SurrogateEncoder.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / ndp / clr / src / BCL / System / Text / SurrogateEncoder.cs / 1305376 / SurrogateEncoder.cs

                            // ==++== 
//
//   Copyright (c) Microsoft Corporation.  All rights reserved.
//
// ==--== 

// WARNING: 
// 
// This is just an IObjectReference proxy for the former V1.1 Surrogate Encoder
// All this does is make an encoder of the correct type, it DOES NOT maintain state. 
namespace System.Text
{
    using System;
    using System.Runtime.Serialization; 
    using System.Security.Permissions;
    using System.Diagnostics.Contracts; 
 
    /*=================================SurrogateEncoder==================================
    ** This class is here only to deserialize the SurrogateEncoder class from Everett (V1.1) into 
    ** Appropriate Whidbey (V2.0) objects.
    ==============================================================================*/

    [Serializable] 
    internal sealed class SurrogateEncoder : ISerializable, IObjectReference
    { 
        // Might need this when GetRealObjecting 
        [NonSerialized]
        private Encoding realEncoding = null; 

        // Constructor called by serialization.
        internal SurrogateEncoder(SerializationInfo info, StreamingContext context)
        { 
            // Any info?
            if (info==null) throw new ArgumentNullException("info"); 
            Contract.EndContractBlock(); 

            // All versions have a code page 
            this.realEncoding = (Encoding)info.GetValue("m_encoding", typeof(Encoding));
        }

        // Just get it from GetEncoding 
        [System.Security.SecurityCritical]  // auto-generated
        public Object GetRealObject(StreamingContext context) 
        { 
            // Need to get our Encoding's Encoder
            return this.realEncoding.GetEncoder(); 
        }

#if FEATURE_SERIALIZATION
        // ISerializable implementation 
        [System.Security.SecurityCritical]  // auto-generated_required
        void ISerializable.GetObjectData(SerializationInfo info, StreamingContext context) 
        { 
            // We cannot ever call this.
            Contract.Assert(false, "Didn't expect to make it to SurrogateEncoder.GetObjectData"); 
            throw new ArgumentException(Environment.GetResourceString("Arg_ExecutionEngineException"));
        }
#endif
    } 
}
 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// ==++== 
//
//   Copyright (c) Microsoft Corporation.  All rights reserved.
//
// ==--== 

// WARNING: 
// 
// This is just an IObjectReference proxy for the former V1.1 Surrogate Encoder
// All this does is make an encoder of the correct type, it DOES NOT maintain state. 
namespace System.Text
{
    using System;
    using System.Runtime.Serialization; 
    using System.Security.Permissions;
    using System.Diagnostics.Contracts; 
 
    /*=================================SurrogateEncoder==================================
    ** This class is here only to deserialize the SurrogateEncoder class from Everett (V1.1) into 
    ** Appropriate Whidbey (V2.0) objects.
    ==============================================================================*/

    [Serializable] 
    internal sealed class SurrogateEncoder : ISerializable, IObjectReference
    { 
        // Might need this when GetRealObjecting 
        [NonSerialized]
        private Encoding realEncoding = null; 

        // Constructor called by serialization.
        internal SurrogateEncoder(SerializationInfo info, StreamingContext context)
        { 
            // Any info?
            if (info==null) throw new ArgumentNullException("info"); 
            Contract.EndContractBlock(); 

            // All versions have a code page 
            this.realEncoding = (Encoding)info.GetValue("m_encoding", typeof(Encoding));
        }

        // Just get it from GetEncoding 
        [System.Security.SecurityCritical]  // auto-generated
        public Object GetRealObject(StreamingContext context) 
        { 
            // Need to get our Encoding's Encoder
            return this.realEncoding.GetEncoder(); 
        }

#if FEATURE_SERIALIZATION
        // ISerializable implementation 
        [System.Security.SecurityCritical]  // auto-generated_required
        void ISerializable.GetObjectData(SerializationInfo info, StreamingContext context) 
        { 
            // We cannot ever call this.
            Contract.Assert(false, "Didn't expect to make it to SurrogateEncoder.GetObjectData"); 
            throw new ArgumentException(Environment.GetResourceString("Arg_ExecutionEngineException"));
        }
#endif
    } 
}
 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.

                        

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