Style.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Framework / System / Windows / Style.cs / 1407647 / Style.cs

                            /****************************************************************************\ 
*
* File: Style.cs
*
*  Style and templating. 
*
* Copyright (C) 2003 by Microsoft Corporation.  All rights reserved. 
* 
\***************************************************************************/
 
using System.Collections;
using System.Collections.Specialized;
using System.Collections.Generic;
using System.ComponentModel; 
using System.Diagnostics;  // For Debug.Assert
using System.Windows.Threading; 
using System.Threading; 
using System.Windows.Controls;
using System.Windows.Data; 
using System.Windows.Media;
using System.Windows.Media.Animation; // For Storyboard support
using System.Windows.Markup;
using System.Security.Permissions; 
using System.IO;
using MS.Utility; 
using MS.Internal; 
using System;
 
#pragma warning disable 1634, 1691  // suppressing PreSharp warnings

namespace System.Windows
{ 
    /// 
    ///     Styling and Templating 
    ///  
    [Localizability(LocalizationCategory.Ignore)]
    [DictionaryKeyProperty("TargetType")] 
    [ContentProperty("Setters")]
    public class Style : DispatcherObject, INameScope, IAddChild, ISealable, IHaveResources, IQueryAmbient
    {
        static Style() 
        {
            // Register for the "alternative Expression storage" feature, since 
            // we store Expressions in per-instance StyleData. 
            StyleHelper.RegisterAlternateExpressionStorage();
        } 

        /// 
        ///     Style construction
        ///  
        public Style()
        { 
            GetUniqueGlobalIndex(); 
        }
 
        /// 
        ///     Style construction
        /// 
        /// Type in which Style will be applied 
        public Style(Type targetType)
        { 
            TargetType = targetType; 

            GetUniqueGlobalIndex(); 
        }

        /// 
        ///     Style construction 
        /// 
        /// Type in which Style will be applied 
        /// Style to base this Style on 
        public Style(Type targetType, Style basedOn)
        { 
            TargetType = targetType;
            BasedOn = basedOn;

            GetUniqueGlobalIndex(); 
        }
 
        #region INameScope 
        /// 
        /// Registers the name - Context combination 
        /// 
        /// Name to register
        /// Element where name is defined
        public void RegisterName(string name, object scopedElement) 
        {
            // Verify Context Access 
            VerifyAccess(); 

            _nameScope.RegisterName(name, scopedElement); 
        }

        /// 
        /// Unregisters the name - element combination 
        /// 
        /// Name of the element 
        public void UnregisterName(string name) 
        {
            // Verify Context Access 
            VerifyAccess();

            _nameScope.UnregisterName(name);
        } 

        ///  
        /// Find the element given name 
        /// 
        /// Name of the element 
        object INameScope.FindName(string name)
        {
            // Verify Context Access
            VerifyAccess(); 

            return _nameScope.FindName(name); 
        } 

        private NameScope _nameScope = new NameScope(); 
        #endregion IIdScope

        /// 
        /// Each Style gets its own unique index used for Style.GetHashCode 
        /// 
        private void GetUniqueGlobalIndex() 
        { 
            lock (Synchronized)
            { 
                // Setup unqiue global index
                StyleInstanceCount++;
                GlobalIndex = StyleInstanceCount;
            } 
        }
 
        ///  
        ///     Style mutability state
        ///  
        /// 
        ///     A style is sealed when another style is basing on it, or,
        ///     when it's applied
        ///  
        public bool IsSealed
        { 
            get 
            {
                // Verify Context Access 
                VerifyAccess();

                return _sealed;
            } 
        }
 
 
        /// 
        ///     Type that this style is intended 
        /// 
        /// 
        ///     By default, the target type is FrameworkElement
        ///  
        [Ambient]
        [Localizability(LocalizationCategory.NeverLocalize)] 
        public Type TargetType 
        {
            get 
            {
                // Verify Context Access
                VerifyAccess();
 
                return _targetType;
            } 
 
            set
            { 
                // Verify Context Access
                VerifyAccess();

                if (_sealed) 
                {
                    throw new InvalidOperationException(SR.Get(SRID.CannotChangeAfterSealed, "Style")); 
                } 

                if( value == null ) 
                {
                    throw new ArgumentNullException("value");
                }
 
                if (!typeof(FrameworkElement).IsAssignableFrom(value) &&
                    !typeof(FrameworkContentElement).IsAssignableFrom(value) && 
                    !(DefaultTargetType == value)) 
                {
                    #pragma warning suppress 6506 // value is obviously not null 
                    throw new ArgumentException(SR.Get(SRID.MustBeFrameworkDerived, value.Name));
                }

                _targetType = value; 

                SetModified(TargetTypeID); 
            } 
        }
 
        /// 
        ///     Style to base on
        /// 
        [DefaultValue(null)] 
        [Ambient]
        public Style BasedOn 
        { 
            get
            { 
                // Verify Context Access
                VerifyAccess();

                return _basedOn; 
            }
            set 
            { 
                // Verify Context Access
                VerifyAccess(); 

                if (_sealed)
                {
                    throw new InvalidOperationException(SR.Get(SRID.CannotChangeAfterSealed, "Style")); 
                }
 
                if( value == this ) 
                {
                    // Basing on self is not allowed.  This is a degenerate case 
                    //  of circular reference chain, the full check for circular
                    //  reference is done in Seal().
                    throw new ArgumentException(SR.Get(SRID.StyleCannotBeBasedOnSelf));
                } 

                _basedOn = value; 
 
                SetModified(BasedOnID);
            } 
        }


        ///  
        ///     Visual triggers
        ///  
        [DesignerSerializationVisibility(DesignerSerializationVisibility.Content)] 
        public TriggerCollection Triggers
        { 
            get
            {
                // Verify Context Access
                VerifyAccess(); 

                if (_visualTriggers == null) 
                { 
                    _visualTriggers = new TriggerCollection();
 
                    // If the style has been sealed prior to this the newly
                    // created TriggerCollection also needs to be sealed
                    if (_sealed)
                    { 
                        _visualTriggers.Seal();
                    } 
                } 
                return _visualTriggers;
            } 
        }

        /// 
        ///     The collection of property setters for the target type 
        /// 
 
        [DesignerSerializationVisibility(DesignerSerializationVisibility.Content)] 
        public SetterBaseCollection Setters
        { 
            get
            {
                // Verify Context Access
                VerifyAccess(); 

                if( _setters == null ) 
                { 
                    _setters = new SetterBaseCollection();
 
                    // If the style has been sealed prior to this the newly
                    // created SetterBaseCollection also needs to be sealed
                    if (_sealed)
                    { 
                        _setters.Seal();
                    } 
                } 
                return _setters;
            } 
        }

        /// 
        ///     The collection of resources that can be 
        ///     consumed by the container and its sub-tree.
        ///  
        [Ambient] 
        public ResourceDictionary Resources
        { 
            get
            {
                // Verify Context Access
                VerifyAccess(); 

                if( _resources == null ) 
                { 
                    _resources = new ResourceDictionary();
 
                    // A Style ResourceDictionary can be accessed across threads
                    _resources.CanBeAccessedAcrossThreads = true;

                    // If the style has been sealed prior to this the newly 
                    // created ResourceDictionary also needs to be sealed
                    if (_sealed) 
                    { 
                        _resources.IsReadOnly = true;
                    } 
                }
                return _resources;
            }
            set 
            {
                // Verify Context Access 
                VerifyAccess(); 

                if( _sealed ) 
                {
                    throw new InvalidOperationException(SR.Get(SRID.CannotChangeAfterSealed, "Style"));
                }
 
                _resources = value;
 
                if (_resources != null) 
                {
                    // A Style ResourceDictionary can be accessed across threads 
                    _resources.CanBeAccessedAcrossThreads = true;
                }
            }
        } 

        ResourceDictionary IHaveResources.Resources 
        { 
            get { return Resources; }
            set { Resources = value; } 
        }

        /// 
        ///     Tries to find a Reosurce for the given resourceKey in the current 
        ///     style's ResourceDictionary or the basedOn style's ResourceDictionary
        ///     in that order. 
        ///  
        internal object FindResource(object resourceKey, bool allowDeferredResourceReference, bool mustReturnDeferredResourceReference)
        { 
            if ((_resources != null) && _resources.Contains(resourceKey))
            {
                bool canCache;
                return _resources.FetchResource(resourceKey, allowDeferredResourceReference, mustReturnDeferredResourceReference, out canCache); 
            }
            if (_basedOn != null) 
            { 
                return _basedOn.FindResource(resourceKey, allowDeferredResourceReference, mustReturnDeferredResourceReference);
            } 
            return DependencyProperty.UnsetValue;
        }

        internal ResourceDictionary FindResourceDictionary(object resourceKey) 
        {
            Debug.Assert(resourceKey != null, "Argument cannot be null"); 
            if (_resources != null && _resources.Contains(resourceKey)) 
            {
                return _resources; 
            }
            if (_basedOn != null)
            {
                return _basedOn.FindResourceDictionary(resourceKey); 
            }
            return null; 
        } 

        bool IQueryAmbient.IsAmbientPropertyAvailable(string propertyName) 
        {
            // We want to make sure that StaticResource resolution checks the .Resources
            // Ie.  The Ambient search should look at Resources if it is set.
            // Even if it wasn't set from XAML (eg. the Ctor (or derived Ctor) added stuff) 
            switch (propertyName)
            { 
                case "Resources": 
                    if (_resources == null)
                    { 
                        return false;
                    }
                    break;
                case "BasedOn": 
                    if (_basedOn == null)
                    { 
                        return false; 
                    }
                    break; 
            }
            return true;
        }
 
        ///
        /// This method is called to Add a Setter object as a child of the Style. 
        /// This method is used primarily by the parser to set style properties and events. 
        ///
        /// 
        /// The object to add as a child; it must be a SetterBase subclass.
        ///
        void IAddChild.AddChild (Object value)
        { 
            // Verify Context Access
            VerifyAccess(); 
 
            if (value == null)
            { 
                throw new ArgumentNullException("value");
            }

            SetterBase sb = value as SetterBase; 

            if (sb == null) 
            { 
                throw new ArgumentException(SR.Get(SRID.UnexpectedParameterType, value.GetType(), typeof(SetterBase)), "value");
            } 

            Setters.Add(sb);
        }
 
        ///
        /// This method is called by the parser when text appears under the tag in markup. 
        /// As default Styles do not support text, calling this method has no effect. 
        ///
        /// 
        /// Text to add as a child.
        ///
        void IAddChild.AddText (string text)
        { 
            // Verify Context Access
            VerifyAccess(); 
 
            XamlSerializerUtil.ThrowIfNonWhiteSpaceInAddText(text, this);
        } 

        /// 
        ///     Given a set of values for the PropertyValue struct, put that in
        /// to the PropertyValueList, overwriting any existing entry. 
        /// 
        private void UpdatePropertyValueList( 
            DependencyProperty dp, 
            PropertyValueType valueType,
            object value) 
        {
            // Check for existing value on dp
            int existingIndex = -1;
            for( int i = 0; i < PropertyValues.Count; i++ ) 
            {
                if( PropertyValues[i].Property == dp ) 
                { 
                    existingIndex = i;
                    break; 
                }
            }

            if( existingIndex >= 0 ) 
            {
                // Overwrite existing value for dp 
                PropertyValue propertyValue = PropertyValues[existingIndex]; 
                propertyValue.ValueType = valueType;
                propertyValue.ValueInternal = value; 
                // Put back modified struct
                PropertyValues[existingIndex] = propertyValue;
            }
            else 
            {
                // Store original data 
                PropertyValue propertyValue = new PropertyValue(); 
                propertyValue.ValueType = valueType;
                propertyValue.ChildName = StyleHelper.SelfName; 
                propertyValue.Property = dp;
                propertyValue.ValueInternal = value;

                PropertyValues.Add(propertyValue); 
            }
        } 
 
        internal void CheckTargetType(object element)
        { 
            // In the most common case TargetType is Default
            // and we can avoid a call to IsAssignableFrom() who's performance is unknown.
            if(DefaultTargetType == TargetType)
                return; 

            Type elementType = element.GetType(); 
            if(!TargetType.IsAssignableFrom(elementType)) 
            {
                throw new InvalidOperationException(SR.Get(SRID.StyleTargetTypeMismatchWithElement, 
                                                    this.TargetType.Name,
                                                    elementType.Name));
            }
        } 

        ///  
        /// This Style and all factories/triggers are now immutable 
        /// 
        public void Seal() 
        {
            // Verify Context Access
            VerifyAccess();
 
            // 99% case - Style is already sealed.
            if (_sealed) 
            { 
                return;
            } 

            // Most parameter checking is done as "upstream" as possible, but some
            //  can't be checked until Style is sealed.
            if (_targetType == null) 
            {
                throw new InvalidOperationException(SR.Get(SRID.NullPropertyIllegal, "TargetType")); 
            } 

            if (_basedOn != null) 
            {
                if(DefaultTargetType != _basedOn.TargetType &&
                    !_basedOn.TargetType.IsAssignableFrom(_targetType))
                { 
                    throw new InvalidOperationException(SR.Get(SRID.MustBaseOnStyleOfABaseType, _targetType.Name));
                } 
            } 

            // Seal setters 
            if (_setters != null)
            {
                _setters.Seal();
            } 

            // Seal triggers 
            if (_visualTriggers != null) 
            {
                _visualTriggers.Seal(); 
            }

            // Will throw InvalidOperationException if we find a loop of
            //  BasedOn references.  (A.BasedOn = B, B.BasedOn = C, C.BasedOn = A) 
            CheckForCircularBasedOnReferences();
 
            // Seal BasedOn Style chain 
            if (_basedOn != null)
            { 
                _basedOn.Seal();
            }

            // Seal the ResourceDictionary 
            if (_resources != null)
            { 
                _resources.IsReadOnly = true; 
            }
 
            //
            // Build shared tables
            //
 
            // Process all Setters set on the selfStyle. This stores all the property
            // setters on the current styles into PropertyValues list, so it can be used 
            // by ProcessSelfStyle in the next step. The EventSetters for the current 
            // and all the basedOn styles are merged into the EventHandlersStore on the
            // current style. 
            ProcessSetters(this);

            // Add an entry in the EventDependents list for
            // the TargetType's EventHandlersStore. Notice 
            // that the childIndex is 0.
            StyleHelper.AddEventDependent(0, this.EventHandlersStore, ref EventDependents); 
 
            // Process all PropertyValues (all are "Self") in the Style
            // chain (base added first) 
            ProcessSelfStyles(this);

            // Process all TriggerBase PropertyValues ("Self" triggers
            // and child triggers) in the Style chain last (highest priority) 
            ProcessVisualTriggers(this);
 
            // Sort the ResourceDependents, to help avoid duplicate invalidations 
            StyleHelper.SortResourceDependents(ref ResourceDependents);
 
            // All done, seal self and call it a day.
            _sealed = true;

            // Remove thread affinity so it can be accessed across threads 
            DetachFromDispatcher();
        } 
 
        /// 
        ///     This method checks to see if the BasedOn hierarchy contains 
        /// a loop in the chain of references.
        /// 
        /// 
        /// Classic "when did we enter the cycle" problem where we don't know 
        ///  what to start remembering and what to check against.  Brute-
        ///  force approach here is to remember everything with a stack 
        ///  and do a linear comparison through everything.  Since the Style 
        ///  BasedOn hierarchy is not expected to be large, this should be OK.
        ///  
        private void CheckForCircularBasedOnReferences()
        {
            Stack basedOnHierarchy = new Stack(10);  // 10 because that's the default value (see MSDN) and the perf team wants us to specify something.
            Style latestBasedOn = this; 

            while( latestBasedOn != null ) 
            { 
                if( basedOnHierarchy.Contains( latestBasedOn ) )
                { 
                    // Uh-oh.  We've seen this Style before.  This means
                    //  the BasedOn hierarchy contains a loop.
                    throw new InvalidOperationException(SR.Get(
                        SRID.StyleBasedOnHasLoop)); 

                    // Debugging note: If we stop here, the basedOnHierarchy 
                    //  object is still alive and we can browse through it to 
                    //  see what we've explored.  (This does not apply if
                    //  somebody catches this exception and re-throws.) 
                }

                // Haven't seen it, push on stack and go to next level.
                basedOnHierarchy.Push( latestBasedOn ); 
                latestBasedOn = latestBasedOn.BasedOn;
            } 
 
            return;
        } 

        // Iterates through the setters collection and adds the EventSetter information into
        // an EventHandlersStore for easy and fast retrieval during event routing. Also adds
        // an entry in the EventDependents list for EventhandlersStore holding the TargetType's 
        // events.
        private void ProcessSetters(Style style) 
        { 
            // Walk down to bottom of based-on chain
            if (style == null) 
            {
                return;
            }
 
            style.Setters.Seal(); // Does not mark individual setters as sealed, that's up to the loop below.
 
 
            // On-demand create the PropertyValues list, so that we can specify the right size.
 
            if(PropertyValues.Count == 0)
            {
                PropertyValues = new FrugalStructList(style.Setters.Count);
            } 

            // Add EventSetters to local EventHandlersStore 
            for (int i = 0; i < style.Setters.Count; i++) 
            {
                SetterBase setterBase = style.Setters[i]; 
                Debug.Assert(setterBase != null, "Setter collection must contain non-null instances of SetterBase");

                // Setters are folded into the PropertyValues table only for the current style. The
                // processing of BasedOn Style properties will occur in subsequent call to ProcessSelfStyle 
                Setter setter = setterBase as Setter;
                if (setter != null) 
                { 
                    // Style Setters are not allowed to have a child target name - since there are no child nodes in a Style.
                    if( setter.TargetName != null ) 
                    {
                        throw new InvalidOperationException(SR.Get(SRID.SetterOnStyleNotAllowedToHaveTarget, setter.TargetName));
                    }
 
                    if (style == this)
                    { 
                        DynamicResourceExtension dynamicResource = setter.ValueInternal as DynamicResourceExtension; 
                        if (dynamicResource == null)
                        { 
                            UpdatePropertyValueList( setter.Property, PropertyValueType.Set, setter.ValueInternal );
                        }
                        else
                        { 
                            UpdatePropertyValueList( setter.Property, PropertyValueType.Resource, dynamicResource.ResourceKey );
                        } 
                    } 
                }
                else 
                {

                    Debug.Assert(setterBase is EventSetter,
                                 "Unsupported SetterBase subclass in style triggers ({0})", setterBase.GetType().ToString()); 

                    // Add this to the _eventHandlersStore 
 
                    EventSetter eventSetter = (EventSetter)setterBase;
                    if (_eventHandlersStore == null) 
                    {
                        _eventHandlersStore = new EventHandlersStore();
                    }
                    _eventHandlersStore.AddRoutedEventHandler(eventSetter.Event, eventSetter.Handler, eventSetter.HandledEventsToo); 

                    SetModified(HasEventSetter); 
 
                    // If this event setter watches the loaded/unloaded events, set the optimization
                    // flag. 

                    if (eventSetter.Event == FrameworkElement.LoadedEvent || eventSetter.Event == FrameworkElement.UnloadedEvent)
                    {
                        _hasLoadedChangeHandler = true; 
                    }
 
 
                }
            } 

            // Process EventSetters on based on style so they get merged
            // into the EventHandlersStore for the current style.
            ProcessSetters(style._basedOn); 
        }
 
        private void ProcessSelfStyles(Style style) 
        {
            // Walk down to bottom of based-on chain 
            if (style == null)
            {
                return;
            } 

            ProcessSelfStyles(style._basedOn); 
 
            // Merge in "self" PropertyValues while walking back up the tree
            // "Based-on" style "self" rules are always added first (lower priority) 
            for (int i = 0; i < style.PropertyValues.Count; i++)
            {
                PropertyValue propertyValue = style.PropertyValues[i];
 
                StyleHelper.UpdateTables(ref propertyValue, ref ChildRecordFromChildIndex,
                    ref TriggerSourceRecordFromChildIndex, ref ResourceDependents, ref _dataTriggerRecordFromBinding, 
                    null /*_childIndexFromChildID*/, ref _hasInstanceValues); 

                // Track properties on the container that are being driven by 
                // the Style so that they can be invalidated during style changes
                StyleHelper.AddContainerDependent(propertyValue.Property, false /*fromVisualTrigger*/, ref ContainerDependents);
            }
        } 

        private void ProcessVisualTriggers(Style style) 
        { 
            // Walk down to bottom of based-on chain
            if (style == null) 
            {
                return;
            }
 
            ProcessVisualTriggers(style._basedOn);
 
            if (style._visualTriggers != null) 
            {
                // Merge in "self" and child TriggerBase PropertyValues while walking 
                // back up the tree. "Based-on" style rules are always added first
                // (lower priority)
                int triggerCount = style._visualTriggers.Count;
                for (int i = 0; i < triggerCount; i++) 
                {
                    TriggerBase trigger = style._visualTriggers[i]; 
 
                    // Set things up to handle Setter values
                    for (int j = 0; j < trigger.PropertyValues.Count; j++) 
                    {
                        PropertyValue propertyValue = trigger.PropertyValues[j];

                        // Check for trigger rules that act on container 
                        if (propertyValue.ChildName != StyleHelper.SelfName)
                        { 
                            throw new InvalidOperationException(SR.Get(SRID.StyleTriggersCannotTargetTheTemplate)); 
                        }
 
                        TriggerCondition[] conditions = propertyValue.Conditions;
                        for (int k=0; k 0 ) 
                        { 
                            throw new InvalidOperationException(SR.Get(SRID.EventTriggerOnStyleNotAllowedToHaveTarget, eventTrigger.SourceName));
                        } 

                        StyleHelper.ProcessEventTrigger(eventTrigger,
                                                        null /*_childIndexFromChildID*/,
                                                        ref _triggerActions, 
                                                        ref EventDependents,
                                                        null /*_templateFactoryRoot*/, 
                                                        null, 
                                                        ref _eventHandlersStore,
                                                        ref _hasLoadedChangeHandler); 
                    }
                }
            }
        } 

        ///  
        ///     Serves as a hash function for a particular type, suitable for use in 
        ///     hashing algorithms and data structures like a hash table
        ///  
        /// The Style's GlobalIndex
        public override int GetHashCode()
        {
            // Verify Context Access 
            VerifyAccess();
 
            return GlobalIndex; 
        }
 
        #region ISealable

        /// 
        /// Can this style be sealed 
        /// 
        bool ISealable.CanSeal 
        { 
            get { return true; }
        } 

        /// 
        /// Is this style sealed
        ///  
        bool ISealable.IsSealed
        { 
            get { return IsSealed; } 
        }
 
        /// 
        /// Seal this style
        /// 
        void ISealable.Seal() 
        {
            Seal(); 
        } 

        #endregion ISealable 

        internal bool HasResourceReferences
        {
            get 
            {
                return ResourceDependents.Count > 0; 
            } 
        }
 
        /// 
        ///     Store all the event handlers for this Style TargetType
        /// 
        internal EventHandlersStore EventHandlersStore 
        {
            get { return _eventHandlersStore; } 
        } 

        ///  
        ///     Does the current style or any of its template children
        ///     have any event setters OR event triggers
        /// 
        internal bool HasEventDependents 
        {
            get 
            { 
                return (EventDependents.Count > 0);
            } 
        }

        /// 
        ///     Does the current style or any of its template children 
        ///     have event setters, ignoring event triggers.
        ///  
        internal bool HasEventSetters 
        {
            get 
            {
                return IsModified(HasEventSetter);
            }
        } 

        // 
        //  Says if this style contains any per-instance values 
        //
        internal bool HasInstanceValues 
        {
            get { return _hasInstanceValues; }
        }
 
        //
        // Says if we have anything listening for the Loaded or Unloaded 
        // event (used for an optimization in FrameworkElement). 
        //
 
        internal bool HasLoadedChangeHandler
        {
            get { return _hasLoadedChangeHandler; }
            set { _hasLoadedChangeHandler = value; } 
        }
 
        // Special equality check that takes into account 'null' 
        private static bool IsEqual(object a, object b)
        { 
            return (a != null) ? a.Equals(b) : (b == null);
        }

        internal bool IsBasedOnModified { get { return IsModified(BasedOnID); } } 

        private EventHandlersStore _eventHandlersStore = null; 
 
        private bool _sealed;
        private bool _hasInstanceValues; 

        internal static readonly Type DefaultTargetType = typeof(IFrameworkInputElement);

        private bool _hasLoadedChangeHandler; 

        private Type _targetType = DefaultTargetType; 
        private Style _basedOn; 

        private TriggerCollection _visualTriggers = null; 

        private SetterBaseCollection _setters = null;

        // Holds resources that are applicable to the container 
        // of this style and its sub-tree.
        internal ResourceDictionary _resources = null; 
 
        /* property */ internal int GlobalIndex;
 
        // Style tables
        // Synchronized (write locks, lock-free reads): Covered by Style instance lock
        /* property */ internal FrugalStructList ChildRecordFromChildIndex = new FrugalStructList(); // Indexed by Child.ChildIndex
        // Synchronized (write locks, lock-free reads): Covered by Style instance lock 

        // 
        // Shared tables used during OnTriggerSourcePropertyInvalidated 
        //
        internal FrugalStructList> TriggerSourceRecordFromChildIndex = new FrugalStructList>(); 
        // Dictionary of property triggers that have TriggerActions, keyed via DP.GlobalIndex affecting those triggers.
        //  Each trigger can be listed multiple times, if they are dependent on multiple properties.
        internal FrugalMap PropertyTriggersWithActions;
 
        // Original Style data (not including based-on data)
        // Synchronized (write locks, lock-free reads): Covered by Style instance lock 
        /* property */ internal FrugalStructList PropertyValues = new FrugalStructList(); 

        // Properties driven on the container (by the Style) that should be 
        // invalidated when the style gets applied/unapplied. These properties
        // could have been set via Style.SetValue or TriggerBase.SetValue
        // Synchronized (write locks, lock-free reads): Covered by Style instance lock
        /* property */ internal FrugalStructList ContainerDependents = new FrugalStructList(); 

        // Properties driven by a resource that should be invalidated 
        // when a resource dictionary changes 
        // Synchronized (write locks, lock-free reads): Covered by Style instance lock
        /* property */ internal FrugalStructList ResourceDependents = new FrugalStructList(); 

        // Events driven by a this style. An entry for every childIndex that has associated events.
        // childIndex '0' is used to represent events set on the style's TargetType. This data-structure
        // will be frequently looked up during event routing. 
        // Synchronized (write locks, lock-free reads): Covered by Style instance lock
        /* property */ internal ItemStructList EventDependents = new ItemStructList(1); 
 
        // Used by EventTrigger: Maps a RoutedEventID to a set of TriggerAction objects
        //  to be performed. 
        internal HybridDictionary _triggerActions = null;

        // Data trigger information.  An entry for each Binding that appears in a
        // condition of a data trigger. 
        // Synchronized: Covered by Style instance
        internal HybridDictionary _dataTriggerRecordFromBinding; 
 
        // An entry for each Binding that appears in a DataTrigger with EnterAction or ExitAction
        //  This overlaps but should not be the same as _dataTriggerRecordFromBinding above: 
        //   A DataTrigger can have Setters but no EnterAction/ExitAction.  (The reverse can also be true.)
        internal HybridDictionary DataTriggersWithActions = null;

        // Unique index for every instance of Style 
        // Synchronized: Covered by Style.Synchronized
        private static int StyleInstanceCount = 0; 
 
        // Global, cross-object synchronization
        internal static object Synchronized = new object(); 

        private const int TargetTypeID = 0x01;
        internal const int BasedOnID    = 0x02;
 
        // Using the modified flags to note whether we have an EventSetter.
        private const int HasEventSetter = 0x10; 
 
        private int _modified = 0;
 
        private void SetModified(int id) { _modified |= id; }
        internal bool IsModified(int id) { return (id & _modified) != 0; }
    }
} 


// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.


                        

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