Code:
/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Media / Animation / Generated / RectAnimationBase.cs / 1305600 / RectAnimationBase.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class RectAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new RectAnimationBase. /// protected RectAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this RectAnimationBase /// ///The copy public new RectAnimationBase Clone() { return (RectAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Rect)defaultOriginValue, (Rect)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Rect); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Rect GetCurrentValue(Rect defaultOriginValue, Rect defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueRect(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Rect GetCurrentValueCore(Rect defaultOriginValue, Rect defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class RectAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new RectAnimationBase. /// protected RectAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this RectAnimationBase /// ///The copy public new RectAnimationBase Clone() { return (RectAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Rect)defaultOriginValue, (Rect)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Rect); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Rect GetCurrentValue(Rect defaultOriginValue, Rect defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueRect(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Rect GetCurrentValueCore(Rect defaultOriginValue, Rect defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu
This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- Version.cs
- Win32.cs
- EntityDataSourceState.cs
- Util.cs
- HMACSHA1.cs
- OutputScopeManager.cs
- EtwTrackingBehaviorElement.cs
- SelectionList.cs
- ListBoxItemAutomationPeer.cs
- QuaternionValueSerializer.cs
- SocketException.cs
- filewebrequest.cs
- Vector3DConverter.cs
- ConfigurationLocationCollection.cs
- WebServiceData.cs
- Accessible.cs
- TextTreePropertyUndoUnit.cs
- DataTableCollection.cs
- XmlLanguage.cs
- BrowserCapabilitiesCodeGenerator.cs
- InstanceOwnerQueryResult.cs
- _AutoWebProxyScriptWrapper.cs
- Assembly.cs
- SqlParameterizer.cs
- WorkflowMarkupElementEventArgs.cs
- MDIClient.cs
- MatrixCamera.cs
- DynamicPhysicalDiscoSearcher.cs
- XslAst.cs
- DataGridTable.cs
- IndexedGlyphRun.cs
- ColorDialog.cs
- Cursors.cs
- ScriptComponentDescriptor.cs
- CssClassPropertyAttribute.cs
- DocumentApplicationJournalEntry.cs
- XhtmlBasicObjectListAdapter.cs
- DelegateBodyWriter.cs
- ICspAsymmetricAlgorithm.cs
- SpecialFolderEnumConverter.cs
- RegexInterpreter.cs
- MissingMemberException.cs
- BitStack.cs
- AutomationPatternInfo.cs
- XmlNotation.cs
- ConnectionStringsExpressionBuilder.cs
- BufferedStream.cs
- TextPointerBase.cs
- ButtonStandardAdapter.cs
- DataGridViewCellPaintingEventArgs.cs
- RegexRunnerFactory.cs
- ReachFixedPageSerializerAsync.cs
- PropertyGridCommands.cs
- BooleanExpr.cs
- PanelStyle.cs
- DoubleAnimation.cs
- XamlWriter.cs
- ItemsChangedEventArgs.cs
- XmlDataDocument.cs
- MailDefinitionBodyFileNameEditor.cs
- PassportAuthentication.cs
- Cell.cs
- ValidatorCollection.cs
- XmlDataSourceNodeDescriptor.cs
- WebScriptEnablingElement.cs
- WebConfigurationFileMap.cs
- XhtmlConformanceSection.cs
- HttpListenerPrefixCollection.cs
- CreateUserWizard.cs
- PrivateUnsafeNativeCompoundFileMethods.cs
- SqlDataSourceView.cs
- SignatureToken.cs
- MasterPageCodeDomTreeGenerator.cs
- PerfService.cs
- XPathNavigatorKeyComparer.cs
- LinearKeyFrames.cs
- SqlConnectionHelper.cs
- xdrvalidator.cs
- DynamicExpression.cs
- Shape.cs
- TableCellCollection.cs
- TrustSection.cs
- TypeTypeConverter.cs
- EmptyControlCollection.cs
- WinFormsSecurity.cs
- TemplateBindingExtensionConverter.cs
- WpfWebRequestHelper.cs
- Storyboard.cs
- XPathMessageFilterElement.cs
- CustomAttributeBuilder.cs
- NativeMethodsCLR.cs
- Compiler.cs
- Accessors.cs
- UidManager.cs
- MouseEventArgs.cs
- HelpHtmlBuilder.cs
- BitmapSizeOptions.cs
- GeometryValueSerializer.cs
- securitycriticaldataClass.cs
- WhitespaceRuleLookup.cs