Code:
/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Media / FontFamilyValueSerializer.cs / 1305600 / FontFamilyValueSerializer.cs
//+------------------------------------------------------------------------ // // Microsoft Windows Client Platform // Copyright (C) Microsoft Corporation, 2002 // // File: FontFamilyValueSerializer.cs // // Contents: FontFamilyValueSerializer implementation // // Created: 6-20-2005 Chuck Jazdzewski ([....]) // //----------------------------------------------------------------------- using System.ComponentModel; using System.Globalization; using System.Windows.Markup; // Allow suppression of presharp warnings #pragma warning disable 1634, 1691 namespace System.Windows.Media { ////// Serializer for a FontFamily /// public class FontFamilyValueSerializer: ValueSerializer { ////// Returns true. FontFamilyValueSerializer can always convert from a string. /// public override bool CanConvertFromString(string value, IValueSerializerContext context) { return true; } ////// Creates a FontFamily from a string /// public override object ConvertFromString(string value, IValueSerializerContext context) { if (string.IsNullOrEmpty(value)) { throw GetConvertFromException(value); } return new FontFamily(value); } ////// Returns true if the FontFamily is a named font family. /// public override bool CanConvertToString(object value, IValueSerializerContext context) { FontFamily fontFamily = value as FontFamily; // Suppress PRESharp warning that fontFamily can be null; apparently PRESharp // doesn't understand short circuit evaluation of operator &&. #pragma warning suppress 56506 return fontFamily != null && fontFamily.Source != null && fontFamily.Source.Length != 0; } ////// Converts a font family to a string. /// public override string ConvertToString(object value, IValueSerializerContext context) { FontFamily fontFamily = value as FontFamily; if (fontFamily == null || fontFamily.Source == null) throw GetConvertToException(value, typeof(string)); return fontFamily.Source; } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //+------------------------------------------------------------------------ // // Microsoft Windows Client Platform // Copyright (C) Microsoft Corporation, 2002 // // File: FontFamilyValueSerializer.cs // // Contents: FontFamilyValueSerializer implementation // // Created: 6-20-2005 Chuck Jazdzewski ([....]) // //----------------------------------------------------------------------- using System.ComponentModel; using System.Globalization; using System.Windows.Markup; // Allow suppression of presharp warnings #pragma warning disable 1634, 1691 namespace System.Windows.Media { ////// Serializer for a FontFamily /// public class FontFamilyValueSerializer: ValueSerializer { ////// Returns true. FontFamilyValueSerializer can always convert from a string. /// public override bool CanConvertFromString(string value, IValueSerializerContext context) { return true; } ////// Creates a FontFamily from a string /// public override object ConvertFromString(string value, IValueSerializerContext context) { if (string.IsNullOrEmpty(value)) { throw GetConvertFromException(value); } return new FontFamily(value); } ////// Returns true if the FontFamily is a named font family. /// public override bool CanConvertToString(object value, IValueSerializerContext context) { FontFamily fontFamily = value as FontFamily; // Suppress PRESharp warning that fontFamily can be null; apparently PRESharp // doesn't understand short circuit evaluation of operator &&. #pragma warning suppress 56506 return fontFamily != null && fontFamily.Source != null && fontFamily.Source.Length != 0; } ////// Converts a font family to a string. /// public override string ConvertToString(object value, IValueSerializerContext context) { FontFamily fontFamily = value as FontFamily; if (fontFamily == null || fontFamily.Source == null) throw GetConvertToException(value, typeof(string)); return fontFamily.Source; } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
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