GlyphsSerializer.cs source code in C# .NET

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Code:

/ DotNET / DotNET / 8.0 / untmp / WIN_WINDOWS / lh_tools_devdiv_wpf / Windows / wcp / Core / System / Windows / Media / GlyphsSerializer.cs / 1 / GlyphsSerializer.cs

                            //------------------------------------------------------------------------------ 
//  Microsoft Avalon
//  Copyright (c) Microsoft Corporation, all rights reserved
//
//  File:       GlyphsSerializer.cs 
//
//----------------------------------------------------------------------------- 
 
using System;
using System.Windows.Threading; 
using System.Diagnostics;
using System.Collections;
using System.Collections.Specialized;
using System.Collections.Generic; 
using System.Globalization;
using System.Text; 
using System.IO; 
using System.Runtime.InteropServices;
 
using MS.Internal;
using MS.Win32;
using Microsoft.Win32.SafeHandles;
 
using System.Windows;
using System.Windows.Media.Media3D; 
using System.Windows.Media.Animation; 
using System.Security.Permissions;
 
using MS.Internal.PresentationCore;

namespace System.Windows.Media
{ 
    /// 
    /// 
    ///  
    [FriendAccessAllowed]   // used by System.Printing.dll
    internal class GlyphsSerializer 
    {

        #region public methods
        ///  
        ///
        ///  
        ///  
        public GlyphsSerializer(GlyphRun glyphRun)
        { 
            if (glyphRun == null)
            {
                throw new ArgumentNullException("glyphRun");
            } 

            _glyphTypeface = glyphRun.GlyphTypeface; 
            _milToEm = EmScaleFactor / glyphRun.FontRenderingEmSize; 

            _sideways = glyphRun.IsSideways; 

            _characters = glyphRun.Characters;
            _caretStops = glyphRun.CaretStops;
 
            // the first value in the cluster map can be non-zero, in which case it's applied as an offset to all
            // subsequent entries in the cluster map 
            _clusters = glyphRun.ClusterMap; 
            if (_clusters != null)
                _glyphClusterInitialOffset = _clusters[0]; 

            _indices = glyphRun.GlyphIndices;
            _advances = glyphRun.AdvanceWidths;
            _offsets = glyphRun.GlyphOffsets; 

            // "100,50,,0;".Length is a capacity estimate for an individual glyph 
            _glyphStringBuider = new StringBuilder(10); 

            // string length * _glyphStringBuider.Capacity is an estimate for the whole string 
            _indicesStringBuider = new StringBuilder(
                Math.Max(
                    (_characters == null ? 0 : _characters.Count),
                    _indices.Count 
                )
                * _glyphStringBuider.Capacity 
            ); 
        }
 
        /// 
        /// Encode glyph run glyph information into Indices, UnicodeString and CaretStops string.
        /// 
        public void ComputeContentStrings(out string characters, out string indices, out string caretStops) 
        {
            if (_clusters != null) 
            { 
                // the algorithm works by finding (n:m) clusters and appending m glyphs for each cluster
                int characterIndex; 
                int glyphClusterStart = 0;
                int charClusterStart = 0;
                bool forceNewCluster = true;
 
                for (characterIndex = 0; characterIndex < _clusters.Count; ++characterIndex)
                { 
                    if (forceNewCluster) 
                    {
                        glyphClusterStart = _clusters[characterIndex]; 
                        charClusterStart = characterIndex;
                        forceNewCluster = false;
                        continue;
                    } 

                    if (_clusters[characterIndex] != glyphClusterStart) 
                    { 
                        // end of cluster, flush it
                        Debug.Assert(_clusters[characterIndex] > glyphClusterStart); 
                        AddCluster(glyphClusterStart - _glyphClusterInitialOffset, _clusters[characterIndex] - _glyphClusterInitialOffset, charClusterStart, characterIndex);

                        // start a new cluster
                        glyphClusterStart = _clusters[characterIndex]; 
                        charClusterStart = characterIndex;
                    } 
                    // otherwise, we are still within a cluster 
                }
 
                // flush the last cluster
                Debug.Assert(_indices.Count > glyphClusterStart - _glyphClusterInitialOffset);
                AddCluster(glyphClusterStart - _glyphClusterInitialOffset, _indices.Count, charClusterStart, characterIndex);
            } 
            else
            { 
                // zero cluster map means 1:1 mapping 
                Debug.Assert(_characters == null || _characters.Count == 0 || _indices.Count == _characters.Count);
                for (int i = 0; i < _indices.Count; ++i) 
                    AddCluster(i, i + 1, i, i + 1);
            }

            // remove trailing semicolons 
            RemoveTrailingCharacters(_indicesStringBuider, GlyphSeparator);
            indices = _indicesStringBuider.ToString(); 
 
            if (_characters == null || _characters.Count == 0)
            { 
                characters = string.Empty;
            }
            else
            { 
                StringBuilder builder = new StringBuilder(_characters.Count);
                foreach(char ch in _characters) 
                { 
                    builder.Append(ch);
                } 

                characters = builder.ToString();
            }
 
            caretStops = CreateCaretStopsString();
        } 
 
        #endregion public methods
 
        #region private methods
        private void RemoveTrailingCharacters(StringBuilder sb, char trailingCharacter)
        {
            int length = sb.Length; 
            int trailingCharIndex = length - 1;
 
            while (trailingCharIndex >= 0) 
            {
                if (sb[trailingCharIndex] != trailingCharacter) 
                    break;

                --trailingCharIndex;
            } 

            sb.Length = trailingCharIndex + 1; 
        } 

        private void AddGlyph(int glyph, int sourceCharacter) 
        {
            Debug.Assert(_glyphStringBuider.Length == 0);

            // glyph index 
            ushort fontIndex = _indices[glyph];
            ushort glyphIndexFromCmap; 
 
            if (sourceCharacter == -1 ||
                !_glyphTypeface.CharacterToGlyphMap.TryGetValue(sourceCharacter, out glyphIndexFromCmap) || 
                fontIndex != glyphIndexFromCmap)
            {
                _glyphStringBuider.Append(fontIndex.ToString(CultureInfo.InvariantCulture));
            } 

            _glyphStringBuider.Append(GlyphSubEntrySeparator); 
 
            // advance width
            int normalizedAdvance = (int)Math.Round(_advances[glyph] * _milToEm); 
            double fontAdvance = _sideways ? _glyphTypeface.AdvanceHeights[fontIndex] : _glyphTypeface.AdvanceWidths[fontIndex];
            if (normalizedAdvance != (int)Math.Round(fontAdvance * EmScaleFactor))
            {
                _glyphStringBuider.Append(normalizedAdvance.ToString(CultureInfo.InvariantCulture)); 
            }
 
            _glyphStringBuider.Append(GlyphSubEntrySeparator); 

            // u,v offset 
            if (_offsets != null)
            {
                // u offset
                int offset = (int)Math.Round(_offsets[glyph].X * _milToEm); 

                if (offset != 0) 
                    _glyphStringBuider.Append(offset.ToString(CultureInfo.InvariantCulture)); 

                _glyphStringBuider.Append(GlyphSubEntrySeparator); 

                // v offset
                offset = (int)Math.Round(_offsets[glyph].Y * _milToEm);
                if (offset != 0) 
                    _glyphStringBuider.Append(offset.ToString(CultureInfo.InvariantCulture));
 
                _glyphStringBuider.Append(GlyphSubEntrySeparator); 
            }
 
            // flags are not implemented yet
            // remove trailing commas
            RemoveTrailingCharacters(_glyphStringBuider, GlyphSubEntrySeparator);
            _glyphStringBuider.Append(GlyphSeparator); 
            _indicesStringBuider.Append(_glyphStringBuider.ToString());
 
            // reset for next glyph 
            _glyphStringBuider.Length = 0;
        } 

        private void AddCluster(int glyphClusterStart, int glyphClusterEnd, int charClusterStart, int charClusterEnd)
        {
            int charactersInCluster = charClusterEnd - charClusterStart; 
            int glyphsInCluster = glyphClusterEnd - glyphClusterStart;
 
            // no source character to deduce glyph properties from 
            int sourceCharacter = -1;
 
            // the format is ... [(CharacterClusterSize[:GlyphClusterSize])] GlyphIndex ...
            if (glyphsInCluster != 1)
            {
                _indicesStringBuider.AppendFormat(CultureInfo.InvariantCulture, "({0}:{1})", charactersInCluster, glyphsInCluster); 
            }
            else 
            { 
                if (charactersInCluster != 1)
                    _indicesStringBuider.AppendFormat(CultureInfo.InvariantCulture, "({0})", charactersInCluster); 
                else
                {
                    // 1:1 cluster, we can omit (n:m) specification and possibly deduce some
                    // glyph properties from character 
                    if (_characters != null && _characters.Count != 0)
                        sourceCharacter = _characters[charClusterStart]; 
                } 
            }
 
            for (int glyph = glyphClusterStart; glyph < glyphClusterEnd; ++glyph)
            {
                AddGlyph(glyph, sourceCharacter);
            } 
        }
 
        private string CreateCaretStopsString() 
        {
            if (_caretStops == null) 
                return String.Empty;

            // Since the trailing 0xF (i.e. all true) entries in the caret stop specifications can be omitted,
            // we can limit the caret stop list walk until the last nibble that contains 'false'. 

            int caretStopStringLength = 0; 
            int lastCaretStop = 0; 
            for (int i = _caretStops.Count - 1; i >= 0; --i)
            { 
                if (!_caretStops[i])
                {
                    caretStopStringLength = (i + 4) / 4;
 
                    // lastCaretStop to consider when building, the rest will correpond to 0xF entries
                    lastCaretStop = Math.Min(i | 3, _caretStops.Count - 1); 
 
                    break;
                } 
            }

            // All values are set to true, so we don't have to include caret stop string at all.
            if (caretStopStringLength == 0) 
                return String.Empty;
 
            StringBuilder sb = new StringBuilder(caretStopStringLength); 

            byte mask = 0x8; 
            byte accumulatedValue = 0;

            for (int i = 0; i <= lastCaretStop; ++i)
            { 
                if (_caretStops[i])
                    accumulatedValue |= mask; 
 
                if (mask != 1)
                    mask >>= 1; 
                else
                {
                    sb.AppendFormat("{0:x1}", accumulatedValue);
                    accumulatedValue = 0; 
                    mask = 0x8;
                } 
            } 
            if (mask != 0x8)
                sb.AppendFormat("{0:x1}", accumulatedValue); 

            Debug.Assert(caretStopStringLength == sb.ToString().Length);

            return sb.ToString(); 
        }
 
        #endregion private methods 
        #region private data
        private GlyphTypeface _glyphTypeface; 

        private IList _characters;

        private double _milToEm; 

        private bool _sideways; 
 
        private int _glyphClusterInitialOffset;
 
        private IList _clusters;

        private IList _indices;
 
        private IList _advances;
 
        private IList _offsets; 

        private IList     _caretStops; 

        private StringBuilder _indicesStringBuider;

        private StringBuilder _glyphStringBuider; 

        private const char GlyphSubEntrySeparator = ','; 
 
        private const char GlyphSeparator = ';';
 
        private const double EmScaleFactor = 100.0;
        #endregion region private data
   }
} 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.


                        

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