ImplicitInputBrush.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Media / Effects / Generated / ImplicitInputBrush.cs / 1305600 / ImplicitInputBrush.cs

                            //---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// This file was generated, please do not edit it directly. 
// 
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
// 
//---------------------------------------------------------------------------

using MS.Internal;
using MS.Internal.Collections; 
using MS.Internal.KnownBoxes;
using MS.Internal.PresentationCore; 
using MS.Utility; 
using System;
using System.Collections; 
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization; 
using System.Reflection;
using System.Runtime.InteropServices; 
using System.ComponentModel.Design.Serialization; 
using System.Text;
using System.Windows; 
using System.Windows.Media;
using System.Windows.Media.Media3D;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition; 
using System.Windows.Media.Imaging;
using System.Windows.Markup; 
using System.Security; 
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR; 
using SRID=MS.Internal.PresentationCore.SRID;
// These types are aliased to match the unamanaged names used in interop
using BOOL = System.UInt32;
using WORD = System.UInt16; 
using Float = System.Single;
 
namespace System.Windows.Media.Effects 
{
 


    sealed partial class ImplicitInputBrush : Brush
    { 
        //-----------------------------------------------------
        // 
        //  Public Methods 
        //
        //----------------------------------------------------- 

        #region Public Methods

        ///  
        ///     Shadows inherited Clone() with a strongly typed
        ///     version for convenience. 
        ///  
        public new ImplicitInputBrush Clone()
        { 
            return (ImplicitInputBrush)base.Clone();
        }

        ///  
        ///     Shadows inherited CloneCurrentValue() with a strongly typed
        ///     version for convenience. 
        ///  
        public new ImplicitInputBrush CloneCurrentValue()
        { 
            return (ImplicitInputBrush)base.CloneCurrentValue();
        }

 

 
        #endregion Public Methods 

        //------------------------------------------------------ 
        //
        //  Public Properties
        //
        //----------------------------------------------------- 

 
 

        #region Public Properties 



        #endregion Public Properties 

        //------------------------------------------------------ 
        // 
        //  Protected Methods
        // 
        //------------------------------------------------------

        #region Protected Methods
 
        /// 
        /// Implementation of Freezable.CreateInstanceCore. 
        ///  
        /// The new Freezable.
        protected override Freezable CreateInstanceCore() 
        {
            return new ImplicitInputBrush();
        }
 

 
        #endregion ProtectedMethods 

        //----------------------------------------------------- 
        //
        //  Internal Methods
        //
        //------------------------------------------------------ 

        #region Internal Methods 
 
        /// 
        ///     Critical: This code calls into an unsafe code block 
        ///     TreatAsSafe: This code does not return any critical data.It is ok to expose
        ///     Channels are safe to call into and do not go cross domain and cross process
        /// 
        [SecurityCritical,SecurityTreatAsSafe] 
        internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
        { 
            // If we're told we can skip the channel check, then we must be on channel 
            Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel));
 
            if (skipOnChannelCheck || _duceResource.IsOnChannel(channel))
            {
                base.UpdateResource(channel, skipOnChannelCheck);
 
                // Read values of properties into local variables
                Transform vTransform = Transform; 
                Transform vRelativeTransform = RelativeTransform; 

                // Obtain handles for properties that implement DUCE.IResource 
                DUCE.ResourceHandle hTransform;
                if (vTransform == null ||
                    Object.ReferenceEquals(vTransform, Transform.Identity)
                    ) 
                {
                    hTransform = DUCE.ResourceHandle.Null; 
                } 
                else
                { 
                    hTransform = ((DUCE.IResource)vTransform).GetHandle(channel);
                }
                DUCE.ResourceHandle hRelativeTransform;
                if (vRelativeTransform == null || 
                    Object.ReferenceEquals(vRelativeTransform, Transform.Identity)
                    ) 
                { 
                    hRelativeTransform = DUCE.ResourceHandle.Null;
                } 
                else
                {
                    hRelativeTransform = ((DUCE.IResource)vRelativeTransform).GetHandle(channel);
                } 

                // Obtain handles for animated properties 
                DUCE.ResourceHandle hOpacityAnimations = GetAnimationResourceHandle(OpacityProperty, channel); 

                // Pack & send command packet 
                DUCE.MILCMD_IMPLICITINPUTBRUSH data;
                unsafe
                {
                    data.Type = MILCMD.MilCmdImplicitInputBrush; 
                    data.Handle = _duceResource.GetHandle(channel);
                    if (hOpacityAnimations.IsNull) 
                    { 
                        data.Opacity = Opacity;
                    } 
                    data.hOpacityAnimations = hOpacityAnimations;
                    data.hTransform = hTransform;
                    data.hRelativeTransform = hRelativeTransform;
 
                    // Send packed command structure
                    channel.SendCommand( 
                        (byte*)&data, 
                        sizeof(DUCE.MILCMD_IMPLICITINPUTBRUSH));
                } 
            }
        }
        internal override DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel)
        { 

                if (_duceResource.CreateOrAddRefOnChannel(this, channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_IMPLICITINPUTBRUSH)) 
                { 
                    Transform vTransform = Transform;
                    if (vTransform != null) ((DUCE.IResource)vTransform).AddRefOnChannel(channel); 
                    Transform vRelativeTransform = RelativeTransform;
                    if (vRelativeTransform != null) ((DUCE.IResource)vRelativeTransform).AddRefOnChannel(channel);

                    AddRefOnChannelAnimations(channel); 

 
                    UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ ); 
                }
 
                return _duceResource.GetHandle(channel);

        }
        internal override void ReleaseOnChannelCore(DUCE.Channel channel) 
        {
 
                Debug.Assert(_duceResource.IsOnChannel(channel)); 

                if (_duceResource.ReleaseOnChannel(channel)) 
                {
                    Transform vTransform = Transform;
                    if (vTransform != null) ((DUCE.IResource)vTransform).ReleaseOnChannel(channel);
                    Transform vRelativeTransform = RelativeTransform; 
                    if (vRelativeTransform != null) ((DUCE.IResource)vRelativeTransform).ReleaseOnChannel(channel);
 
                    ReleaseOnChannelAnimations(channel); 

                } 

        }
        internal override DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel)
        { 
            // Note that we are in a lock here already.
            return _duceResource.GetHandle(channel); 
        } 
        internal override int GetChannelCountCore()
        { 
            // must already be in composition lock here
            return _duceResource.GetChannelCount();
        }
        internal override DUCE.Channel GetChannelCore(int index) 
        {
            // Note that we are in a lock here already. 
            return _duceResource.GetChannel(index); 
        }
 

        #endregion Internal Methods

        //----------------------------------------------------- 
        //
        //  Internal Properties 
        // 
        //-----------------------------------------------------
 
        #region Internal Properties


 

 
        #endregion Internal Properties 

        //----------------------------------------------------- 
        //
        //  Dependency Properties
        //
        //------------------------------------------------------ 

        #region Dependency Properties 
 

 
        #endregion Dependency Properties

        //-----------------------------------------------------
        // 
        //  Internal Fields
        // 
        //------------------------------------------------------ 

        #region Internal Fields 



        internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource(); 

 
 
        #endregion Internal Fields
 


        #region Constructors
 
        //------------------------------------------------------
        // 
        //  Constructors 
        //
        //----------------------------------------------------- 



 
        #endregion Constructors
 
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.


                        

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