QuadraticBezierSegment.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Media / QuadraticBezierSegment.cs / 1305600 / QuadraticBezierSegment.cs

                            //------------------------------------------------------------------------------ 
//  Microsoft Avalon
//  Copyright (c) Microsoft Corporation, 2001
//
//  File:       QuadraticBezierSegment.cs 
//-----------------------------------------------------------------------------
 
using System; 
using MS.Internal;
using MS.Internal.PresentationCore; 
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Reflection;
using System.Collections; 
using System.Text;
using System.Globalization; 
using System.Windows.Media; 
using System.Windows;
using System.Text.RegularExpressions; 
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Diagnostics;
using System.Security; 

using SR=MS.Internal.PresentationCore.SR; 
using SRID=MS.Internal.PresentationCore.SRID; 

namespace System.Windows.Media 
{
    /// 
    /// QuadraticBezierSegment
    ///  
    public sealed partial class QuadraticBezierSegment : PathSegment
    { 
        #region Constructors 
        /// 
        /// 
        /// 
        public QuadraticBezierSegment()
        {
        } 

        ///  
        /// 
        /// 
        public QuadraticBezierSegment(Point point1, Point point2, bool isStroked) 
        {
            Point1 = point1;
            Point2 = point2;
            IsStroked = isStroked; 
        }
 
        ///  
        ///
        ///  
        internal QuadraticBezierSegment(Point point1, Point point2, bool isStroked, bool isSmoothJoin)
        {
            Point1 = point1;
            Point2 = point2; 
            IsStroked = isStroked;
            IsSmoothJoin = isSmoothJoin; 
        } 

        #endregion 

        #region AddToFigure
        internal override void AddToFigure(
            Matrix matrix,          // The transformation matrid 
            PathFigure figure,      // The figure to add to
            ref Point current)      // Out: Segment endpoint, not transformed 
        { 
            current = Point2;
 
            if (matrix.IsIdentity)
            {
                figure.Segments.Add(this);
            } 
            else
            { 
                Point pt1 = Point1; 
                pt1 *= matrix;
 
                Point pt2 = current;
                pt2 *= matrix;
                figure.Segments.Add(new QuadraticBezierSegment(pt1, pt2, IsStroked, IsSmoothJoin));
            } 
        }
        #endregion 
 
        #region Resource
 
        /// 
        /// SerializeData - Serialize the contents of this Segment to the provided context.
        /// 
        internal override void SerializeData(StreamGeometryContext ctx) 
        {
            ctx.QuadraticBezierTo(Point1, Point2, IsStroked, IsSmoothJoin); 
        } 

        #endregion 

        internal override bool IsCurved()
        {
            return true; 
        }
 
        ///  
        /// Creates a string representation of this object based on the format string
        /// and IFormatProvider passed in. 
        /// If the provider is null, the CurrentCulture is used.
        /// See the documentation for IFormattable for more information.
        /// 
        ///  
        /// A string representation of this object.
        ///  
        internal override string ConvertToString(string format, IFormatProvider provider) 
        {
            // Helper to get the numeric list separator for a given culture. 
            char separator = MS.Internal.TokenizerHelper.GetNumericListSeparator(provider);
            return String.Format(provider,
                                 "Q{1:" + format + "}{0}{2:" + format + "}",
                                 separator, 
                                 Point1,
                                 Point2); 
        } 
    }
} 


// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.


                        

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