentControlDesigner, and adds the implementation /// of IWinFormsDesigner so that the designer can be hosted as a document. /// public class ScrollableControlDesigner : ParentControlDesigner { private SelectionManager selManager; ////// /// Overrides the base class's GetHitTest method to determine regions of the /// control that should always be UI-Active. For a form, if it has autoscroll /// set the scroll bars are always UI active. /// protected override bool GetHitTest(Point pt) { if (base.GetHitTest(pt)) { return true; } // The scroll bars on a form are "live" // ScrollableControl f = (ScrollableControl)Control; if (f.IsHandleCreated && f.AutoScroll) { int hitTest = (int)NativeMethods.SendMessage(f.Handle, NativeMethods.WM_NCHITTEST, (IntPtr)0, (IntPtr)NativeMethods.Util.MAKELPARAM(pt.X, pt.Y)); if (hitTest == NativeMethods.HTVSCROLL || hitTest == NativeMethods.HTHSCROLL) { return true; } } return false; } ////// /// We override our base class's WndProc to monitor certain messages. /// protected override void WndProc(ref Message m) { base.WndProc(ref m); switch(m.Msg) { case NativeMethods.WM_HSCROLL: case NativeMethods.WM_VSCROLL: // When we scroll, we reposition a control without causing a // property change event. Therefore, we must tell the // SelectionManager to refresh its glyphs. if (selManager == null) { selManager = GetService(typeof(SelectionManager)) as SelectionManager; } if (selManager != null) { selManager.Refresh(); } // Now we must paint our adornments, since the scroll does not // trigger a paint event // Control.Invalidate(); Control.Update(); break; } } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
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