Vector3D.cs source code in C# .NET

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/ DotNET / DotNET / 8.0 / untmp / WIN_WINDOWS / lh_tools_devdiv_wpf / Windows / wcp / Core / System / Windows / Media3D / Generated / Vector3D.cs / 1 / Vector3D.cs

                            //---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// This file was generated, please do not edit it directly. 
// 
// Please see [....]/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
// 
//---------------------------------------------------------------------------

using MS.Internal;
using MS.Internal.Collections; 
using MS.Internal.PresentationCore;
using MS.Utility; 
using System; 
using System.Collections;
using System.Collections.Generic; 
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization; 
using System.Reflection;
using System.Runtime.InteropServices; 
using System.Text; 
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters; 
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security; 
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR; 
using SRID=MS.Internal.PresentationCore.SRID; 
using System.Windows.Media.Imaging;
// These types are aliased to match the unamanaged names used in interop 
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
 
namespace System.Windows.Media.Media3D
{ 
 

    [Serializable] 
    [TypeConverter(typeof(Vector3DConverter))]
    [ValueSerializer(typeof(Vector3DValueSerializer))] // Used by MarkupWriter
    partial struct Vector3D : IFormattable
    { 
        #region Constructors
 
        //----------------------------------------------------- 
        //
        //  Constructors 
        //
        //-----------------------------------------------------

 

 
        #endregion Constructors 

        //------------------------------------------------------ 
        //
        //  Public Methods
        //
        //----------------------------------------------------- 

        #region Public Methods 
 

 

        /// 
        /// Compares two Vector3D instances for exact equality.
        /// Note that double values can acquire error when operated upon, such that 
        /// an exact comparison between two values which are logically equal may fail.
        /// Furthermore, using this equality operator, Double.NaN is not equal to itself. 
        ///  
        /// 
        /// bool - true if the two Vector3D instances are exactly equal, false otherwise 
        /// 
        /// The first Vector3D to compare
        /// The second Vector3D to compare
        public static bool operator == (Vector3D vector1, Vector3D vector2) 
        {
            return vector1.X == vector2.X && 
                   vector1.Y == vector2.Y && 
                   vector1.Z == vector2.Z;
        } 

        /// 
        /// Compares two Vector3D instances for exact inequality.
        /// Note that double values can acquire error when operated upon, such that 
        /// an exact comparison between two values which are logically equal may fail.
        /// Furthermore, using this equality operator, Double.NaN is not equal to itself. 
        ///  
        /// 
        /// bool - true if the two Vector3D instances are exactly unequal, false otherwise 
        /// 
        /// The first Vector3D to compare
        /// The second Vector3D to compare
        public static bool operator != (Vector3D vector1, Vector3D vector2) 
        {
            return !(vector1 == vector2); 
        } 
        /// 
        /// Compares two Vector3D instances for object equality.  In this equality 
        /// Double.NaN is equal to itself, unlike in numeric equality.
        /// Note that double values can acquire error when operated upon, such that
        /// an exact comparison between two values which
        /// are logically equal may fail. 
        /// 
        ///  
        /// bool - true if the two Vector3D instances are exactly equal, false otherwise 
        /// 
        /// The first Vector3D to compare 
        /// The second Vector3D to compare
        public static bool Equals (Vector3D vector1, Vector3D vector2)
        {
            return vector1.X.Equals(vector2.X) && 
                   vector1.Y.Equals(vector2.Y) &&
                   vector1.Z.Equals(vector2.Z); 
        } 

        ///  
        /// Equals - compares this Vector3D with the passed in object.  In this equality
        /// Double.NaN is equal to itself, unlike in numeric equality.
        /// Note that double values can acquire error when operated upon, such that
        /// an exact comparison between two values which 
        /// are logically equal may fail.
        ///  
        ///  
        /// bool - true if the object is an instance of Vector3D and if it's equal to "this".
        ///  
        /// The object to compare to "this"
        public override bool Equals(object o)
        {
            if ((null == o) || !(o is Vector3D)) 
            {
                return false; 
            } 

            Vector3D value = (Vector3D)o; 
            return Vector3D.Equals(this,value);
        }

        ///  
        /// Equals - compares this Vector3D with the passed in object.  In this equality
        /// Double.NaN is equal to itself, unlike in numeric equality. 
        /// Note that double values can acquire error when operated upon, such that 
        /// an exact comparison between two values which
        /// are logically equal may fail. 
        /// 
        /// 
        /// bool - true if "value" is equal to "this".
        ///  
        /// The Vector3D to compare to "this"
        public bool Equals(Vector3D value) 
        { 
            return Vector3D.Equals(this, value);
        } 
        /// 
        /// Returns the HashCode for this Vector3D
        /// 
        ///  
        /// int - the HashCode for this Vector3D
        ///  
        public override int GetHashCode() 
        {
            // Perform field-by-field XOR of HashCodes 
            return X.GetHashCode() ^
                   Y.GetHashCode() ^
                   Z.GetHashCode();
        } 

        ///  
        /// Parse - returns an instance converted from the provided string using 
        /// the culture "en-US"
        ///  string with Vector3D data  
        /// 
        public static Vector3D Parse(string source)
        {
            IFormatProvider formatProvider = CultureInfo.GetCultureInfo("en-us"); 

            TokenizerHelper th = new TokenizerHelper(source, formatProvider); 
 
            Vector3D value;
 
            String firstToken = th.NextTokenRequired();

            value = new Vector3D(
                Convert.ToDouble(firstToken, formatProvider), 
                Convert.ToDouble(th.NextTokenRequired(), formatProvider),
                Convert.ToDouble(th.NextTokenRequired(), formatProvider)); 
 
            // There should be no more tokens in this string.
            th.LastTokenRequired(); 

            return value;
        }
 
        #endregion Public Methods
 
        //------------------------------------------------------ 
        //
        //  Public Properties 
        //
        //------------------------------------------------------

 

 
        #region Public Properties 

        ///  
        ///     X - double.  Default value is 0.
        /// 
        public double X
        { 
            get
            { 
                return _x; 
            }
 
            set
            {
                _x = value;
            } 

        } 
 
        /// 
        ///     Y - double.  Default value is 0. 
        /// 
        public double Y
        {
            get 
            {
                return _y; 
            } 

            set 
            {
                _y = value;
            }
 
        }
 
        ///  
        ///     Z - double.  Default value is 0.
        ///  
        public double Z
        {
            get
            { 
                return _z;
            } 
 
            set
            { 
                _z = value;
            }

        } 

        #endregion Public Properties 
 
        //-----------------------------------------------------
        // 
        //  Protected Methods
        //
        //------------------------------------------------------
 
        #region Protected Methods
 
 

 

        #endregion ProtectedMethods

        //----------------------------------------------------- 
        //
        //  Internal Methods 
        // 
        //-----------------------------------------------------
 
        #region Internal Methods


 

 
 

 

        #endregion Internal Methods

        //----------------------------------------------------- 
        //
        //  Internal Properties 
        // 
        //------------------------------------------------------
 
        #region Internal Properties


        ///  
        /// Creates a string representation of this object based on the current culture.
        ///  
        ///  
        /// A string representation of this object.
        ///  
        public override string ToString()
        {

            // Delegate to the internal method which implements all ToString calls. 
            return ConvertToString(null /* format string */, null /* format provider */);
        } 
 
        /// 
        /// Creates a string representation of this object based on the IFormatProvider 
        /// passed in.  If the provider is null, the CurrentCulture is used.
        /// 
        /// 
        /// A string representation of this object. 
        /// 
        public string ToString(IFormatProvider provider) 
        { 

            // Delegate to the internal method which implements all ToString calls. 
            return ConvertToString(null /* format string */, provider);
        }

        ///  
        /// Creates a string representation of this object based on the format string
        /// and IFormatProvider passed in. 
        /// If the provider is null, the CurrentCulture is used. 
        /// See the documentation for IFormattable for more information.
        ///  
        /// 
        /// A string representation of this object.
        /// 
        string IFormattable.ToString(string format, IFormatProvider provider) 
        {
 
            // Delegate to the internal method which implements all ToString calls. 
            return ConvertToString(format, provider);
        } 

        /// 
        /// Creates a string representation of this object based on the format string
        /// and IFormatProvider passed in. 
        /// If the provider is null, the CurrentCulture is used.
        /// See the documentation for IFormattable for more information. 
        ///  
        /// 
        /// A string representation of this object. 
        /// 
        internal string ConvertToString(string format, IFormatProvider provider)
        {
            // Helper to get the numeric list separator for a given culture. 
            char separator = MS.Internal.TokenizerHelper.GetNumericListSeparator(provider);
            return String.Format(provider, 
                                 "{1:" + format + "}{0}{2:" + format + "}{0}{3:" + format + "}", 
                                 separator,
                                 _x, 
                                 _y,
                                 _z);
        }
 

 
        #endregion Internal Properties 

        //----------------------------------------------------- 
        //
        //  Dependency Properties
        //
        //------------------------------------------------------ 

        #region Dependency Properties 
 

 
        #endregion Dependency Properties

        //------------------------------------------------------
        // 
        //  Internal Fields
        // 
        //----------------------------------------------------- 

        #region Internal Fields 


        internal double _x;
        internal double _y; 
        internal double _z;
 
 

 
        #endregion Internal Fields


    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.


                        

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