ChannelManager.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Media / ChannelManager.cs / 1305600 / ChannelManager.cs

                            //------------------------------------------------------------------------------ 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// Description: 
//      The ChannelManager is a helper structure internal to MediaContext 
//      that abstracts out channel creation, storage and destruction.
// 
//-----------------------------------------------------------------------------

using System;
using System.Collections; 
using System.Collections.Generic;
using System.ComponentModel; 
using System.Diagnostics; 
using System.Runtime.InteropServices;
using System.Threading; 
using System.Windows.Threading;
using System.Windows;
using System.Windows.Interop;
using System.Windows.Media; 
using System.Windows.Media.Animation;
using System.Windows.Media.Composition; 
using System.Security; 

using MS.Internal; 
using MS.Utility;
using MS.Win32;

using Microsoft.Win32.SafeHandles; 

using SR=MS.Internal.PresentationCore.SR; 
using SRID=MS.Internal.PresentationCore.SRID; 

using UnsafeNativeMethods=MS.Win32.PresentationCore.UnsafeNativeMethods.MilCoreApi; 

namespace System.Windows.Media
{
    partial class MediaContext 
    {
        ///  
        /// A helper structure that abstracts channel management. 
        /// 
        ///  
        /// The common agreement (avcomptm, avpttrev) is that channel creation
        /// should be considered unsafe and therefore subject to control via
        /// the SecurityCritical/SecurityTreatAsSafe mechanism.
        /// 
        /// On the other hand, using a channel that has been created by the
        /// MediaContext is considered safe. 
        /// 
        /// This class expresses the above policy by hiding channel creation
        /// and storage within the MediaContext while allowing to access 
        /// the channels at will.
        /// 
        private struct ChannelManager
        { 
            /// 
            /// Opens an asynchronous channel. 
            ///  
            /// 
            /// Critical - Creates a channel, calls a Channel method, calls methods performing elevations. 
            /// TreatAsSafe - It is safe for the media context to create and use a channel.
            /// 
            [SecurityCritical, SecurityTreatAsSafe]
            internal void CreateChannels() 
            {
                Invariant.Assert(_asyncChannel == null); 
                Invariant.Assert(_asyncOutOfBandChannel == null); 

                // Create a channel into the async composition device. 
                // Pass in a reference to the global mediasystem channel so that it uses
                // the same partition.
                _asyncChannel = new DUCE.Channel(
                    System.Windows.Media.MediaSystem.ServiceChannel, 
                    false,      // not out of band
                    System.Windows.Media.MediaSystem.Connection, 
                    false // [....] transport 
                    );
 
                _asyncOutOfBandChannel = new DUCE.Channel(
                    System.Windows.Media.MediaSystem.ServiceChannel,
                    true,       // out of band
                    System.Windows.Media.MediaSystem.Connection, 
                    false // [....] transport
                    ); 
            } 

            ///  
            /// Closes all opened channels.
            /// 
            /// 
            /// Critical - Closes channels. 
            /// TreatAsSafe - It is safe for the media context to [....] channels channel.
            ///  
            [SecurityCritical, SecurityTreatAsSafe] 
            internal void RemoveSyncChannels()
            { 
                //
                // Close the synchronous channels.
                //
 
                if (_freeSyncChannels != null)
                { 
                    while (_freeSyncChannels.Count > 0) 
                    {
                        _freeSyncChannels.Dequeue().Close(); 
                    }
                    _freeSyncChannels = null;
                }
 
                if (_syncServiceChannel != null)
                { 
                    _syncServiceChannel.Close(); 

                    _syncServiceChannel = null; 
                }
            }

            ///  
            /// Closes all opened channels.
            ///  
            ///  
            /// Critical - Closes channels.
            /// TreatAsSafe - It is safe for the media context to close a channel. 
            /// 
            [SecurityCritical, SecurityTreatAsSafe]
            internal void RemoveChannels()
            { 
                if (_asyncChannel != null)
                { 
                    _asyncChannel.Close(); 
                    _asyncChannel = null;
                } 

                if (_asyncOutOfBandChannel != null)
                {
                    _asyncOutOfBandChannel.Close(); 
                    _asyncOutOfBandChannel = null;
                } 
 
                RemoveSyncChannels();
 
                if (_pSyncConnection != IntPtr.Zero)
                {
                    HRESULT.Check(UnsafeNativeMethods.WgxConnection_Disconnect(_pSyncConnection));
                    _pSyncConnection = IntPtr.Zero; 
                }
 
            } 

            ///  
            /// Create a fresh or fetch one from the pool synchronous channel.
            /// 
            /// 
            /// Critical - Calls critical methods to create a synchronous channel and return it. 
            /// TreatAsSafe - This function allocates the channel in a Channel class that guards channel
            ///     access from insecure access. It is also ok for this method to allocate the native objects 
            ///     since there is nothing security critical about having the channel infrastructure initialized. 
            /// 
            [SecurityCritical, SecurityTreatAsSafe] 
            internal DUCE.Channel AllocateSyncChannel()
            {
                DUCE.Channel syncChannel;
 
                if (_pSyncConnection == IntPtr.Zero)
                { 
                    HRESULT.Check(UnsafeNativeMethods.WgxConnection_Create( 
                        true, // true means synchronous transport
                        out _pSyncConnection)); 
                }

                if (_freeSyncChannels == null)
                { 
                    //
                    // Ensure the free [....] channels queue... 
                    // 

                    _freeSyncChannels = new Queue(3); 
                }

                if (_freeSyncChannels.Count > 0)
                { 
                    //
                    // If there is a free [....] channel in the queue, we're done: 
                    // 

                    return _freeSyncChannels.Dequeue(); 
                }
                else
                {
                    // 
                    // Otherwise, create a new channel. We will try to cache it
                    // when the ReleaseSyncChannel call is made. Also ensure the 
                    // synchronous service channel and glyph cache. 
                    //
 
                    if (_syncServiceChannel == null)
                    {
                        _syncServiceChannel  = new DUCE.Channel(
                            null, 
                            false,      // not out of band
                            _pSyncConnection, 
                            true        // synchronous 
                            );
                    } 

                    syncChannel = new DUCE.Channel(
                        _syncServiceChannel,
                        false,      // not out of band 
                        _pSyncConnection,
                        true        // synchronous 
                        ); 

                    return syncChannel; 
                }
            }

            ///  
            /// Returns a [....] channel back to the pool.
            ///  
            ///  
            /// Critical - Creates and returns a synchronous channel.
            /// TreatAsSafe - Closing a channel is safe. 
            /// 
            [SecurityCritical, SecurityTreatAsSafe]
            internal void ReleaseSyncChannel(DUCE.Channel channel)
            { 
                Invariant.Assert(_freeSyncChannels != null);
 
                // 
                // A decision needs to be made whether or not we're interested
                // in re-using this channel later. For now, store up to three 
                // synchronous channel in the queue.
                //

                if (_freeSyncChannels.Count <= 3) 
                {
                    _freeSyncChannels.Enqueue(channel); 
                } 
                else
                { 
                    channel.Close();
                }

            } 

            ///  
            /// Returns the asynchronous channel. 
            /// 
            ///  
            /// Critical - Channels are a controlled unmanaged resource.
            /// TreatAsSafe - Using a channel created by the media context is safe.
            /// 
            internal DUCE.Channel Channel 
            {
                [SecurityCritical, SecurityTreatAsSafe] 
                get 
                {
                    return _asyncChannel; 
                }
            }

            ///  
            /// Returns the asynchronous out-of-band channel.
            ///  
            ///  
            /// Critical - Channels are a controlled unmanaged resource.
            /// TreatAsSafe - Using a channel created by the media context is safe. 
            /// 
            internal DUCE.Channel OutOfBandChannel
            {
                [SecurityCritical, SecurityTreatAsSafe] 
                get
                { 
                    return _asyncOutOfBandChannel; 
                }
            } 

            /// 
            /// The asynchronous channel.
            ///  
            /// 
            /// This field will be replaced with an asynchronous channel table as per task #26681. 
            ///  
            /// 
            /// Critical - Channels are a controlled unmanaged resource. 
            /// 
            [SecurityCritical]
            private DUCE.Channel _asyncChannel;
 

            ///  
            /// The asynchronous out-of-band channel. 
            /// 
            ///  
            /// This is needed by CompositionTarget for handling WM_PAINT, etc.
            /// 
            /// 
            /// Critical - Channels are a controlled unmanaged resource. 
            /// 
            [SecurityCritical] 
            private DUCE.Channel _asyncOutOfBandChannel; 

            ///  
            /// We store the free synchronous channels for later re-use in this queue.
            /// 
            /// 
            /// Critical - Channels are a controlled unmanaged resource. 
            /// 
            [SecurityCritical] 
            private Queue _freeSyncChannels; 

            ///  
            /// The service channel to the synchronous partition.
            /// 
            /// 
            /// Critical - Channels are a controlled unmanaged resource. 
            /// 
            [SecurityCritical] 
            private DUCE.Channel _syncServiceChannel; 

            ///  
            /// Pointer to the unmanaged connection object.
            /// 
            /// 
            /// Critical - Controlled unmanaged resource. 
            /// 
            [SecurityCritical] 
            private IntPtr _pSyncConnection; 
        }
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------ 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// Description: 
//      The ChannelManager is a helper structure internal to MediaContext 
//      that abstracts out channel creation, storage and destruction.
// 
//-----------------------------------------------------------------------------

using System;
using System.Collections; 
using System.Collections.Generic;
using System.ComponentModel; 
using System.Diagnostics; 
using System.Runtime.InteropServices;
using System.Threading; 
using System.Windows.Threading;
using System.Windows;
using System.Windows.Interop;
using System.Windows.Media; 
using System.Windows.Media.Animation;
using System.Windows.Media.Composition; 
using System.Security; 

using MS.Internal; 
using MS.Utility;
using MS.Win32;

using Microsoft.Win32.SafeHandles; 

using SR=MS.Internal.PresentationCore.SR; 
using SRID=MS.Internal.PresentationCore.SRID; 

using UnsafeNativeMethods=MS.Win32.PresentationCore.UnsafeNativeMethods.MilCoreApi; 

namespace System.Windows.Media
{
    partial class MediaContext 
    {
        ///  
        /// A helper structure that abstracts channel management. 
        /// 
        ///  
        /// The common agreement (avcomptm, avpttrev) is that channel creation
        /// should be considered unsafe and therefore subject to control via
        /// the SecurityCritical/SecurityTreatAsSafe mechanism.
        /// 
        /// On the other hand, using a channel that has been created by the
        /// MediaContext is considered safe. 
        /// 
        /// This class expresses the above policy by hiding channel creation
        /// and storage within the MediaContext while allowing to access 
        /// the channels at will.
        /// 
        private struct ChannelManager
        { 
            /// 
            /// Opens an asynchronous channel. 
            ///  
            /// 
            /// Critical - Creates a channel, calls a Channel method, calls methods performing elevations. 
            /// TreatAsSafe - It is safe for the media context to create and use a channel.
            /// 
            [SecurityCritical, SecurityTreatAsSafe]
            internal void CreateChannels() 
            {
                Invariant.Assert(_asyncChannel == null); 
                Invariant.Assert(_asyncOutOfBandChannel == null); 

                // Create a channel into the async composition device. 
                // Pass in a reference to the global mediasystem channel so that it uses
                // the same partition.
                _asyncChannel = new DUCE.Channel(
                    System.Windows.Media.MediaSystem.ServiceChannel, 
                    false,      // not out of band
                    System.Windows.Media.MediaSystem.Connection, 
                    false // [....] transport 
                    );
 
                _asyncOutOfBandChannel = new DUCE.Channel(
                    System.Windows.Media.MediaSystem.ServiceChannel,
                    true,       // out of band
                    System.Windows.Media.MediaSystem.Connection, 
                    false // [....] transport
                    ); 
            } 

            ///  
            /// Closes all opened channels.
            /// 
            /// 
            /// Critical - Closes channels. 
            /// TreatAsSafe - It is safe for the media context to [....] channels channel.
            ///  
            [SecurityCritical, SecurityTreatAsSafe] 
            internal void RemoveSyncChannels()
            { 
                //
                // Close the synchronous channels.
                //
 
                if (_freeSyncChannels != null)
                { 
                    while (_freeSyncChannels.Count > 0) 
                    {
                        _freeSyncChannels.Dequeue().Close(); 
                    }
                    _freeSyncChannels = null;
                }
 
                if (_syncServiceChannel != null)
                { 
                    _syncServiceChannel.Close(); 

                    _syncServiceChannel = null; 
                }
            }

            ///  
            /// Closes all opened channels.
            ///  
            ///  
            /// Critical - Closes channels.
            /// TreatAsSafe - It is safe for the media context to close a channel. 
            /// 
            [SecurityCritical, SecurityTreatAsSafe]
            internal void RemoveChannels()
            { 
                if (_asyncChannel != null)
                { 
                    _asyncChannel.Close(); 
                    _asyncChannel = null;
                } 

                if (_asyncOutOfBandChannel != null)
                {
                    _asyncOutOfBandChannel.Close(); 
                    _asyncOutOfBandChannel = null;
                } 
 
                RemoveSyncChannels();
 
                if (_pSyncConnection != IntPtr.Zero)
                {
                    HRESULT.Check(UnsafeNativeMethods.WgxConnection_Disconnect(_pSyncConnection));
                    _pSyncConnection = IntPtr.Zero; 
                }
 
            } 

            ///  
            /// Create a fresh or fetch one from the pool synchronous channel.
            /// 
            /// 
            /// Critical - Calls critical methods to create a synchronous channel and return it. 
            /// TreatAsSafe - This function allocates the channel in a Channel class that guards channel
            ///     access from insecure access. It is also ok for this method to allocate the native objects 
            ///     since there is nothing security critical about having the channel infrastructure initialized. 
            /// 
            [SecurityCritical, SecurityTreatAsSafe] 
            internal DUCE.Channel AllocateSyncChannel()
            {
                DUCE.Channel syncChannel;
 
                if (_pSyncConnection == IntPtr.Zero)
                { 
                    HRESULT.Check(UnsafeNativeMethods.WgxConnection_Create( 
                        true, // true means synchronous transport
                        out _pSyncConnection)); 
                }

                if (_freeSyncChannels == null)
                { 
                    //
                    // Ensure the free [....] channels queue... 
                    // 

                    _freeSyncChannels = new Queue(3); 
                }

                if (_freeSyncChannels.Count > 0)
                { 
                    //
                    // If there is a free [....] channel in the queue, we're done: 
                    // 

                    return _freeSyncChannels.Dequeue(); 
                }
                else
                {
                    // 
                    // Otherwise, create a new channel. We will try to cache it
                    // when the ReleaseSyncChannel call is made. Also ensure the 
                    // synchronous service channel and glyph cache. 
                    //
 
                    if (_syncServiceChannel == null)
                    {
                        _syncServiceChannel  = new DUCE.Channel(
                            null, 
                            false,      // not out of band
                            _pSyncConnection, 
                            true        // synchronous 
                            );
                    } 

                    syncChannel = new DUCE.Channel(
                        _syncServiceChannel,
                        false,      // not out of band 
                        _pSyncConnection,
                        true        // synchronous 
                        ); 

                    return syncChannel; 
                }
            }

            ///  
            /// Returns a [....] channel back to the pool.
            ///  
            ///  
            /// Critical - Creates and returns a synchronous channel.
            /// TreatAsSafe - Closing a channel is safe. 
            /// 
            [SecurityCritical, SecurityTreatAsSafe]
            internal void ReleaseSyncChannel(DUCE.Channel channel)
            { 
                Invariant.Assert(_freeSyncChannels != null);
 
                // 
                // A decision needs to be made whether or not we're interested
                // in re-using this channel later. For now, store up to three 
                // synchronous channel in the queue.
                //

                if (_freeSyncChannels.Count <= 3) 
                {
                    _freeSyncChannels.Enqueue(channel); 
                } 
                else
                { 
                    channel.Close();
                }

            } 

            ///  
            /// Returns the asynchronous channel. 
            /// 
            ///  
            /// Critical - Channels are a controlled unmanaged resource.
            /// TreatAsSafe - Using a channel created by the media context is safe.
            /// 
            internal DUCE.Channel Channel 
            {
                [SecurityCritical, SecurityTreatAsSafe] 
                get 
                {
                    return _asyncChannel; 
                }
            }

            ///  
            /// Returns the asynchronous out-of-band channel.
            ///  
            ///  
            /// Critical - Channels are a controlled unmanaged resource.
            /// TreatAsSafe - Using a channel created by the media context is safe. 
            /// 
            internal DUCE.Channel OutOfBandChannel
            {
                [SecurityCritical, SecurityTreatAsSafe] 
                get
                { 
                    return _asyncOutOfBandChannel; 
                }
            } 

            /// 
            /// The asynchronous channel.
            ///  
            /// 
            /// This field will be replaced with an asynchronous channel table as per task #26681. 
            ///  
            /// 
            /// Critical - Channels are a controlled unmanaged resource. 
            /// 
            [SecurityCritical]
            private DUCE.Channel _asyncChannel;
 

            ///  
            /// The asynchronous out-of-band channel. 
            /// 
            ///  
            /// This is needed by CompositionTarget for handling WM_PAINT, etc.
            /// 
            /// 
            /// Critical - Channels are a controlled unmanaged resource. 
            /// 
            [SecurityCritical] 
            private DUCE.Channel _asyncOutOfBandChannel; 

            ///  
            /// We store the free synchronous channels for later re-use in this queue.
            /// 
            /// 
            /// Critical - Channels are a controlled unmanaged resource. 
            /// 
            [SecurityCritical] 
            private Queue _freeSyncChannels; 

            ///  
            /// The service channel to the synchronous partition.
            /// 
            /// 
            /// Critical - Channels are a controlled unmanaged resource. 
            /// 
            [SecurityCritical] 
            private DUCE.Channel _syncServiceChannel; 

            ///  
            /// Pointer to the unmanaged connection object.
            /// 
            /// 
            /// Critical - Controlled unmanaged resource. 
            /// 
            [SecurityCritical] 
            private IntPtr _pSyncConnection; 
        }
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.

                        

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