Code:
/ DotNET / DotNET / 8.0 / untmp / WIN_WINDOWS / lh_tools_devdiv_wpf / Windows / wcp / Core / System / Windows / Media3D / AmbientLight.cs / 1 / AmbientLight.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // // Description: 3D ambient light implementation. // // See spec at [....]/medialayer/Specifications/Avalon3D%20API%20Spec.mht // // History: // 06/18/2003 : [....] - Created // //--------------------------------------------------------------------------- using System; using System.Windows.Media; using System.Windows.Media.Composition; using MS.Internal; using System.ComponentModel.Design.Serialization; using System.Windows.Markup; namespace System.Windows.Media.Media3D { ////// Ambient lights light objects uniformly, regardless of their shape. /// public sealed partial class AmbientLight : Light { //----------------------------------------------------- // // Constructors // //----------------------------------------------------- #region Constructors ////// Constructor that creates a new white ambient light. /// public AmbientLight() : this( Colors.White ) { } ////// Constructor that creates a new ambient light. /// /// Ambient color of the new light. public AmbientLight(Color ambientColor) { Color = ambientColor; } #endregion Constructors //------------------------------------------------------ // // Public Methods // //----------------------------------------------------- //------------------------------------------------------ // // Public Properties // //------------------------------------------------------ //----------------------------------------------------- // // Public Events // //------------------------------------------------------ //----------------------------------------------------- // // Private Fields // //----------------------------------------------------- } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
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