Code:
/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Media / Effects / BitmapEffectState.cs / 1305600 / BitmapEffectState.cs
//---------------------------------------------------------------------------- // // Copyright (c) Microsoft Corporation. All rights reserved. // // File: BitmapEffectState.cs // // Description: This file contains the implementation of BitmapEffectState. // This is the base class for holding the bitmap effect state. // // History: // 07/25/2005 : [....] - Created it. // //--------------------------------------------------------------------------- using System; using System.Windows.Threading; using MS.Win32; using System.Security; using System.Security.Permissions; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Media.Composition; using System.Windows.Media.Imaging; using System.Diagnostics; using System.Collections; using System.Collections.Generic; using MS.Internal; using System.Resources; using MS.Utility; using System.Runtime.InteropServices; using MS.Internal.PresentationCore; using SR = MS.Internal.PresentationCore.SR; using SRID = MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Effects { ////// This class is used to store the user provided bitmap effect data on Visual. /// It is necessary to implement the emulation layer for some legacy effects on top /// of the new pipline. /// internal class BitmapEffectState { private BitmapEffect _bitmapEffect; private BitmapEffectInput _bitmapEffectInput; public BitmapEffectState() {} public BitmapEffect BitmapEffect { get { return _bitmapEffect; } set { _bitmapEffect = value; } } public BitmapEffectInput BitmapEffectInput { get { return _bitmapEffectInput; } set { _bitmapEffectInput = value; } } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007.
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