KeyboardInputProviderAcquireFocusEventArgs.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Input / KeyboardInputProviderAcquireFocusEventArgs.cs / 1305600 / KeyboardInputProviderAcquireFocusEventArgs.cs

                            using System; 

namespace System.Windows.Input
{
    ///  
    ///     The KeyboardInputProviderAcquireFocusEventArgs class is used to
    ///     notify elements before and after keyboard focus is acquired through 
    ///     a keyboard input provider. 
    /// 
    public class KeyboardInputProviderAcquireFocusEventArgs : KeyboardEventArgs 
    {
        /// 
        ///     Constructs an instance of the KeyboardInputProviderAcquireFocusEventArgs class.
        ///  
        /// 
        ///     The logical keyboard device associated with this event. 
        ///  
        /// 
        ///     The time when the input occured. 
        /// 
        /// 
        ///     Whether or not interop focus was acquired.
        ///  
        public KeyboardInputProviderAcquireFocusEventArgs(KeyboardDevice keyboard, int timestamp, bool focusAcquired) : base(keyboard, timestamp)
        { 
            _focusAcquired = focusAcquired; 
        }
 
        /// 
        ///     The element that now has focus.
        /// 
        public bool FocusAcquired 
        {
            get {return _focusAcquired;} 
        } 

        ///  
        ///     The mechanism used to call the type-specific handler on the
        ///     target.
        /// 
        ///  
        ///     The generic handler to call in a type-specific way.
        ///  
        ///  
        ///     The target to call the handler on.
        ///  
        protected override void InvokeEventHandler(Delegate genericHandler, object genericTarget)
        {
            KeyboardInputProviderAcquireFocusEventHandler handler = (KeyboardInputProviderAcquireFocusEventHandler) genericHandler;
 
            handler(genericTarget, this);
        } 
 
        private bool _focusAcquired;
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
using System; 

namespace System.Windows.Input
{
    ///  
    ///     The KeyboardInputProviderAcquireFocusEventArgs class is used to
    ///     notify elements before and after keyboard focus is acquired through 
    ///     a keyboard input provider. 
    /// 
    public class KeyboardInputProviderAcquireFocusEventArgs : KeyboardEventArgs 
    {
        /// 
        ///     Constructs an instance of the KeyboardInputProviderAcquireFocusEventArgs class.
        ///  
        /// 
        ///     The logical keyboard device associated with this event. 
        ///  
        /// 
        ///     The time when the input occured. 
        /// 
        /// 
        ///     Whether or not interop focus was acquired.
        ///  
        public KeyboardInputProviderAcquireFocusEventArgs(KeyboardDevice keyboard, int timestamp, bool focusAcquired) : base(keyboard, timestamp)
        { 
            _focusAcquired = focusAcquired; 
        }
 
        /// 
        ///     The element that now has focus.
        /// 
        public bool FocusAcquired 
        {
            get {return _focusAcquired;} 
        } 

        ///  
        ///     The mechanism used to call the type-specific handler on the
        ///     target.
        /// 
        ///  
        ///     The generic handler to call in a type-specific way.
        ///  
        ///  
        ///     The target to call the handler on.
        ///  
        protected override void InvokeEventHandler(Delegate genericHandler, object genericTarget)
        {
            KeyboardInputProviderAcquireFocusEventHandler handler = (KeyboardInputProviderAcquireFocusEventHandler) genericHandler;
 
            handler(genericTarget, this);
        } 
 
        private bool _focusAcquired;
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.

                        

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