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/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / ndp / fx / src / XmlUtils / System / Xml / Xsl / Runtime / SetIterators.cs / 1305376 / SetIterators.cs
//------------------------------------------------------------------------------ //// Copyright (c) Microsoft Corporation. All rights reserved. // //[....] //----------------------------------------------------------------------------- using System; using System.Xml; using System.Xml.XPath; using System.Xml.Schema; using System.Diagnostics; using System.Collections; using System.ComponentModel; namespace System.Xml.Xsl.Runtime { ////// Set iterators (Union, Intersection, Difference) that use containment to control two nested iterators return /// one of the following values from MoveNext(). /// [EditorBrowsable(EditorBrowsableState.Never)] public enum SetIteratorResult { NoMoreNodes, // Iteration is complete; there are no more nodes InitRightIterator, // Initialize right nested iterator NeedLeftNode, // The next node needs to be fetched from the left nested iterator NeedRightNode, // The next node needs to be fetched from the right nested iterator HaveCurrentNode, // This iterator's Current property is set to the next node in the iteration }; ////// This iterator manages two sets of nodes that are already in document order with no duplicates. /// Using a merge sort, this operator returns the union of these sets in document order with no duplicates. /// [EditorBrowsable(EditorBrowsableState.Never)] public struct UnionIterator { private XmlQueryRuntime runtime; private XPathNavigator navCurr, navOther; private IteratorState state; private enum IteratorState { InitLeft = 0, NeedLeft, NeedRight, LeftIsCurrent, RightIsCurrent, }; ////// Create SetIterator. /// public void Create(XmlQueryRuntime runtime) { this.runtime = runtime; this.state = IteratorState.InitLeft; } ////// Position this iterator to the next node in the union. /// public SetIteratorResult MoveNext(XPathNavigator nestedNavigator) { switch (this.state) { case IteratorState.InitLeft: // Fetched node from left iterator, now get initial node from right iterator this.navOther = nestedNavigator; this.state = IteratorState.NeedRight; return SetIteratorResult.InitRightIterator; case IteratorState.NeedLeft: this.navCurr = nestedNavigator; this.state = IteratorState.LeftIsCurrent; break; case IteratorState.NeedRight: this.navCurr = nestedNavigator; this.state = IteratorState.RightIsCurrent; break; case IteratorState.LeftIsCurrent: // Just returned left node as current, so get new left this.state = IteratorState.NeedLeft; return SetIteratorResult.NeedLeftNode; case IteratorState.RightIsCurrent: // Just returned right node as current, so get new right this.state = IteratorState.NeedRight; return SetIteratorResult.NeedRightNode; } // Merge left and right nodes if (this.navCurr == null) { // If both navCurr and navOther are null, then iteration is complete if (this.navOther == null) return SetIteratorResult.NoMoreNodes; Swap(); } else if (this.navOther != null) { int order = this.runtime.ComparePosition(this.navOther, this.navCurr); // If navCurr is positioned to same node as navOther, if (order == 0) { // Skip navCurr, since it is a duplicate if (this.state == IteratorState.LeftIsCurrent) { this.state = IteratorState.NeedLeft; return SetIteratorResult.NeedLeftNode; } this.state = IteratorState.NeedRight; return SetIteratorResult.NeedRightNode; } // If navOther is before navCurr in document order, then swap navCurr with navOther if (order < 0) Swap(); } // Return navCurr return SetIteratorResult.HaveCurrentNode; } ////// Return the current result navigator. This is only defined after MoveNext() has returned -1. /// public XPathNavigator Current { get { return this.navCurr; } } ////// Swap navCurr with navOther and invert state to reflect the change. /// private void Swap() { XPathNavigator navTemp = this.navCurr; this.navCurr = this.navOther; this.navOther = navTemp; if (this.state == IteratorState.LeftIsCurrent) this.state = IteratorState.RightIsCurrent; else this.state = IteratorState.LeftIsCurrent; } } ////// This iterator manages two sets of nodes that are already in document order with no duplicates. /// This iterator returns the intersection of these sets in document order with no duplicates. /// [EditorBrowsable(EditorBrowsableState.Never)] public struct IntersectIterator { private XmlQueryRuntime runtime; private XPathNavigator navLeft, navRight; private IteratorState state; private enum IteratorState { InitLeft = 0, NeedLeft, NeedRight, NeedLeftAndRight, HaveCurrent, }; ////// Create IntersectIterator. /// public void Create(XmlQueryRuntime runtime) { this.runtime = runtime; this.state = IteratorState.InitLeft; } ////// Position this iterator to the next node in the union. /// public SetIteratorResult MoveNext(XPathNavigator nestedNavigator) { int order; switch (this.state) { case IteratorState.InitLeft: // Fetched node from left iterator, now get initial node from right iterator this.navLeft = nestedNavigator; this.state = IteratorState.NeedRight; return SetIteratorResult.InitRightIterator; case IteratorState.NeedLeft: this.navLeft = nestedNavigator; break; case IteratorState.NeedRight: this.navRight = nestedNavigator; break; case IteratorState.NeedLeftAndRight: // After fetching left node, still need right node this.navLeft = nestedNavigator; this.state = IteratorState.NeedRight; return SetIteratorResult.NeedRightNode; case IteratorState.HaveCurrent: // Just returned left node as current, so fetch new left and right nodes Debug.Assert(nestedNavigator == null, "null is passed to MoveNext after IteratorState.HaveCurrent has been returned."); this.state = IteratorState.NeedLeftAndRight; return SetIteratorResult.NeedLeftNode; } if (this.navLeft == null || this.navRight == null) { // No more nodes from either left or right iterator (or both), so iteration is complete return SetIteratorResult.NoMoreNodes; } // Intersect left and right sets order = this.runtime.ComparePosition(this.navLeft, this.navRight); if (order < 0) { // If navLeft is positioned to a node that is before navRight, skip left node this.state = IteratorState.NeedLeft; return SetIteratorResult.NeedLeftNode; } else if (order > 0) { // If navLeft is positioned to a node that is after navRight, so skip right node this.state = IteratorState.NeedRight; return SetIteratorResult.NeedRightNode; } // Otherwise, navLeft is positioned to the same node as navRight, so found one item in the intersection this.state = IteratorState.HaveCurrent; return SetIteratorResult.HaveCurrentNode; } ////// Return the current result navigator. This is only defined after MoveNext() has returned -1. /// public XPathNavigator Current { get { return this.navLeft; } } } ////// This iterator manages two sets of nodes that are already in document order with no duplicates. /// This iterator returns the difference of these sets (Left - Right) in document order with no duplicates. /// [EditorBrowsable(EditorBrowsableState.Never)] public struct DifferenceIterator { private XmlQueryRuntime runtime; private XPathNavigator navLeft, navRight; private IteratorState state; private enum IteratorState { InitLeft = 0, NeedLeft, NeedRight, NeedLeftAndRight, HaveCurrent, }; ////// Create DifferenceIterator. /// public void Create(XmlQueryRuntime runtime) { this.runtime = runtime; this.state = IteratorState.InitLeft; } ////// Position this iterator to the next node in the union. /// public SetIteratorResult MoveNext(XPathNavigator nestedNavigator) { switch (this.state) { case IteratorState.InitLeft: // Fetched node from left iterator, now get initial node from right iterator this.navLeft = nestedNavigator; this.state = IteratorState.NeedRight; return SetIteratorResult.InitRightIterator; case IteratorState.NeedLeft: this.navLeft = nestedNavigator; break; case IteratorState.NeedRight: this.navRight = nestedNavigator; break; case IteratorState.NeedLeftAndRight: // After fetching left node, still need right node this.navLeft = nestedNavigator; this.state = IteratorState.NeedRight; return SetIteratorResult.NeedRightNode; case IteratorState.HaveCurrent: // Just returned left node as current, so fetch new left node Debug.Assert(nestedNavigator == null, "null is passed to MoveNext after IteratorState.HaveCurrent has been returned."); this.state = IteratorState.NeedLeft; return SetIteratorResult.NeedLeftNode; } if (this.navLeft == null) { // If navLeft is null, then difference operation is complete return SetIteratorResult.NoMoreNodes; } else if (this.navRight != null) { int order = this.runtime.ComparePosition(this.navLeft, this.navRight); // If navLeft is positioned to same node as navRight, if (order == 0) { // Skip navLeft and navRight this.state = IteratorState.NeedLeftAndRight; return SetIteratorResult.NeedLeftNode; } // If navLeft is after navRight in document order, then skip navRight if (order > 0) { this.state = IteratorState.NeedRight; return SetIteratorResult.NeedRightNode; } } // Return navLeft this.state = IteratorState.HaveCurrent; return SetIteratorResult.HaveCurrentNode; } ////// Return the current result navigator. This is only defined after MoveNext() has returned -1. /// public XPathNavigator Current { get { return this.navLeft; } } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. //------------------------------------------------------------------------------ //// Copyright (c) Microsoft Corporation. All rights reserved. // //[....] //----------------------------------------------------------------------------- using System; using System.Xml; using System.Xml.XPath; using System.Xml.Schema; using System.Diagnostics; using System.Collections; using System.ComponentModel; namespace System.Xml.Xsl.Runtime { ////// Set iterators (Union, Intersection, Difference) that use containment to control two nested iterators return /// one of the following values from MoveNext(). /// [EditorBrowsable(EditorBrowsableState.Never)] public enum SetIteratorResult { NoMoreNodes, // Iteration is complete; there are no more nodes InitRightIterator, // Initialize right nested iterator NeedLeftNode, // The next node needs to be fetched from the left nested iterator NeedRightNode, // The next node needs to be fetched from the right nested iterator HaveCurrentNode, // This iterator's Current property is set to the next node in the iteration }; ////// This iterator manages two sets of nodes that are already in document order with no duplicates. /// Using a merge sort, this operator returns the union of these sets in document order with no duplicates. /// [EditorBrowsable(EditorBrowsableState.Never)] public struct UnionIterator { private XmlQueryRuntime runtime; private XPathNavigator navCurr, navOther; private IteratorState state; private enum IteratorState { InitLeft = 0, NeedLeft, NeedRight, LeftIsCurrent, RightIsCurrent, }; ////// Create SetIterator. /// public void Create(XmlQueryRuntime runtime) { this.runtime = runtime; this.state = IteratorState.InitLeft; } ////// Position this iterator to the next node in the union. /// public SetIteratorResult MoveNext(XPathNavigator nestedNavigator) { switch (this.state) { case IteratorState.InitLeft: // Fetched node from left iterator, now get initial node from right iterator this.navOther = nestedNavigator; this.state = IteratorState.NeedRight; return SetIteratorResult.InitRightIterator; case IteratorState.NeedLeft: this.navCurr = nestedNavigator; this.state = IteratorState.LeftIsCurrent; break; case IteratorState.NeedRight: this.navCurr = nestedNavigator; this.state = IteratorState.RightIsCurrent; break; case IteratorState.LeftIsCurrent: // Just returned left node as current, so get new left this.state = IteratorState.NeedLeft; return SetIteratorResult.NeedLeftNode; case IteratorState.RightIsCurrent: // Just returned right node as current, so get new right this.state = IteratorState.NeedRight; return SetIteratorResult.NeedRightNode; } // Merge left and right nodes if (this.navCurr == null) { // If both navCurr and navOther are null, then iteration is complete if (this.navOther == null) return SetIteratorResult.NoMoreNodes; Swap(); } else if (this.navOther != null) { int order = this.runtime.ComparePosition(this.navOther, this.navCurr); // If navCurr is positioned to same node as navOther, if (order == 0) { // Skip navCurr, since it is a duplicate if (this.state == IteratorState.LeftIsCurrent) { this.state = IteratorState.NeedLeft; return SetIteratorResult.NeedLeftNode; } this.state = IteratorState.NeedRight; return SetIteratorResult.NeedRightNode; } // If navOther is before navCurr in document order, then swap navCurr with navOther if (order < 0) Swap(); } // Return navCurr return SetIteratorResult.HaveCurrentNode; } ////// Return the current result navigator. This is only defined after MoveNext() has returned -1. /// public XPathNavigator Current { get { return this.navCurr; } } ////// Swap navCurr with navOther and invert state to reflect the change. /// private void Swap() { XPathNavigator navTemp = this.navCurr; this.navCurr = this.navOther; this.navOther = navTemp; if (this.state == IteratorState.LeftIsCurrent) this.state = IteratorState.RightIsCurrent; else this.state = IteratorState.LeftIsCurrent; } } ////// This iterator manages two sets of nodes that are already in document order with no duplicates. /// This iterator returns the intersection of these sets in document order with no duplicates. /// [EditorBrowsable(EditorBrowsableState.Never)] public struct IntersectIterator { private XmlQueryRuntime runtime; private XPathNavigator navLeft, navRight; private IteratorState state; private enum IteratorState { InitLeft = 0, NeedLeft, NeedRight, NeedLeftAndRight, HaveCurrent, }; ////// Create IntersectIterator. /// public void Create(XmlQueryRuntime runtime) { this.runtime = runtime; this.state = IteratorState.InitLeft; } ////// Position this iterator to the next node in the union. /// public SetIteratorResult MoveNext(XPathNavigator nestedNavigator) { int order; switch (this.state) { case IteratorState.InitLeft: // Fetched node from left iterator, now get initial node from right iterator this.navLeft = nestedNavigator; this.state = IteratorState.NeedRight; return SetIteratorResult.InitRightIterator; case IteratorState.NeedLeft: this.navLeft = nestedNavigator; break; case IteratorState.NeedRight: this.navRight = nestedNavigator; break; case IteratorState.NeedLeftAndRight: // After fetching left node, still need right node this.navLeft = nestedNavigator; this.state = IteratorState.NeedRight; return SetIteratorResult.NeedRightNode; case IteratorState.HaveCurrent: // Just returned left node as current, so fetch new left and right nodes Debug.Assert(nestedNavigator == null, "null is passed to MoveNext after IteratorState.HaveCurrent has been returned."); this.state = IteratorState.NeedLeftAndRight; return SetIteratorResult.NeedLeftNode; } if (this.navLeft == null || this.navRight == null) { // No more nodes from either left or right iterator (or both), so iteration is complete return SetIteratorResult.NoMoreNodes; } // Intersect left and right sets order = this.runtime.ComparePosition(this.navLeft, this.navRight); if (order < 0) { // If navLeft is positioned to a node that is before navRight, skip left node this.state = IteratorState.NeedLeft; return SetIteratorResult.NeedLeftNode; } else if (order > 0) { // If navLeft is positioned to a node that is after navRight, so skip right node this.state = IteratorState.NeedRight; return SetIteratorResult.NeedRightNode; } // Otherwise, navLeft is positioned to the same node as navRight, so found one item in the intersection this.state = IteratorState.HaveCurrent; return SetIteratorResult.HaveCurrentNode; } ////// Return the current result navigator. This is only defined after MoveNext() has returned -1. /// public XPathNavigator Current { get { return this.navLeft; } } } ////// This iterator manages two sets of nodes that are already in document order with no duplicates. /// This iterator returns the difference of these sets (Left - Right) in document order with no duplicates. /// [EditorBrowsable(EditorBrowsableState.Never)] public struct DifferenceIterator { private XmlQueryRuntime runtime; private XPathNavigator navLeft, navRight; private IteratorState state; private enum IteratorState { InitLeft = 0, NeedLeft, NeedRight, NeedLeftAndRight, HaveCurrent, }; ////// Create DifferenceIterator. /// public void Create(XmlQueryRuntime runtime) { this.runtime = runtime; this.state = IteratorState.InitLeft; } ////// Position this iterator to the next node in the union. /// public SetIteratorResult MoveNext(XPathNavigator nestedNavigator) { switch (this.state) { case IteratorState.InitLeft: // Fetched node from left iterator, now get initial node from right iterator this.navLeft = nestedNavigator; this.state = IteratorState.NeedRight; return SetIteratorResult.InitRightIterator; case IteratorState.NeedLeft: this.navLeft = nestedNavigator; break; case IteratorState.NeedRight: this.navRight = nestedNavigator; break; case IteratorState.NeedLeftAndRight: // After fetching left node, still need right node this.navLeft = nestedNavigator; this.state = IteratorState.NeedRight; return SetIteratorResult.NeedRightNode; case IteratorState.HaveCurrent: // Just returned left node as current, so fetch new left node Debug.Assert(nestedNavigator == null, "null is passed to MoveNext after IteratorState.HaveCurrent has been returned."); this.state = IteratorState.NeedLeft; return SetIteratorResult.NeedLeftNode; } if (this.navLeft == null) { // If navLeft is null, then difference operation is complete return SetIteratorResult.NoMoreNodes; } else if (this.navRight != null) { int order = this.runtime.ComparePosition(this.navLeft, this.navRight); // If navLeft is positioned to same node as navRight, if (order == 0) { // Skip navLeft and navRight this.state = IteratorState.NeedLeftAndRight; return SetIteratorResult.NeedLeftNode; } // If navLeft is after navRight in document order, then skip navRight if (order > 0) { this.state = IteratorState.NeedRight; return SetIteratorResult.NeedRightNode; } } // Return navLeft this.state = IteratorState.HaveCurrent; return SetIteratorResult.HaveCurrentNode; } ////// Return the current result navigator. This is only defined after MoveNext() has returned -1. /// public XPathNavigator Current { get { return this.navLeft; } } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007.
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