Code:
/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Media3D / Generated / AmbientLight.cs / 1305600 / AmbientLight.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- using MS.Internal; using MS.Internal.Collections; using MS.Internal.PresentationCore; using MS.Utility; using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.Design.Serialization; using System.Diagnostics; using System.Globalization; using System.Reflection; using System.Runtime.InteropServices; using System.Text; using System.Windows.Markup; using System.Windows.Media.Media3D.Converters; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Media.Composition; using System.Security; using System.Security.Permissions; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; using System.Windows.Media.Imaging; // These types are aliased to match the unamanaged names used in interop using BOOL = System.UInt32; using WORD = System.UInt16; using Float = System.Single; namespace System.Windows.Media.Media3D { sealed partial class AmbientLight : Light { //----------------------------------------------------- // // Public Methods // //----------------------------------------------------- #region Public Methods ////// Shadows inherited Clone() with a strongly typed /// version for convenience. /// public new AmbientLight Clone() { return (AmbientLight)base.Clone(); } ////// Shadows inherited CloneCurrentValue() with a strongly typed /// version for convenience. /// public new AmbientLight CloneCurrentValue() { return (AmbientLight)base.CloneCurrentValue(); } #endregion Public Methods //------------------------------------------------------ // // Public Properties // //----------------------------------------------------- #region Public Properties #endregion Public Properties //------------------------------------------------------ // // Protected Methods // //------------------------------------------------------ #region Protected Methods ////// Implementation of ///Freezable.CreateInstanceCore . ///The new Freezable. protected override Freezable CreateInstanceCore() { return new AmbientLight(); } #endregion ProtectedMethods //----------------------------------------------------- // // Internal Methods // //------------------------------------------------------ #region Internal Methods ////// Critical: This code calls into an unsafe code block /// TreatAsSafe: This code does not return any critical data.It is ok to expose /// Channels are safe to call into and do not go cross domain and cross process /// [SecurityCritical,SecurityTreatAsSafe] internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck) { // If we're told we can skip the channel check, then we must be on channel Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel)); if (skipOnChannelCheck || _duceResource.IsOnChannel(channel)) { base.UpdateResource(channel, skipOnChannelCheck); // Read values of properties into local variables Transform3D vTransform = Transform; // Obtain handles for properties that implement DUCE.IResource DUCE.ResourceHandle hTransform; if (vTransform == null || Object.ReferenceEquals(vTransform, Transform3D.Identity) ) { hTransform = DUCE.ResourceHandle.Null; } else { hTransform = ((DUCE.IResource)vTransform).GetHandle(channel); } // Obtain handles for animated properties DUCE.ResourceHandle hColorAnimations = GetAnimationResourceHandle(ColorProperty, channel); // Pack & send command packet DUCE.MILCMD_AMBIENTLIGHT data; unsafe { data.Type = MILCMD.MilCmdAmbientLight; data.Handle = _duceResource.GetHandle(channel); data.htransform = hTransform; if (hColorAnimations.IsNull) { data.color = CompositionResourceManager.ColorToMilColorF(Color); } data.hColorAnimations = hColorAnimations; // Send packed command structure channel.SendCommand( (byte*)&data, sizeof(DUCE.MILCMD_AMBIENTLIGHT)); } } } internal override DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel) { if (_duceResource.CreateOrAddRefOnChannel(this, channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_AMBIENTLIGHT)) { Transform3D vTransform = Transform; if (vTransform != null) ((DUCE.IResource)vTransform).AddRefOnChannel(channel); AddRefOnChannelAnimations(channel); UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ ); } return _duceResource.GetHandle(channel); } internal override void ReleaseOnChannelCore(DUCE.Channel channel) { Debug.Assert(_duceResource.IsOnChannel(channel)); if (_duceResource.ReleaseOnChannel(channel)) { Transform3D vTransform = Transform; if (vTransform != null) ((DUCE.IResource)vTransform).ReleaseOnChannel(channel); ReleaseOnChannelAnimations(channel); } } internal override DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel) { // Note that we are in a lock here already. return _duceResource.GetHandle(channel); } internal override int GetChannelCountCore() { // must already be in composition lock here return _duceResource.GetChannelCount(); } internal override DUCE.Channel GetChannelCore(int index) { // Note that we are in a lock here already. return _duceResource.GetChannel(index); } #endregion Internal Methods //----------------------------------------------------- // // Internal Properties // //----------------------------------------------------- #region Internal Properties // // This property finds the correct initial size for the _effectiveValues store on the // current DependencyObject as a performance optimization // // This includes: // Color // internal override int EffectiveValuesInitialSize { get { return 1; } } #endregion Internal Properties //----------------------------------------------------- // // Dependency Properties // //------------------------------------------------------ #region Dependency Properties #endregion Dependency Properties //----------------------------------------------------- // // Internal Fields // //------------------------------------------------------ #region Internal Fields internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource(); #endregion Internal Fields #region Constructors //------------------------------------------------------ // // Constructors // //----------------------------------------------------- #endregion Constructors } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu

This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- Color.cs
- IgnoreFileBuildProvider.cs
- RegexInterpreter.cs
- RuleConditionDialog.Designer.cs
- AsymmetricAlgorithm.cs
- DefaultTextStoreTextComposition.cs
- CollectionChangeEventArgs.cs
- ContextMenu.cs
- PaintValueEventArgs.cs
- path.cs
- LocalizationParserHooks.cs
- CharacterMetrics.cs
- UIElementHelper.cs
- TableCellAutomationPeer.cs
- GeneralTransform3DCollection.cs
- EditorPartChrome.cs
- XPathNavigatorKeyComparer.cs
- NonParentingControl.cs
- RecommendedAsConfigurableAttribute.cs
- TemplateAction.cs
- ConcurrentBag.cs
- XmlNavigatorFilter.cs
- ListMarkerLine.cs
- BindingValueChangedEventArgs.cs
- AssociatedControlConverter.cs
- DesignerDataColumn.cs
- RegularExpressionValidator.cs
- BaseProcessProtocolHandler.cs
- MessageDecoder.cs
- DictionaryGlobals.cs
- MD5CryptoServiceProvider.cs
- MultilineStringConverter.cs
- IRCollection.cs
- SmtpFailedRecipientsException.cs
- SerializationInfoEnumerator.cs
- RenderData.cs
- Error.cs
- OperationResponse.cs
- WindowsFont.cs
- String.cs
- StreamingContext.cs
- ActiveDocumentEvent.cs
- MappingModelBuildProvider.cs
- ConnectionStringsSection.cs
- BackStopAuthenticationModule.cs
- SignedXml.cs
- ReadOnlyCollectionBase.cs
- Table.cs
- AdRotator.cs
- AuthenticationService.cs
- ResourceDescriptionAttribute.cs
- BuildResultCache.cs
- ObjectViewQueryResultData.cs
- XmlSchemaSequence.cs
- GeneralTransformCollection.cs
- FixedSOMSemanticBox.cs
- PropertyDescriptorComparer.cs
- ActivityMarkupSerializer.cs
- Vector3DCollection.cs
- PropertyKey.cs
- VirtualizingPanel.cs
- EncryptedData.cs
- SequentialUshortCollection.cs
- ReliableMessagingVersion.cs
- DeleteIndexBinder.cs
- SecurityElement.cs
- ParseHttpDate.cs
- TransformConverter.cs
- _NestedMultipleAsyncResult.cs
- SamlNameIdentifierClaimResource.cs
- MenuTracker.cs
- Math.cs
- ProfileManager.cs
- ServiceBusyException.cs
- State.cs
- CodeDesigner.cs
- DesignTimeVisibleAttribute.cs
- HitTestResult.cs
- TextTreeTextNode.cs
- Help.cs
- NetDispatcherFaultException.cs
- OneToOneMappingSerializer.cs
- TextBreakpoint.cs
- Set.cs
- InputDevice.cs
- AuthenticationException.cs
- HelpEvent.cs
- DesignTimeParseData.cs
- AddInControllerImpl.cs
- ConnectionsZone.cs
- reliableinputsessionchannel.cs
- PerformanceCountersElement.cs
- TextAdaptor.cs
- StaticExtension.cs
- ActivityWithResult.cs
- TextDecorationCollectionConverter.cs
- DebuggerAttributes.cs
- CollectionChangeEventArgs.cs
- SrgsElementFactory.cs
- Executor.cs