MediaSystem.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Media / MediaSystem.cs / 1477649 / MediaSystem.cs

                            //+---------------------------------------------------------------------------- 
//
//  Copyright (c) Microsoft Corporation.  All rights reserved.
//
//  Abstract: 
//     Media system holds the relation between an application
//     domain and the underlying transport system. 
// 
//-----------------------------------------------------------------------------
 
using System;
using System.Windows.Threading;

using System.Collections; 
using System.Diagnostics;
using System.Windows.Media.Animation; 
using System.Windows.Media.Composition; 
using Microsoft.Win32;
using Microsoft.Internal; 
using MS.Internal;
using MS.Internal.FontCache;
using MS.Win32;
using System.Security; 
using System.Security.Permissions;
 
using SR=MS.Internal.PresentationCore.SR; 
using SRID=MS.Internal.PresentationCore.SRID;
using UnsafeNativeMethods=MS.Win32.PresentationCore.UnsafeNativeMethods.MilCoreApi; 
using SafeNativeMethods=MS.Win32.PresentationCore.SafeNativeMethods;

namespace System.Windows.Media
{ 
    /// 
    /// The MediaSystem class controls the media layer. 
    ///  
    /// 
    /// Use  to start up the media system and  to 
    /// shut down the mediasystem.
    /// 
    internal static class MediaSystem
    { 
        /// 
        /// This function initializes the MediaSystem. It must be called before any functions in the Media namespace 
        /// can be used. 
        /// 
        ///  
        /// 
        /// Critical    -- gets and stores an unmanaged pointer to the current transport from milcore.
        /// TreatAsSafe -- starting up the transport is considered a safe operation. Worst case is that
        ///                we will create a transport object nobody is going to use. Access to the transport 
        ///                object pointer is security critical.
        ///  
        [SecurityCritical, SecurityTreatAsSafe ] 
        public static bool Startup(MediaContext mc)
        { 
            //
            // Note to stress triagers:
            //
            // This call will fail if PresentationCore.dll and milcore.dll have mismatched 
            // versions -- please make sure that both binaries have been properly built
            // and deployed. 
            // 
            // *** Failure here does NOT indicate a bug in MediaContext.Startup! ***
            // 

            HRESULT.Check(UnsafeNativeMethods.MilVersionCheck(MS.Internal.Composition.Version.MilSdkVersion));

            using (CompositionEngineLock.Acquire()) 
            {
                _mediaContexts.Add(mc); 
 
                //Is this the first startup?
                if (0 == s_refCount) 
                {
                    HRESULT.Check(SafeNativeMethods.MilCompositionEngine_InitializePartitionManager(
                                  0 // THREAD_PRIORITY_NORMAL
                                  )); 

                    s_forceSoftareForGraphicsStreamMagnifier = 
                        UnsafeNativeMethods.WgxConnection_ShouldForceSoftwareForGraphicsStreamClient(); 

                    ConnectTransport(); 

                    // Read a flag from the registry to determine whether we should run
                    // animation smoothing code.
                    ReadAnimationSmoothingSetting(); 
                }
                s_refCount++; 
            } 
            //
 

            return true;
        }
 
        internal static bool ConnectChannels(MediaContext mc)
        { 
            bool fCreated = false; 

            using (CompositionEngineLock.Acquire()) 
            {
                if (IsTransportConnected)
                {
                    mc.CreateChannels(); 
                    fCreated = true;
                } 
            } 

            return fCreated; 
        }

        /// 
        /// Reads a value from the registry to decide whether to disable the animation 
        /// smoothing algorithm.
        ///  
        ///  
        /// Critical - asserts registry permissions to read from HKEY_LOCAL_MACHINE.
        /// Treat as safe - we only read a binary value used exclusively for Avalon. 
        /// 
        /// 
        /// The code is only present in internal builds
        ///  
        [SecurityCritical, SecurityTreatAsSafe ]
        private static void ReadAnimationSmoothingSetting() 
        { 
#if PRERELEASE
            // Acquire permissions to read the one key we care about from the registry 
            RegistryPermission permission = new RegistryPermission(
                RegistryPermissionAccess.Read,
                System.Security.AccessControl.AccessControlActions.View,
                @"HKEY_LOCAL_MACHINE\Software\Microsoft\Avalon.Graphics"); 

            permission.Assert(); 
 
            try
            { 
                RegistryKey key = Registry.LocalMachine.OpenSubKey(@"Software\Microsoft\Avalon.Graphics");
                if (key != null)
                {
                    object keyValue = key.GetValue("AnimationSmoothing"); 

                    // The Regkey now turns off AnimationSmoothing 
                    s_animationSmoothing = !(keyValue is int && ((int)keyValue) == 0); 
                }
            } 
            finally
            {
                RegistryPermission.RevertAssert();
            } 
#endif
        } 
 
        /// 
        /// This deinitializes the MediaSystem and frees any resources that it maintains. 
        /// 
        /// 
        /// Critical    -- results in the release of an unmanaged pointer to the current transport.
        /// TreatAsSafe -- shutting down the transport is considered a safe operation. Worst case 
        ///                is that the client stops rendering Avalon content.
        ///  
        [SecurityCritical, SecurityTreatAsSafe ] 
        internal static void Shutdown(MediaContext mc)
        { 
            using (CompositionEngineLock.Acquire())
            {
                Debug.Assert(s_refCount > 0);
                _mediaContexts.Remove(mc); 

                s_refCount--; 
                if (0 == s_refCount) 
                {
                    // We can shut-down. 
                    // Debug.WriteLine("MediSystem::NotifyDisconnect Stop Transport\n");

                    if (IsTransportConnected)
                    { 
                        DisconnectTransport();
                    } 
 
                    HRESULT.Check(SafeNativeMethods.MilCompositionEngine_DeinitializePartitionManager());
                } 
            }
        }

        ///  
        /// Handle DWM messages that indicate that the state of the connection needs to change.
        ///  
        ///  
        /// Critical because NotifyRedirectionEnvironmentChanged calls methods that
        /// control the composition engine in native code. TreatAsSafe since caller 
        /// cannot cause any damages with it besides starting and stopping his application's
        /// own composition engine whicih would worst cases prevent his app from rendering.
        /// No critical data is being passed in or out since there are no arguments or return values.
        /// 		 
        [SecurityCritical, SecurityTreatAsSafe]
        internal static void NotifyRedirectionEnvironmentChanged() 
        { 
            using (CompositionEngineLock.Acquire())
            { 
                // Check to see if we need to force software for the Vista Magnifier
                s_forceSoftareForGraphicsStreamMagnifier =
                    UnsafeNativeMethods.WgxConnection_ShouldForceSoftwareForGraphicsStreamClient();
 
                foreach (MediaContext mc in _mediaContexts)
                { 
                    mc.PostInvalidateRenderMode(); 
                }
            } 
        }

        /// 
        /// Connect the transport. 
        /// 
        ///  
        ///   Critical - Creates a channel, calls methods performing elevations. 
        ///   TreatAsSafe - Transport initialization is considered safe. Service channel
        ///                 creation is safe. 
        /// 
        [SecurityCritical, SecurityTreatAsSafe]
        private static void ConnectTransport()
        { 
            if (IsTransportConnected)
            { 
                throw new System.InvalidOperationException(SR.Get(SRID.MediaSystem_OutOfOrderConnectOrDisconnect)); 
            }
 
            //
            // Create a default transport to be used by this media system.
            // If creation fails, fall back to a local transport.
            // 

            HRESULT.Check(UnsafeNativeMethods.WgxConnection_Create( 
                false, // false means asynchronous transport 
                out s_pConnection));
 
            // Create service channel used by global glyph cache. This channel is
            // the first channel created for the app, and by creating it with
            // a null channel reference it creates a new partition.
            // All subsequent channel creates will pass in a reference to this 
            // channel thus using its partition.
            s_serviceChannel = new DUCE.Channel( 
                null, 
                false,       // not out of band
                s_pConnection, 
                false);

            IsTransportConnected = true;
        } 

        ///  
        /// Disconnect the transport. If we are calling this function from a disconnect 
        /// request we want to keep the service channel around. So that media contexts that
        /// have not yet received disconnect event do not crash. 
        /// 
        /// 
        /// Critical - Closes a channel. Shuts down the transport.
        /// TreatAsSafe - Shutting down the transport is considered safe. 
        ///               Closing the service channel is safe.
        ///  
        [SecurityCritical, SecurityTreatAsSafe] 
        private static void DisconnectTransport()
        { 
            if (!IsTransportConnected)
            {
                return;
            } 

            // Close global glyph cache channel. 
            s_serviceChannel.Close(); 

            HRESULT.Check(UnsafeNativeMethods.WgxConnection_Disconnect(s_pConnection)); 

            // Release references to global glyph cache and service channel.
            s_serviceChannel = null;
            s_pConnection = IntPtr.Zero; 

            IsTransportConnected = false; 
        } 

        ///  
        /// Checks if to CAO have the same context affinity. This is for example important for
        /// ContainerVisual.Children.Add to ensure that the scene graph is homogenously build out
        /// of object that have the same context affinity.
        ///  
        /// Reference to which to compare to. This argument is usually the this
        /// pointer and can not be null. 
        /// Object for which the check is performed. 
        /// 
        /// Example: 
        ///
        /// class Visual
        /// {
        ///     ... 
        ///     void Add(Visual child)
        ///     { 
        ///         VerifyContext(this); 
        ///         AssertSameContext(this, child);
        ///         ... 
        ///     }
        /// }
        ///
        /// Note that VerifyContext(A) AND AssertSameContext(A, B) implies that VerifyContext(B) holds. Hence you 
        /// don't need to check the context for each argument if you assert the same context.
        ///  
        internal static void AssertSameContext( 
            DispatcherObject reference,
            DispatcherObject other) 
        {
            Debug.Assert(reference != null, "The reference object can not be null.");

            // DispatcherObjects may be created with the option of becoming unbound. 
            // An unbound DO may be created without a Dispatcher or may detach from
            // its Dispatcher (e.g., a Freezable).  Unbound DOs return null for their 
            // Dispatcher and should be accepted anywhere. 
            if (other != null &&
                reference.Dispatcher != null && 
                other.Dispatcher != null &&
                reference.Dispatcher != other.Dispatcher)
            {
                throw new ArgumentException(SR.Get(SRID.MediaSystem_ApiInvalidContext)); 
            }
        } 
 
        /// 
        /// This flag indicates if the transport has been disabled by a session disconnect. 
        /// If the transport has been disabled we need to defer all media system startup requests
        /// until we get the next connect message
        /// 
        internal static bool IsTransportConnected 
        {
            get { return s_isConnected; } 
            set { s_isConnected = value; } 
        }
 
        /// 
        /// This flag indicates if all rendering should be in software.
        /// 
        ///  
        /// Critical because s_forceSoftareForGraphicsStreamMagnifier is security critical, but
        /// only if it can be set (since that controls if rendering is sw/hw). Because 
        /// this method does not allow setting s_forceSoftareForGraphicsStreamMagnifier, it cannot 
        /// be used to control rendering mode. Reading it is safe since this is information
        /// we volunteer anyhow in the tiering API. 
        /// 
        internal static bool ForceSoftwareRendering
        {
            [SecurityCritical, SecurityTreatAsSafe] 
            get
            { 
                using (CompositionEngineLock.Acquire()) 
                {
                    return s_forceSoftareForGraphicsStreamMagnifier; 
                }
            }
        }
 
        /// 
        /// Returns the service channel for the current media system. This channel 
        /// is used by the glyph cache infrastructure. 
        /// 
        ///  
        /// Critical - Controlled unmanaged resource.
        /// 
        internal static DUCE.Channel ServiceChannel
        { 
            [SecurityCritical]
            get { return s_serviceChannel; } 
        } 

        ///  
        /// Returns the pointer to the unmanaged transport object.
        /// 
        /// 
        /// Critical - Controlled unmanaged resource. 
        /// 
        internal static IntPtr Connection 
        { 
            [SecurityCritical]
            get { return s_pConnection; } 
        }

        internal static bool AnimationSmoothing
        { 
            get { return s_animationSmoothing; }
        } 
 
        /// 
        /// Keeps track of how often MediaSystem.Startup is called. So that the MediaSystem can be shut down at the right 
        /// point in time.
        /// 
        private static int s_refCount = 0;
 
        private static ArrayList _mediaContexts = new ArrayList();
 
        private static bool s_isConnected = false; 

        ///  
        /// Service channel to serve global glyph cache.
        /// 
        /// 
        /// Critical - Controlled unmanaged resource. 
        /// 
        [SecurityCritical] 
        private static DUCE.Channel s_serviceChannel; 

        private static bool s_animationSmoothing = true; 

        /// 
        /// Pointer to the unmanaged transport object.
        ///  
        /// 
        /// Critical - Controlled unmanaged resource. 
        ///  
        [SecurityCritical]
        private static IntPtr s_pConnection; 

        /// 
        /// Indicates if a graphics stream client is present. If a graphics stream client is present,
        /// we drop back to sw rendering to enable the Vista magnifier. 
        /// 
        ///  
        /// Critical - controls rendering mode (hw/sw). 
        /// 
        [SecurityCritical] 
        private static bool s_forceSoftareForGraphicsStreamMagnifier;
     }
}
 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
//+---------------------------------------------------------------------------- 
//
//  Copyright (c) Microsoft Corporation.  All rights reserved.
//
//  Abstract: 
//     Media system holds the relation between an application
//     domain and the underlying transport system. 
// 
//-----------------------------------------------------------------------------
 
using System;
using System.Windows.Threading;

using System.Collections; 
using System.Diagnostics;
using System.Windows.Media.Animation; 
using System.Windows.Media.Composition; 
using Microsoft.Win32;
using Microsoft.Internal; 
using MS.Internal;
using MS.Internal.FontCache;
using MS.Win32;
using System.Security; 
using System.Security.Permissions;
 
using SR=MS.Internal.PresentationCore.SR; 
using SRID=MS.Internal.PresentationCore.SRID;
using UnsafeNativeMethods=MS.Win32.PresentationCore.UnsafeNativeMethods.MilCoreApi; 
using SafeNativeMethods=MS.Win32.PresentationCore.SafeNativeMethods;

namespace System.Windows.Media
{ 
    /// 
    /// The MediaSystem class controls the media layer. 
    ///  
    /// 
    /// Use  to start up the media system and  to 
    /// shut down the mediasystem.
    /// 
    internal static class MediaSystem
    { 
        /// 
        /// This function initializes the MediaSystem. It must be called before any functions in the Media namespace 
        /// can be used. 
        /// 
        ///  
        /// 
        /// Critical    -- gets and stores an unmanaged pointer to the current transport from milcore.
        /// TreatAsSafe -- starting up the transport is considered a safe operation. Worst case is that
        ///                we will create a transport object nobody is going to use. Access to the transport 
        ///                object pointer is security critical.
        ///  
        [SecurityCritical, SecurityTreatAsSafe ] 
        public static bool Startup(MediaContext mc)
        { 
            //
            // Note to stress triagers:
            //
            // This call will fail if PresentationCore.dll and milcore.dll have mismatched 
            // versions -- please make sure that both binaries have been properly built
            // and deployed. 
            // 
            // *** Failure here does NOT indicate a bug in MediaContext.Startup! ***
            // 

            HRESULT.Check(UnsafeNativeMethods.MilVersionCheck(MS.Internal.Composition.Version.MilSdkVersion));

            using (CompositionEngineLock.Acquire()) 
            {
                _mediaContexts.Add(mc); 
 
                //Is this the first startup?
                if (0 == s_refCount) 
                {
                    HRESULT.Check(SafeNativeMethods.MilCompositionEngine_InitializePartitionManager(
                                  0 // THREAD_PRIORITY_NORMAL
                                  )); 

                    s_forceSoftareForGraphicsStreamMagnifier = 
                        UnsafeNativeMethods.WgxConnection_ShouldForceSoftwareForGraphicsStreamClient(); 

                    ConnectTransport(); 

                    // Read a flag from the registry to determine whether we should run
                    // animation smoothing code.
                    ReadAnimationSmoothingSetting(); 
                }
                s_refCount++; 
            } 
            //
 

            return true;
        }
 
        internal static bool ConnectChannels(MediaContext mc)
        { 
            bool fCreated = false; 

            using (CompositionEngineLock.Acquire()) 
            {
                if (IsTransportConnected)
                {
                    mc.CreateChannels(); 
                    fCreated = true;
                } 
            } 

            return fCreated; 
        }

        /// 
        /// Reads a value from the registry to decide whether to disable the animation 
        /// smoothing algorithm.
        ///  
        ///  
        /// Critical - asserts registry permissions to read from HKEY_LOCAL_MACHINE.
        /// Treat as safe - we only read a binary value used exclusively for Avalon. 
        /// 
        /// 
        /// The code is only present in internal builds
        ///  
        [SecurityCritical, SecurityTreatAsSafe ]
        private static void ReadAnimationSmoothingSetting() 
        { 
#if PRERELEASE
            // Acquire permissions to read the one key we care about from the registry 
            RegistryPermission permission = new RegistryPermission(
                RegistryPermissionAccess.Read,
                System.Security.AccessControl.AccessControlActions.View,
                @"HKEY_LOCAL_MACHINE\Software\Microsoft\Avalon.Graphics"); 

            permission.Assert(); 
 
            try
            { 
                RegistryKey key = Registry.LocalMachine.OpenSubKey(@"Software\Microsoft\Avalon.Graphics");
                if (key != null)
                {
                    object keyValue = key.GetValue("AnimationSmoothing"); 

                    // The Regkey now turns off AnimationSmoothing 
                    s_animationSmoothing = !(keyValue is int && ((int)keyValue) == 0); 
                }
            } 
            finally
            {
                RegistryPermission.RevertAssert();
            } 
#endif
        } 
 
        /// 
        /// This deinitializes the MediaSystem and frees any resources that it maintains. 
        /// 
        /// 
        /// Critical    -- results in the release of an unmanaged pointer to the current transport.
        /// TreatAsSafe -- shutting down the transport is considered a safe operation. Worst case 
        ///                is that the client stops rendering Avalon content.
        ///  
        [SecurityCritical, SecurityTreatAsSafe ] 
        internal static void Shutdown(MediaContext mc)
        { 
            using (CompositionEngineLock.Acquire())
            {
                Debug.Assert(s_refCount > 0);
                _mediaContexts.Remove(mc); 

                s_refCount--; 
                if (0 == s_refCount) 
                {
                    // We can shut-down. 
                    // Debug.WriteLine("MediSystem::NotifyDisconnect Stop Transport\n");

                    if (IsTransportConnected)
                    { 
                        DisconnectTransport();
                    } 
 
                    HRESULT.Check(SafeNativeMethods.MilCompositionEngine_DeinitializePartitionManager());
                } 
            }
        }

        ///  
        /// Handle DWM messages that indicate that the state of the connection needs to change.
        ///  
        ///  
        /// Critical because NotifyRedirectionEnvironmentChanged calls methods that
        /// control the composition engine in native code. TreatAsSafe since caller 
        /// cannot cause any damages with it besides starting and stopping his application's
        /// own composition engine whicih would worst cases prevent his app from rendering.
        /// No critical data is being passed in or out since there are no arguments or return values.
        /// 		 
        [SecurityCritical, SecurityTreatAsSafe]
        internal static void NotifyRedirectionEnvironmentChanged() 
        { 
            using (CompositionEngineLock.Acquire())
            { 
                // Check to see if we need to force software for the Vista Magnifier
                s_forceSoftareForGraphicsStreamMagnifier =
                    UnsafeNativeMethods.WgxConnection_ShouldForceSoftwareForGraphicsStreamClient();
 
                foreach (MediaContext mc in _mediaContexts)
                { 
                    mc.PostInvalidateRenderMode(); 
                }
            } 
        }

        /// 
        /// Connect the transport. 
        /// 
        ///  
        ///   Critical - Creates a channel, calls methods performing elevations. 
        ///   TreatAsSafe - Transport initialization is considered safe. Service channel
        ///                 creation is safe. 
        /// 
        [SecurityCritical, SecurityTreatAsSafe]
        private static void ConnectTransport()
        { 
            if (IsTransportConnected)
            { 
                throw new System.InvalidOperationException(SR.Get(SRID.MediaSystem_OutOfOrderConnectOrDisconnect)); 
            }
 
            //
            // Create a default transport to be used by this media system.
            // If creation fails, fall back to a local transport.
            // 

            HRESULT.Check(UnsafeNativeMethods.WgxConnection_Create( 
                false, // false means asynchronous transport 
                out s_pConnection));
 
            // Create service channel used by global glyph cache. This channel is
            // the first channel created for the app, and by creating it with
            // a null channel reference it creates a new partition.
            // All subsequent channel creates will pass in a reference to this 
            // channel thus using its partition.
            s_serviceChannel = new DUCE.Channel( 
                null, 
                false,       // not out of band
                s_pConnection, 
                false);

            IsTransportConnected = true;
        } 

        ///  
        /// Disconnect the transport. If we are calling this function from a disconnect 
        /// request we want to keep the service channel around. So that media contexts that
        /// have not yet received disconnect event do not crash. 
        /// 
        /// 
        /// Critical - Closes a channel. Shuts down the transport.
        /// TreatAsSafe - Shutting down the transport is considered safe. 
        ///               Closing the service channel is safe.
        ///  
        [SecurityCritical, SecurityTreatAsSafe] 
        private static void DisconnectTransport()
        { 
            if (!IsTransportConnected)
            {
                return;
            } 

            // Close global glyph cache channel. 
            s_serviceChannel.Close(); 

            HRESULT.Check(UnsafeNativeMethods.WgxConnection_Disconnect(s_pConnection)); 

            // Release references to global glyph cache and service channel.
            s_serviceChannel = null;
            s_pConnection = IntPtr.Zero; 

            IsTransportConnected = false; 
        } 

        ///  
        /// Checks if to CAO have the same context affinity. This is for example important for
        /// ContainerVisual.Children.Add to ensure that the scene graph is homogenously build out
        /// of object that have the same context affinity.
        ///  
        /// Reference to which to compare to. This argument is usually the this
        /// pointer and can not be null. 
        /// Object for which the check is performed. 
        /// 
        /// Example: 
        ///
        /// class Visual
        /// {
        ///     ... 
        ///     void Add(Visual child)
        ///     { 
        ///         VerifyContext(this); 
        ///         AssertSameContext(this, child);
        ///         ... 
        ///     }
        /// }
        ///
        /// Note that VerifyContext(A) AND AssertSameContext(A, B) implies that VerifyContext(B) holds. Hence you 
        /// don't need to check the context for each argument if you assert the same context.
        ///  
        internal static void AssertSameContext( 
            DispatcherObject reference,
            DispatcherObject other) 
        {
            Debug.Assert(reference != null, "The reference object can not be null.");

            // DispatcherObjects may be created with the option of becoming unbound. 
            // An unbound DO may be created without a Dispatcher or may detach from
            // its Dispatcher (e.g., a Freezable).  Unbound DOs return null for their 
            // Dispatcher and should be accepted anywhere. 
            if (other != null &&
                reference.Dispatcher != null && 
                other.Dispatcher != null &&
                reference.Dispatcher != other.Dispatcher)
            {
                throw new ArgumentException(SR.Get(SRID.MediaSystem_ApiInvalidContext)); 
            }
        } 
 
        /// 
        /// This flag indicates if the transport has been disabled by a session disconnect. 
        /// If the transport has been disabled we need to defer all media system startup requests
        /// until we get the next connect message
        /// 
        internal static bool IsTransportConnected 
        {
            get { return s_isConnected; } 
            set { s_isConnected = value; } 
        }
 
        /// 
        /// This flag indicates if all rendering should be in software.
        /// 
        ///  
        /// Critical because s_forceSoftareForGraphicsStreamMagnifier is security critical, but
        /// only if it can be set (since that controls if rendering is sw/hw). Because 
        /// this method does not allow setting s_forceSoftareForGraphicsStreamMagnifier, it cannot 
        /// be used to control rendering mode. Reading it is safe since this is information
        /// we volunteer anyhow in the tiering API. 
        /// 
        internal static bool ForceSoftwareRendering
        {
            [SecurityCritical, SecurityTreatAsSafe] 
            get
            { 
                using (CompositionEngineLock.Acquire()) 
                {
                    return s_forceSoftareForGraphicsStreamMagnifier; 
                }
            }
        }
 
        /// 
        /// Returns the service channel for the current media system. This channel 
        /// is used by the glyph cache infrastructure. 
        /// 
        ///  
        /// Critical - Controlled unmanaged resource.
        /// 
        internal static DUCE.Channel ServiceChannel
        { 
            [SecurityCritical]
            get { return s_serviceChannel; } 
        } 

        ///  
        /// Returns the pointer to the unmanaged transport object.
        /// 
        /// 
        /// Critical - Controlled unmanaged resource. 
        /// 
        internal static IntPtr Connection 
        { 
            [SecurityCritical]
            get { return s_pConnection; } 
        }

        internal static bool AnimationSmoothing
        { 
            get { return s_animationSmoothing; }
        } 
 
        /// 
        /// Keeps track of how often MediaSystem.Startup is called. So that the MediaSystem can be shut down at the right 
        /// point in time.
        /// 
        private static int s_refCount = 0;
 
        private static ArrayList _mediaContexts = new ArrayList();
 
        private static bool s_isConnected = false; 

        ///  
        /// Service channel to serve global glyph cache.
        /// 
        /// 
        /// Critical - Controlled unmanaged resource. 
        /// 
        [SecurityCritical] 
        private static DUCE.Channel s_serviceChannel; 

        private static bool s_animationSmoothing = true; 

        /// 
        /// Pointer to the unmanaged transport object.
        ///  
        /// 
        /// Critical - Controlled unmanaged resource. 
        ///  
        [SecurityCritical]
        private static IntPtr s_pConnection; 

        /// 
        /// Indicates if a graphics stream client is present. If a graphics stream client is present,
        /// we drop back to sw rendering to enable the Vista magnifier. 
        /// 
        ///  
        /// Critical - controls rendering mode (hw/sw). 
        /// 
        [SecurityCritical] 
        private static bool s_forceSoftareForGraphicsStreamMagnifier;
     }
}
 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.

                        

Link Menu

Network programming in C#, Network Programming in VB.NET, Network Programming in .NET
This book is available now!
Buy at Amazon US or
Buy at Amazon UK