BitVector32.cs source code in C# .NET

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Code:

/ DotNET / DotNET / 8.0 / untmp / whidbey / REDBITS / ndp / fx / src / CompMod / System / Collections / Specialized / BitVector32.cs / 1 / BitVector32.cs

                            //------------------------------------------------------------------------------ 
// 
//     Copyright (c) Microsoft Corporation.  All rights reserved.
// 
//----------------------------------------------------------------------------- 

namespace System.Collections.Specialized { 
 
    using System.Diagnostics;
    using System.Text; 
    using System;
    using Microsoft.Win32;

    ///  
    ///    Provides a simple light bit vector with easy integer or Boolean access to
    ///       a 32 bit storage. 
    ///  
    public struct BitVector32 {
        private uint data; 

        /// 
        /// Initializes a new instance of the BitVector32 structure with the specified internal data.
        ///  
        public BitVector32(int data) {
            this.data = (uint)data; 
        } 

        ///  
        /// Initializes a new instance of the BitVector32 structure with the information in the specified
        ///    value.
        /// 
        public BitVector32(BitVector32 value) { 
            this.data = value.data;
        } 
 
        /// 
        ///    Gets or sets a value indicating whether all the specified bits are set. 
        /// 
        public bool this[int bit] {
            get {
                return (data & bit) == (uint)bit; 
            }
            set { 
                if (value) { 
                    data |= (uint)bit;
                } 
                else {
                    data &= ~(uint)bit;
                }
            } 
        }
 
        ///  
        ///    Gets or sets the value for the specified section.
        ///  
        public int this[Section section] {
            get {
                return (int)((data & (uint)(section.Mask << section.Offset)) >> section.Offset);
            } 
            set {
#if DEBUG 
                if ((value & section.Mask) != value) { 
                    Debug.Fail("Value out of bounds on BitVector32 Section Set!");
                } 
#endif
                value <<= section.Offset;
                int offsetMask = (0xFFFF & (int)section.Mask) << section.Offset;
                data = (data & ~(uint)offsetMask) | ((uint)value & (uint)offsetMask); 
            }
        } 
 
        /// 
        ///    returns the raw data stored in this bit vector... 
        /// 
        public int Data {
            get {
                return (int)data; 
            }
        } 
 
        private static short CountBitsSet(short mask) {
 
            // yes, I know there are better algorithms, however, we know the
            // bits are always right aligned, with no holes (i.e. always 00000111,
            // never 000100011), so this is just fine...
            // 
            short value = 0;
            while ((mask & 0x1) != 0) { 
                value++; 
                mask >>= 1;
            } 
            return value;
        }

        ///  
        ///     Creates the first mask in a series.
        ///  
        public static int CreateMask() { 
            return CreateMask(0);
        } 

        /// 
        ///     Creates the next mask in a series.
        ///  
        public static int CreateMask(int previous) {
            if (previous == 0) { 
                return 1; 
            }
 
            if (previous == unchecked((int)0x80000000)) {
                throw new InvalidOperationException(SR.GetString(SR.BitVectorFull));
            }
 
            return previous << 1;
        } 
 
        /// 
        ///     Given a highValue, creates the mask 
        /// 
        private static short CreateMaskFromHighValue(short highValue) {
            short required = 16;
            while ((highValue & 0x8000) == 0) { 
                required--;
                highValue <<= 1; 
            } 

            ushort value = 0; 
            while (required > 0) {
                required--;
                value <<= 1;
                value |= 0x1; 
            }
 
            return unchecked((short) value); 
        }
 
        /// 
        ///    Creates the first section in a series, with the specified maximum value.
        /// 
        public static Section CreateSection(short maxValue) { 
            return CreateSectionHelper(maxValue, 0, 0);
        } 
 
        /// 
        ///    Creates the next section in a series, with the specified maximum value. 
        /// 
        public static Section CreateSection(short maxValue, Section previous) {
            return CreateSectionHelper(maxValue, previous.Mask, previous.Offset);
        } 

        private static Section CreateSectionHelper(short maxValue, short priorMask, short priorOffset) { 
            if (maxValue < 1) { 
                throw new ArgumentException(SR.GetString(SR.Argument_InvalidValue, "maxValue", 0), "maxValue");
            } 
#if DEBUG
            int maskCheck = CreateMaskFromHighValue(maxValue);
            int offsetCheck = priorOffset + CountBitsSet(priorMask);
            Debug.Assert(maskCheck <= short.MaxValue && offsetCheck < 32, "Overflow on BitVector32"); 
#endif
            short offset = (short)(priorOffset + CountBitsSet(priorMask)); 
            if (offset >= 32) { 
                throw new InvalidOperationException(SR.GetString(SR.BitVectorFull));
            } 
            return new Section(CreateMaskFromHighValue(maxValue), offset);
        }

        public override bool Equals(object o) { 
            if (!(o is BitVector32)) {
                return false; 
            } 

            return data == ((BitVector32)o).data; 
        }

        public override int GetHashCode() {
            return base.GetHashCode(); 
        }
 
        ///  
        /// 
        public static string ToString(BitVector32 value) { 
            StringBuilder sb = new StringBuilder(/*"BitVector32{".Length*/12 + /*32 bits*/32 + /*"}".Length"*/1);
            sb.Append("BitVector32{");
            int locdata = (int)value.data;
            for (int i=0; i<32; i++) { 
                if ((locdata & 0x80000000) != 0) {
                    sb.Append("1"); 
                } 
                else {
                    sb.Append("0"); 
                }
                locdata <<= 1;
            }
            sb.Append("}"); 
            return sb.ToString();
        } 
 
        /// 
        ///  
        public override string ToString() {
            return BitVector32.ToString(this);
        }
 
        /// 
        ///     
        ///       Represents an section of the vector that can contain a integer number. 
        /// 
        public struct Section { 
            private readonly short mask;
            private readonly short offset;

            internal Section(short mask, short offset) { 
                this.mask = mask;
                this.offset = offset; 
            } 

            public short Mask { 
                get {
                    return mask;
                }
            } 

            public short Offset { 
                get { 
                    return offset;
                } 
            }

            public override bool Equals(object o) {
                if (o is Section) 
                    return Equals((Section)o);
                else 
                    return false; 
            }
 
            public bool Equals(Section obj)
            {
                return obj.mask == mask && obj.offset == offset;
            } 

            public static bool operator ==(Section a, Section b) 
            { 
                return a.Equals(b);
            } 

            public static bool operator !=(Section a, Section b)
            {
                return !(a == b); 
            }
 
            public override int GetHashCode() { 
                return base.GetHashCode();
            } 

            /// 
            /// 
            public static string ToString(Section value) { 
                return "Section{0x" + Convert.ToString(value.Mask, 16) + ", 0x" + Convert.ToString(value.Offset, 16) + "}";
            } 
 
            /// 
            ///  
            public override string ToString() {
                return Section.ToString(this);
            }
 
        }
    } 
 } 


                        

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