Code:
/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Framework / System / Windows / Documents / TextTreeInsertElementUndoUnit.cs / 1305600 / TextTreeInsertElementUndoUnit.cs
//---------------------------------------------------------------------------- // // File: TextTreeInsertElementUndoUnit.cs // // Description: Undo unit for TextContainer.InsertElement calls. // // History: // 03/03/2004 : [....] - Created // //--------------------------------------------------------------------------- using System; using MS.Internal; namespace System.Windows.Documents { // Undo unit for TextContainer.InsertElement calls. internal class TextTreeInsertElementUndoUnit : TextTreeUndoUnit { //----------------------------------------------------- // // Constructors // //----------------------------------------------------- #region Constructors // Creates a new undo unit instance. // symbolOffset should be just before the start edge of the TextElement to remove. // If deep is true, this unit will undo not only the scoping element // insert, but also all content scoped by the element. internal TextTreeInsertElementUndoUnit(TextContainer tree, int symbolOffset, bool deep) : base(tree, symbolOffset) { _deep = deep; } #endregion Constructors //------------------------------------------------------ // // Public Methods // //----------------------------------------------------- #region Public Methods // Called by the undo manager. Restores tree state to its condition // when the unit was created. Assumes the tree state matches conditions // just after the unit was created. public override void DoCore() { TextPointer start; TextPointer end; TextElement element; VerifyTreeContentHashCode(); start = new TextPointer(this.TextContainer, this.SymbolOffset, LogicalDirection.Forward); Invariant.Assert(start.GetPointerContext(LogicalDirection.Forward) == TextPointerContext.ElementStart, "TextTree undo unit out of [....] with TextTree."); element = start.GetAdjacentElementFromOuterPosition(LogicalDirection.Forward); if (_deep) { // Extract the element and its content. end = new TextPointer(this.TextContainer, element.TextElementNode, ElementEdge.AfterEnd); this.TextContainer.DeleteContentInternal(start, end); } else { // Just extract the element, not its content. this.TextContainer.ExtractElementInternal(element); } } #endregion Public Methods //------------------------------------------------------ // // Private Fields // //------------------------------------------------------ #region Private Fields // If true, this unit tracks a TextElement and its scoped content. // Otherwise, this unit only tracks the TextElement. private readonly bool _deep; #endregion Private Fields } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // // File: TextTreeInsertElementUndoUnit.cs // // Description: Undo unit for TextContainer.InsertElement calls. // // History: // 03/03/2004 : [....] - Created // //--------------------------------------------------------------------------- using System; using MS.Internal; namespace System.Windows.Documents { // Undo unit for TextContainer.InsertElement calls. internal class TextTreeInsertElementUndoUnit : TextTreeUndoUnit { //----------------------------------------------------- // // Constructors // //----------------------------------------------------- #region Constructors // Creates a new undo unit instance. // symbolOffset should be just before the start edge of the TextElement to remove. // If deep is true, this unit will undo not only the scoping element // insert, but also all content scoped by the element. internal TextTreeInsertElementUndoUnit(TextContainer tree, int symbolOffset, bool deep) : base(tree, symbolOffset) { _deep = deep; } #endregion Constructors //------------------------------------------------------ // // Public Methods // //----------------------------------------------------- #region Public Methods // Called by the undo manager. Restores tree state to its condition // when the unit was created. Assumes the tree state matches conditions // just after the unit was created. public override void DoCore() { TextPointer start; TextPointer end; TextElement element; VerifyTreeContentHashCode(); start = new TextPointer(this.TextContainer, this.SymbolOffset, LogicalDirection.Forward); Invariant.Assert(start.GetPointerContext(LogicalDirection.Forward) == TextPointerContext.ElementStart, "TextTree undo unit out of [....] with TextTree."); element = start.GetAdjacentElementFromOuterPosition(LogicalDirection.Forward); if (_deep) { // Extract the element and its content. end = new TextPointer(this.TextContainer, element.TextElementNode, ElementEdge.AfterEnd); this.TextContainer.DeleteContentInternal(start, end); } else { // Just extract the element, not its content. this.TextContainer.ExtractElementInternal(element); } } #endregion Public Methods //------------------------------------------------------ // // Private Fields // //------------------------------------------------------ #region Private Fields // If true, this unit tracks a TextElement and its scoped content. // Otherwise, this unit only tracks the TextElement. private readonly bool _deep; #endregion Private Fields } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. 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