Code:
/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / ndp / fx / src / CompMod / System / ComponentModel / Component.cs / 1305376 / Component.cs
//------------------------------------------------------------------------------ //// Copyright (c) Microsoft Corporation. All rights reserved. // //----------------------------------------------------------------------------- namespace System.ComponentModel { using System; using System.ComponentModel.Design; using System.ComponentModel.Design.Serialization; using System.Runtime.InteropServices; using System.Security.Permissions; ////// [ ComVisible(true), ClassInterface(ClassInterfaceType.AutoDispatch), DesignerCategory("Component") ] public class Component : MarshalByRefObject, IComponent { ///Provides the default implementation for the /// ////// interface and enables object-sharing between applications. /// private static readonly object EventDisposed = new object(); private ISite site; private EventHandlerList events; ~Component() { Dispose(false); } ///Static hask key for the Disposed event. This field is read-only. ////// This property returns true if the component is in a mode that supports /// raising events. By default, components always support raising their events /// and therefore this method always returns true. You can override this method /// in a deriving class and change it to return false when needed. if the return /// value of this method is false, the EventList collection returned by the Events /// property will always return null for an event. Events can still be added and /// removed from the collection, but retrieving them through the collection's Item /// property will always return null. /// protected virtual bool CanRaiseEvents { get { return true; } } ////// Internal API that allows the event handler list class to access the /// CanRaiseEvents property. /// internal bool CanRaiseEventsInternal { get { return CanRaiseEvents; } } ////// [ Browsable(false), EditorBrowsable(EditorBrowsableState.Advanced) ] public event EventHandler Disposed { add { Events.AddHandler(EventDisposed, value); } remove { Events.RemoveHandler(EventDisposed, value); } } ///Adds a event handler to listen to the Disposed event on the component. ////// protected EventHandlerList Events { get { if (events == null) { events = new EventHandlerList(this); } return events; } } ///Gets the list of event handlers that are attached to this component. ////// [ Browsable(false), DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden) ] public virtual ISite Site { get { return site;} set { site = value;} } ////// Gets or sets the site of the ////// . /// /// [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Usage", "CA2213:DisposableFieldsShouldBeDisposed")] public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } ////// Disposes of the ////// . /// /// protected virtual void Dispose(bool disposing) { if (disposing) { lock(this) { if (site != null && site.Container != null) { site.Container.Remove(this); } if (events != null) { EventHandler handler = (EventHandler)events[EventDisposed]; if (handler != null) handler(this, EventArgs.Empty); } } } } // Returns the component's container. // ////// Disposes all the resources associated with this component. /// If disposing is false then you must never touch any other /// managed objects, as they may already be finalized. When /// in this state you should dispose any native resources /// that you have a reference to. /// ////// When disposing is true then you should dispose all data /// and objects you have references to. The normal implementation /// of this method would look something like: /// ////// public void Dispose() { /// Dispose(true); /// GC.SuppressFinalize(this); /// } /// /// protected virtual void Dispose(bool disposing) { /// if (disposing) { /// if (myobject != null) { /// myobject.Dispose(); /// myobject = null; /// } /// } /// if (myhandle != IntPtr.Zero) { /// NativeMethods.Release(myhandle); /// myhandle = IntPtr.Zero; /// } /// } /// /// ~MyClass() { /// Dispose(false); /// } ///
////// For base classes, you should never override the Finalier (~Class in C#) /// or the Dispose method that takes no arguments, rather you should /// always override the Dispose method that takes a bool. /// ////// protected override void Dispose(bool disposing) { /// if (disposing) { /// if (myobject != null) { /// myobject.Dispose(); /// myobject = null; /// } /// } /// if (myhandle != IntPtr.Zero) { /// NativeMethods.Release(myhandle); /// myhandle = IntPtr.Zero; /// } /// base.Dispose(disposing); /// } ///
////// [ Browsable(false), DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden) ] public IContainer Container { get { ISite s = site; return s == null? null : s.Container; } } ////// Returns the ////// that contains the /// . /// /// protected virtual object GetService(Type service) { ISite s = site; return((s== null) ? null : s.GetService(service)); } ////// Returns an object representing a service provided by /// the ////// . /// /// [ Browsable(false), DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden) ] protected bool DesignMode { get { ISite s = site; return(s == null) ? false : s.DesignMode; } } ////// Gets a value indicating whether the ////// is currently in design mode. /// /// /// public override String ToString() { ISite s = site; if (s != null) return s.Name + " [" + GetType().FullName + "]"; else return GetType().FullName; } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. //------------------------------------------------------------------------------ ///// Returns a ///containing the name of the , if any. This method should not be /// overridden. For /// internal use only. /// // Copyright (c) Microsoft Corporation. All rights reserved. // //----------------------------------------------------------------------------- namespace System.ComponentModel { using System; using System.ComponentModel.Design; using System.ComponentModel.Design.Serialization; using System.Runtime.InteropServices; using System.Security.Permissions; ////// [ ComVisible(true), ClassInterface(ClassInterfaceType.AutoDispatch), DesignerCategory("Component") ] public class Component : MarshalByRefObject, IComponent { ///Provides the default implementation for the /// ////// interface and enables object-sharing between applications. /// private static readonly object EventDisposed = new object(); private ISite site; private EventHandlerList events; ~Component() { Dispose(false); } ///Static hask key for the Disposed event. This field is read-only. ////// This property returns true if the component is in a mode that supports /// raising events. By default, components always support raising their events /// and therefore this method always returns true. You can override this method /// in a deriving class and change it to return false when needed. if the return /// value of this method is false, the EventList collection returned by the Events /// property will always return null for an event. Events can still be added and /// removed from the collection, but retrieving them through the collection's Item /// property will always return null. /// protected virtual bool CanRaiseEvents { get { return true; } } ////// Internal API that allows the event handler list class to access the /// CanRaiseEvents property. /// internal bool CanRaiseEventsInternal { get { return CanRaiseEvents; } } ////// [ Browsable(false), EditorBrowsable(EditorBrowsableState.Advanced) ] public event EventHandler Disposed { add { Events.AddHandler(EventDisposed, value); } remove { Events.RemoveHandler(EventDisposed, value); } } ///Adds a event handler to listen to the Disposed event on the component. ////// protected EventHandlerList Events { get { if (events == null) { events = new EventHandlerList(this); } return events; } } ///Gets the list of event handlers that are attached to this component. ////// [ Browsable(false), DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden) ] public virtual ISite Site { get { return site;} set { site = value;} } ////// Gets or sets the site of the ////// . /// /// [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Usage", "CA2213:DisposableFieldsShouldBeDisposed")] public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } ////// Disposes of the ////// . /// /// protected virtual void Dispose(bool disposing) { if (disposing) { lock(this) { if (site != null && site.Container != null) { site.Container.Remove(this); } if (events != null) { EventHandler handler = (EventHandler)events[EventDisposed]; if (handler != null) handler(this, EventArgs.Empty); } } } } // Returns the component's container. // ////// Disposes all the resources associated with this component. /// If disposing is false then you must never touch any other /// managed objects, as they may already be finalized. When /// in this state you should dispose any native resources /// that you have a reference to. /// ////// When disposing is true then you should dispose all data /// and objects you have references to. The normal implementation /// of this method would look something like: /// ////// public void Dispose() { /// Dispose(true); /// GC.SuppressFinalize(this); /// } /// /// protected virtual void Dispose(bool disposing) { /// if (disposing) { /// if (myobject != null) { /// myobject.Dispose(); /// myobject = null; /// } /// } /// if (myhandle != IntPtr.Zero) { /// NativeMethods.Release(myhandle); /// myhandle = IntPtr.Zero; /// } /// } /// /// ~MyClass() { /// Dispose(false); /// } ///
////// For base classes, you should never override the Finalier (~Class in C#) /// or the Dispose method that takes no arguments, rather you should /// always override the Dispose method that takes a bool. /// ////// protected override void Dispose(bool disposing) { /// if (disposing) { /// if (myobject != null) { /// myobject.Dispose(); /// myobject = null; /// } /// } /// if (myhandle != IntPtr.Zero) { /// NativeMethods.Release(myhandle); /// myhandle = IntPtr.Zero; /// } /// base.Dispose(disposing); /// } ///
////// [ Browsable(false), DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden) ] public IContainer Container { get { ISite s = site; return s == null? null : s.Container; } } ////// Returns the ////// that contains the /// . /// /// protected virtual object GetService(Type service) { ISite s = site; return((s== null) ? null : s.GetService(service)); } ////// Returns an object representing a service provided by /// the ////// . /// /// [ Browsable(false), DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden) ] protected bool DesignMode { get { ISite s = site; return(s == null) ? false : s.DesignMode; } } ////// Gets a value indicating whether the ////// is currently in design mode. /// /// /// public override String ToString() { ISite s = site; if (s != null) return s.Name + " [" + GetType().FullName + "]"; else return GetType().FullName; } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007./// Returns a ///containing the name of the , if any. This method should not be /// overridden. For /// internal use only. ///
Link Menu
This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- ComNativeDescriptor.cs
- ServicePoint.cs
- HMACMD5.cs
- WindowsSecurityTokenAuthenticator.cs
- XmlComplianceUtil.cs
- XmlILAnnotation.cs
- documentsequencetextcontainer.cs
- SqlTopReducer.cs
- X509RawDataKeyIdentifierClause.cs
- PackageRelationshipCollection.cs
- ConstNode.cs
- Subtree.cs
- util.cs
- ClientApiGenerator.cs
- GridViewRowCollection.cs
- TextServicesLoader.cs
- TextRunTypographyProperties.cs
- BaseConfigurationRecord.cs
- TabControl.cs
- OneOfElement.cs
- RegexParser.cs
- Listen.cs
- PageBreakRecord.cs
- DateTimeUtil.cs
- XamlTemplateSerializer.cs
- Geometry3D.cs
- Rect3DConverter.cs
- OdbcEnvironment.cs
- HashHelper.cs
- ThreadAttributes.cs
- _CacheStreams.cs
- TransformValueSerializer.cs
- BinaryParser.cs
- RC2CryptoServiceProvider.cs
- DefaultProxySection.cs
- _OverlappedAsyncResult.cs
- XmlILIndex.cs
- UrlPath.cs
- dataobject.cs
- ConstructorNeedsTagAttribute.cs
- ExtensionWindowHeader.cs
- GraphicsPathIterator.cs
- InvalidFilterCriteriaException.cs
- FullTextState.cs
- TreeBuilder.cs
- SqlConnection.cs
- ContextMenuStripGroupCollection.cs
- ReadOnlyTernaryTree.cs
- XmlnsDictionary.cs
- BoundColumn.cs
- ListView.cs
- DataSvcMapFileSerializer.cs
- MulticastOption.cs
- FlowDocumentScrollViewerAutomationPeer.cs
- HashSet.cs
- SafeCoTaskMem.cs
- Helpers.cs
- DataRecordInternal.cs
- DllNotFoundException.cs
- TableColumn.cs
- ExpressionNode.cs
- ConnectionManagementElement.cs
- SqlCommandBuilder.cs
- StoragePropertyMapping.cs
- XmlCharType.cs
- WorkflowRuntimeService.cs
- XmlResolver.cs
- ListItemsCollectionEditor.cs
- CaseKeyBox.ViewModel.cs
- NavigatorInput.cs
- SmtpCommands.cs
- VisualTreeUtils.cs
- XmlChildNodes.cs
- UnconditionalPolicy.cs
- OleDbError.cs
- SmiGettersStream.cs
- TextDocumentView.cs
- SqlInternalConnectionTds.cs
- TextDecoration.cs
- ListDataHelper.cs
- IntegerFacetDescriptionElement.cs
- OneOfConst.cs
- CardSpaceSelector.cs
- ListItemCollection.cs
- _OverlappedAsyncResult.cs
- MouseActionValueSerializer.cs
- OdbcConnectionPoolProviderInfo.cs
- AnimatedTypeHelpers.cs
- DataObjectAttribute.cs
- AudienceUriMode.cs
- TableParaClient.cs
- BitConverter.cs
- ViewRendering.cs
- PostBackOptions.cs
- FrameworkElement.cs
- compensatingcollection.cs
- AttributeQuery.cs
- CustomValidator.cs
- FileLogRecord.cs
- TagPrefixCollection.cs